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[3.5] Mark Navigation/Navigation2D nodes as deprecated #62187
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Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
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Thanks! |
In 3.5rc5 i tried using only NavmeshInstance and direct server calls, but it seems that's not possible as something in the NavmeshInstance node still expects there to be a Navigation node; atleast that's what i gathered by looking at the source (i'm not very versed in c++) when it didn't work for me, and i also tried replicating everything that seemed logical from the Navigation node source code. |
@Flavelius You can also make updates with the NavigationServer API directly should any of the navigation related nodes bug out for whatever reason. If you cannot make it work might want to open a dedicated issue for it. |
There is no example in assets ? I'm very confused by this new change. |
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons outlined here #46786 or discussed here #691