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Pinned Loading

  1. CustomTerrainTools CustomTerrainTools Public

    Unity3D - Custom Terrain tools (2018.3+)

    C# 7 1

  2. unityblenderanimsettingsprovider unityblenderanimsettingsprovider Public

    Blender (.blend) Animation Import settings provider for Unity3D (allows fixing import clips as actions in newer unity versions)

    C#

  3. Godot-CSharpScript-Picker Godot-CSharpScript-Picker Public

    Script Picker Popup for godot (mono) to replace/complement the default one. Allows picking (only) c# scripts by namespace or folder similar to the one unity has

    C# 2

  4. godot-navmesh-eraser godot-navmesh-eraser Public

    Allows removing areas in a navmesh via scene-placed bounds. Useful to remove unused islands

    GDScript 9 1

  5. SimpleFogOfWar SimpleFogOfWar Public

    Unity3D - Easy to use Fog Of War

    C# 22 7

  6. Notes for why godot is currently not... Notes for why godot is currently not the best choice for larger projects
    1
    Issues that make it hard to use godot for larger projects that make use of more complex combinations of many features:
    2
    
                  
    3
    Showstoppers:
    4
    -Changing the name of a resource that is referenced in multiple other locations modifies all referencing locations as well (apart from placeholder nodes that just make scenes that use them become invalid :: https://github.com/godotengine/godot/pull/75103) (design issue)
    5
    --Advanced import paths become invalid on reference path changes (references to materials, animations etc.)