Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.2] [iOS] iOS Plugins Migration #45336

Merged
merged 1 commit into from
Jan 26, 2021

Conversation

naithar
Copy link
Contributor

@naithar naithar commented Jan 20, 2021

Same as #45252 for 3,2 branch.

Plugins are now located at https://github.com/godotengine/godot-ios-plugins.
Godot 3.2.4 beta 6 plugins (.a version with both debug and release configurations) are available here: https://github.com/godotengine/godot-ios-plugins/releases/tag/3.2.4_beta_6

Comment on lines -190 to -191
"-framework",
"OpenGLES",
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Isn't this still relevant to keep? Or is it added somewhere else?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Since iOS export was previously updated to support modules with -fmodules and -fcxx-modules flags there should be no need to manually set system frameworks for linkage. Should keep build instructions more clear.
But I can revert this change if keeping them is better

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

But I can revert this change if keeping them is better

No I trust you there, I don't have experience with this. I just asked in case this was overlooked among other frameworks which might have been needed for the plugins only.

@akien-mga akien-mga merged commit 061f87e into godotengine:3.2 Jan 26, 2021
@akien-mga
Copy link
Member

Thanks!

@naithar naithar deleted the feature/plugins-migration-3.2 branch February 9, 2021 08:31
naithar referenced this pull request in godot-sdk-integrations/godot-ios-plugins Feb 25, 2021
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants