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3.2.4.rc3
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naithar committed Feb 23, 2021
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@HEAVYPOLY HEAVYPOLY commented on 844638d Feb 24, 2021

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Does this add InAppStore singleton for iOS? singleton seems to be missing in build from last week

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@naithar naithar commented on 844638d Feb 25, 2021

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@HEAVYPOLY are you using plugins? iOS specific modules was migrated to plugins as part of godotengine/godot#45336
You need to place plugins from https://github.com/godotengine/godot-ios-plugins/releases/tag/3.2.4.rc3 in ios/plugins folder inside your project folder, like it's described here https://docs.godotengine.org/en/latest/tutorials/platform/ios/ios_plugin.html. Plugins PR should also give you some info how it should work: godotengine/godot#41230 as well as expected folder/files structure.
Documentation are not really finished yet but I plan to work on it once I actually have the time.
If you see In App Store in plugins section in export, singleton should be accessible - 3.2 plugins should provide same API as modules did.
RC3 iOS binaries are also built with lto enabled, so you might want to use non-lto binaries (for example from here: link) to make testing easier.

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@naithar That worked! Thanks very much!

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