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[4.0] [iOS] iOS Plugins Migration #45252
[4.0] [iOS] iOS Plugins Migration #45252
Conversation
@akien-mga is there any way to make |
@akien-mga I've temporary made repository on my account: https://github.com/naithar/godot_plugins_ios for all plugins. |
Yeah you should be able to transfer your repo to @godotengine (you might lose Write access to it in the process, but I can fix that up once transferred). I'd suggest renaming it
There's no option for that currently no. That's something that could likely be implemented if we go ahead with Meson port though #45093. What headers do you need exactly though? Should it be the whole Godot tree? If so, isn't it simpler to just use the Or alternatively, have the Godot build generate a source archive like done for Android (CC @m4gr3d). |
Yeah, the whole Godot tree headers are needed, including generated |
iOS plugins should now be testable: https://github.com/naithar/godot-ios-plugins/releases |
@akien-mga cleaned up and transferred repo to https://github.com/godotengine/godot-ios-plugins. From what I've tested everything seems to be working correctly. |
Looks good! I gave Write permissions to @godotengine/ios there. |
Thanks! |
A follow up commit for #41230 that removes iOS plugins from
modules
.WIP until I finish tests and scons build setup for plugins in separate repo.