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This PR fixes a bug where the mobile setting for
high_quality_ggx
was used resulting in extremely low quality radiance maps. It also improves the quality of radiance maps. With an increased quality we can use substantially smaller radiance maps that look even better than the current ones. Accordingly, the default size for radiance maps is decreased to 128 (128 with increased samples produces much higher quality radiance maps than the current setting at 512 and does so much faster).With these new settings radiance maps will be faster to compute and draw, and will look better. However, existing projects will need to manually decrease
radiance_size
in all of there skies or else load times will be substantially increased. For this reason I added the "breaks compat" label.Fixes #21680 and fixes #27422.