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Spotted highlight appears when 'Radiance Size' is high in the environment #27422

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mysticfall opened this issue Mar 26, 2019 · 0 comments · Fixed by #29182
Closed

Spotted highlight appears when 'Radiance Size' is high in the environment #27422

mysticfall opened this issue Mar 26, 2019 · 0 comments · Fixed by #29182

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@mysticfall
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mysticfall commented Mar 26, 2019

Godot version:
master / e453934

OS/device including version:
Manjaro Linux 18.0.4 Nvidia GTX 970

Issue description:
I created a scene with a GI probe and a world environment, and I found that unnatural highlighted spots appear if I set 'Radiance Size' in the environment resource higher than 64.

This is how it looks when it's set to 64 (appears to be normal):
image

And with 128,
image

And with 256,
image

I'm using an HDRI image from this website, and it contains quite bright Sun as it represents an outdoor scene at noon:
image

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4 participants