-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The Desktop Icon of the exported executable is blurry #64073
Comments
This is not a Godot issue. The Also, the If you still have trouble after following the above suggestions, please upload the |
Thank you for the reply |
download image magic display then converts the png to ico using this command: then add it to you're project and export it to a different folder then it's good |
Silenced Person I downloaded resource hacker what should I do now? Outseet I already have a ico file why do it again? |
@Nikzea because it's giving more quality and resolution are great and also it'S better and faster than do it your self and it's in Godot documentation I think using image magic display is going to fix it |
@Nikzea also change the export to a new path |
@SilencedPerson yes it's correct he need that his .ico file have all the resolution: |
Outseet, his Icon does indeed have all the correct resolutions, we are trying to determine if Godot malforms it. ImageMagic won't help in this case as we are not determining if he has correct formatting but if Godot has a bug or not. |
i was using gimp and it'S giving me blurry icon and I have all resolution when I used ImageMagick it worked and it's great |
wait i have found something did you Clear the Icon Cache it maybe works I found it on youtube and documentation |
That is still not the point, his icon is correct. Please, stop pointlessly commenting and read the issue again, he did clear his cache and the ICON did work in the past. |
ok but i use the same version and it's working maybe it's a bug |
Clearing font icon caches in windows is notoriously unreliable, something could have corrupted on one export, and then be fixed but windows might not decide to display it for another few days. |
Sorry for only replying now, but I went to bed. |
Oh I think I see the Problem for some reason the images are assigned to the wrong resolution |
Yep, they seem to be in inverse order. Can you somehow verify that this is problem with the ICON? Or does this happen in Godot? |
SilencedPerson it should be a Problem with the new Godot version because in 3.4 it worked fine and I didn't change anything in the ico file since than. |
CC @bruvzg |
Godot do not do anything to the icon, it's only feeding it to the |
ok, what should I do now? |
So Godot holds your icon ransom until make a linux export. Good. |
I can confirm this bug (3.5 stable), it was driving me crazy D: The thing that worked was also reverseing the order of the .ico: B) Reverseing the order of sizes in the magick command: Instead of Both things worked correctly, and I also tried the to use the "reversed" icon normally in other folders and shortcuts and they work as expected. Seems like the order is only relevant for Godot when exporting. |
I recently had the same problem. Using godot 3.5.1 stable. As much as I use magisk and the command to clear cache (following everything the documentation says) and the icon still appears blurry. Attached .ico file and .exe file |
I have done some testing and can confirm that it is regression from #57850. It's probably a rcedit bug (it's creating a new icon group when setting the icon, and for some reason the group has reverse order of sizes if the original icon was uncompressed). |
So the issue is size order, rcedit only set it correctly if new icon have the same order as icon already in the executable. #57850 icon has it reversed, so only icons with |
ICO format is quite simple, so I guess we can preprocess ICOs (and allow generating one from PNG) and correct the size order during export. |
godotengine/godot#64073 A regression introduced in Godot 3.5 made the Turbo Fat icon blurry. Following the suggested advice in this thread, I've ignored the Godot documentation and generated an icon with the *reversed* size order (16,32,48,64,128,256) which fixes it. Presumably this will break at some indeterminate point in the future when the order is reversed again, so that's exciting.
I've submitted two pull requests to resolve this issue in the docs. One for the order reversal and another for some troubleshooting tips after the order is fixed: godotengine/godot-docs#8564. |
Godot version
3.5 Steam version
System information
Windows10
Issue description
The Desktop Icon of the executable is blurry and I don't know how to fix this. I already redownloaded rcedit, cleared the cache, restarted the computer and reexported the project, but it is still blurry. (the .pck is not embeded)
Please help me
Steps to reproduce
It worked fine 2 weeks ago, but yesterday, when I wanted to export my game, a error message appeared, saying I would need to update to 3.5. After the update finished, I exported the game, but for some reason the Desktop icon was really blurry.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: