Include <filesystem> only if FMT_CPP_LIB_FILESYSTEM is set #4258
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This change results out of necessity since the Nintendo Switch console SDK does not support
std::filesystem
. The SDK still provides the<filesystem>
header, but with an#error
directive, effectively breaking any build that includes<filesystem>
Because
<filesystem>
is present,FMT_HAS_INCLUDE
is insufficient here. With this change andFMT_CPP_LIB_FILESYSTEM
in place, one can defineFMT_CPP_LIB_FILESYSTEM=0
to work around this issue.This assumes that
<filesystem>
can be included (without warnings) ifFMT_CPP_LIB_FILESYSTEM
is set. If this is not the case, fmt would be broken even before this change asstd::filesystem::path
is used without the accompanying header.I've tested this locally using: