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[iOS 26] Fix tab bar ghosting when navigating from modal to tabbed Shell content#34254

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kubaflo merged 4 commits intodotnet:inflight/currentfrom
SubhikshaSf4851:Fix-34143
Mar 5, 2026
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[iOS 26] Fix tab bar ghosting when navigating from modal to tabbed Shell content#34254
kubaflo merged 4 commits intodotnet:inflight/currentfrom
SubhikshaSf4851:Fix-34143

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@SubhikshaSf4851 SubhikshaSf4851 commented Feb 26, 2026

Note

Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!

Root Cause

iOS 26 introduced the Liquid Glass rendering system for the tab bar. In ShellItemTransition, setting newView.Alpha = 0 before the cross-fade animation causes iOS 26 to composite the Liquid Glass tab bar icons while the parent view is at zero opacity. When the animation restores alpha = 1, the glass pill appears with the selected tab icon missing because the Liquid Glass layer already cached its content at zero opacity.

Description of Change

  • Updated ShellItemTransition.cs to skip setting newView.Alpha = 0 on iOS 26+, preventing
    Liquid Glass tab bar icons from being composited while the parent view is transparent.
  • The cross-fade animation still runs on iOS 26+ (animating from the default alpha = 1),
    so the visual transition is preserved.
  • Added missing using System; directive required for OperatingSystem.IsIOSVersionAtLeast(26).

Test coverage for the regression:

  • Introduced a new test case in TestCases.HostApp (Issue34143.cs) that reproduces the navigation scenario and ensures the tab bar renders correctly after navigating from a modal.
  • Added a UI test (TestCases.Shared.Tests/Tests/Issues/Issue34143.cs) to automate validation that the tab bar is visible and interactable after the specific navigation flow, preventing regressions.

Issues Fixed

Fixes #34143

Tested the behaviour in the following platforms

  • Windows
  • Android
  • iOS
  • Mac

Screenshot

Before Issue Fix After Issue Fix
Simulator Screenshot - iPhone 17 Pro - 2026-02-25 at 16 06 31 Simulator Screenshot - iPhone 17 - 2026-02-27 at 11 19 31

@dotnet-policy-service dotnet-policy-service bot added community ✨ Community Contribution partner/syncfusion Issues / PR's with Syncfusion collaboration labels Feb 26, 2026
@karthikraja-arumugam karthikraja-arumugam added area-controls-shell Shell Navigation, Routes, Tabs, Flyout version/iOS-26 labels Feb 26, 2026
@sheiksyedm sheiksyedm added this to the .NET 10 SR5 milestone Feb 26, 2026
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github-actions bot commented Feb 27, 2026

🚀 Dogfood this PR with:

⚠️ WARNING: Do not do this without first carefully reviewing the code of this PR to satisfy yourself it is safe.

curl -fsSL https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.sh | bash -s -- 34254

Or

  • Run remotely in PowerShell:
iex "& { $(irm https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.ps1) } 34254"

@sheiksyedm sheiksyedm marked this pull request as ready for review February 27, 2026 15:05
Copilot AI review requested due to automatic review settings February 27, 2026 15:05
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/azp run maui-pr-uitests , maui-pr-devicetests

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Pull request overview

This PR fixes a tab bar ghosting issue on iOS 26 caused by the new Liquid Glass rendering system. When navigating from a modal to tabbed Shell content using GoToAsync, tab bar icons would appear missing or ghosted. The root cause is that setting newView.Alpha = 0 before the cross-fade animation in ShellItemTransition causes iOS 26 to composite the Liquid Glass tab bar icons while the parent view is at zero opacity, resulting in incorrect rendering when alpha is restored to 1.

Changes:

  • Modified ShellItemTransition.cs to skip setting alpha to 0 on iOS 26+, allowing the cross-fade animation to start from the default alpha=1
  • Added comprehensive UI test reproducing the modal-to-tabs navigation scenario
  • Added snapshot images for iOS, iOS 26, and Android platforms

Reviewed changes

Copilot reviewed 3 out of 6 changed files in this pull request and generated 1 comment.

Show a summary per file
File Description
src/Controls/src/Core/Compatibility/Handlers/Shell/iOS/ShellItemTransition.cs Added iOS 26+ version check to skip setting newView.Alpha = 0, fixing Liquid Glass tab bar icon compositing issue
src/Controls/tests/TestCases.HostApp/Issues/Issue34143.cs Created test host app with Shell structure: Home page → Modal → TabBar navigation flow using TestShell base class
src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue34143.cs Added UI test verifying tab bar visibility after modal-to-tabs navigation via GoToAsync
src/Controls/tests/TestCases.iOS.Tests/snapshots/ios/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png Snapshot for iOS (pre-26) showing correct tab bar rendering
src/Controls/tests/TestCases.iOS.Tests/snapshots/ios-26/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png Snapshot for iOS 26+ showing correct Liquid Glass tab bar rendering
src/Controls/tests/TestCases.Android.Tests/snapshots/android/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png Snapshot for Android showing tab bar baseline (not affected by iOS 26 issue)

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kubaflo commented Mar 2, 2026

🤖 AI Summary

📊 Expand Full Review
🔍 Pre-Flight — Context & Validation
📝 Review Session26version snapshot updated · c0cd9b2

Issue: #34143 - [iOS] Tab bar ghosting issue on iOS 26 (liquid glass)
PR: #34254 - [iOS 26] Fix tab bar ghosting when navigating from modal to tabbed Shell content
Platforms Affected: iOS (specifically iOS 26+), possibly MacCatalyst 26+
Labels: area-controls-shell, community ✨, partner/syncfusion, version/iOS-26
Files Changed: 1 implementation file, 2 test files, 3 snapshot files

Issue Summary

On iOS 26, when using the new Liquid Glass rendering for the tab bar, navigating from a modal via Shell.Current.GoToAsync() to a Shell tab causes "ghosting": the selected tab bar icon becomes invisible/empty.

Root cause (per PR author): ShellItemTransition.cs sets newView.Alpha = 0 before the cross-fade animation. iOS 26's Liquid Glass composites the tab bar icons at zero alpha, and when alpha is restored to 1, the selected icon is missing because it was cached at zero opacity.

Workaround (from issue): Enable UI compatibility mode in Info.plist, or use PushAsync instead of PushModalAsync.

Fix Files

  • src/Controls/src/Core/Compatibility/Handlers/Shell/iOS/ShellItemTransition.cs (+10/-1)

Test Files

  • src/Controls/tests/TestCases.HostApp/Issues/Issue34143.cs (+149 lines, new)
  • src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue34143.cs (+34 lines, new)

Snapshot Files (new)

  • TestCases.iOS.Tests/snapshots/ios-26/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png
  • TestCases.iOS.Tests/snapshots/ios/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png
  • TestCases.Android.Tests/snapshots/android/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png ⚠️ (suspicious — issue is iOS-only)

Key Findings / Issues to Investigate

File:Line Finding Status
ShellItemTransition.cs:23 Missing IsMacCatalystVersionAtLeast(26) check — every other iOS 26 check in the same folder pairs both (ShellPageRendererTracker.cs:291, 342, 736; ShellSectionRenderer.cs:809; NavigationRenderer.cs:1621, 1728, 2183, 2287) ⚠️ BUG
Issue34143.cs (SharedTests) No platform guard — test uses VerifyScreenshot() and the Android snapshot file was included. The HostApp has PlatformAffected.iOS but the NUnit test class has no platform attribute ⚠️ REVIEW
TestCases.Android.Tests/snapshots/android/... An Android snapshot was added for an iOS-only issue ⚠️ SUSPICIOUS

Existing Review Feedback

Reviewer Comment Status
copilot-pull-request-reviewer Line 23: "MacCatalyst version check is missing. Based on codebase pattern, iOS 26+ checks should also include MacCatalyst 26+. Suggests: if (!OperatingSystem.IsIOSVersionAtLeast(26) && !OperatingSystem.IsMacCatalystVersionAtLeast(26))" ⚠️ UNRESOLVED

Fix Candidates

# Source Approach Test Result Files Changed Notes
PR PR #34254 Skip newView.Alpha = 0 on iOS 26+ only (missing MacCatalyst check) ⏳ PENDING (Gate) ShellItemTransition.cs (+10/-1) Original PR — missing MacCatalyst guard

🚦 Gate — Test Verification
📝 Review Session26version snapshot updated · c0cd9b2

Result: ✅ PASSED
Platform: ios
Mode: Full Verification (RequireFullVerification)
TestFilter: Issue34143

  • Tests FAIL without fix ✅ (VisualRegressionTester detected the ghosting issue)
  • Tests PASS with fix ✅ (PR fix resolves the problem)

The test case TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync correctly catches the iOS 26 Liquid Glass tab bar ghosting regression.


🔧 Fix — Analysis & Comparison
📝 Review Session26version snapshot updated · c0cd9b2

Fix Candidates

# Source Approach Test Result Files Changed Notes
1 try-fix (claude-sonnet-4.6) Reverse fade direction — animate oldView alpha 1→0 instead of newView 0→1 ❌ FAIL ShellItemTransition.cs Why: Liquid Glass compositing at UITabBarController level is independent of content view transitions
2 try-fix (claude-opus-4.6) Add IsMacCatalystVersionAtLeast(26) alongside IsIOSVersionAtLeast(26), matching codebase pattern ✅ PASS ShellItemTransition.cs Simplest fix, matches all other iOS 26 checks in codebase
3 try-fix (gpt-5.2) Snapshot-based cross-fade — animate snapshot overlays, real views stay at alpha=1 throughout ✅ PASS ShellItemTransition.cs More complex, preserves visual cross-fade on iOS 26+
4 try-fix (gpt-5.3-codex) UIView.Transition + CrossDissolve + Hidden flag instead of alpha ❌ FAIL ShellItemTransition.cs Why: Hidden flag triggers similar Liquid Glass compositing issue
5 try-fix (gemini-3-pro-preview) CALayer.Opacity = 0 instead of UIView.Alpha ❌ FAIL ShellItemTransition.cs Why: UIView.Alpha and CALayer.Opacity treated identically by rendering engine
6 try-fix (claude-opus-4.6) Snapshot overlay + CAShapeLayer mask wipe on snapshot (real views always alpha=1) ✅ PASS ShellItemTransition.cs Works, but overly complex for this fix
PR PR #34254 Skip newView.Alpha = 0 on iOS 26+ — missing MacCatalyst 26+ check ✅ PASS (Gate) ShellItemTransition.cs (+10/-1) Original PR — correct approach but incomplete platform guard

Cross-Pollination Summary

Round Model Response
2 claude-sonnet-4.6 NO NEW IDEAS
2 claude-opus-4.6 NEW IDEA: CAShapeLayer mask wipe
2 gpt-5.2 NEW IDEA: Alpha-free wipe/reveal
2 gpt-5.3-codex NEW IDEA: Transform/position-based reveal
2 gemini-3-pro-preview NEW IDEA: Scale/zoom transform
3 claude-sonnet-4.6 NO NEW IDEAS
3 claude-opus-4.6 NO NEW IDEAS
3 gpt-5.2 NEW IDEA: CATransaction.DisableActions wrapper
3 gpt-5.3-codex NEW IDEA: Pure transform slide handoff
3 gemini-3-pro-preview NEW IDEA: Slide translation

Round 3 max rounds reached. All Round 3 ideas are variants of the same theme (geometry-based animation keeping views at alpha=1), which is already covered by Attempts 3 and 6.

Exhausted: Yes (max 3 rounds reached)

Key Insight Confirmed: Liquid Glass on iOS/MacCatalyst 26+ requires the tab bar icons to be fully visible (alpha=1, unmasked) from the very first frame the view enters the hierarchy. Any form of initial transparency or masking — whether UIView.Alpha, CALayer.Opacity, UIView.Hidden, or CALayer mask — triggers the ghosting bug.

Selected Fix: PR's fix is the correct approach — the only deficiency is missing IsMacCatalystVersionAtLeast(26). The fix should match the established codebase pattern:

if (!(OperatingSystem.IsIOSVersionAtLeast(26) || OperatingSystem.IsMacCatalystVersionAtLeast(26)))
{
    newView.Alpha = 0;
}

Reason: Attempt 2 validates this exact fix. It's the simplest correct solution (1 additional method call) that matches 6+ other instances in the same codebase. Attempts 3 and 6 are passing alternatives but significantly more complex for no additional benefit.


📋 Report — Final Recommendation
📝 Review Session26version snapshot updated · c0cd9b2

⚠️ Final Recommendation: REQUEST CHANGES

Summary

PR #34254 correctly identifies and targets the root cause of the iOS 26 Liquid Glass tab bar ghosting bug. The fix is sound in principle: skip setting newView.Alpha = 0 before the cross-fade so the Liquid Glass compositor sees the tab bar icons at full opacity from frame 1. However, the fix is incomplete — it checks only IsIOSVersionAtLeast(26) while missing IsMacCatalystVersionAtLeast(26), inconsistent with every other iOS 26 version check in the same codebase. This was independently validated by try-fix Attempt 2, which confirmed the MacCatalyst-inclusive fix also passes the tests.


Root Cause

iOS 26 introduced Liquid Glass rendering for the tab bar. The Liquid Glass compositor caches the selected tab bar icon when the parent UIView is first inserted into the view hierarchy. If the parent view has alpha = 0 at that moment, the icon is cached at zero opacity. When alpha is later restored to 1, the pill selection indicator renders correctly but the icon remains invisible ("ghosted") because it was already composited.

Key insight: The Liquid Glass compositor captures tab bar icons on the first frame the view enters the hierarchy, so the view must be at alpha = 1 from the very beginning.


Code Review Findings

🔴 Critical Issues

Missing MacCatalyst 26+ version check

  • File: src/Controls/src/Core/Compatibility/Handlers/Shell/iOS/ShellItemTransition.cs:23
  • Problem: The fix uses if (!OperatingSystem.IsIOSVersionAtLeast(26)) but MacCatalyst 26 also uses Liquid Glass for the tab bar. Every other iOS 26 version guard in the same directory (ShellPageRendererTracker.cs:291,342,736, ShellSectionRenderer.cs:809, ShellItemRenderer.cs:133) and in NavigationRenderer.cs:1621,1728,2183,2287 always pairs both:
    OperatingSystem.IsIOSVersionAtLeast(26) || OperatingSystem.IsMacCatalystVersionAtLeast(26)
  • Required fix:
    if (!(OperatingSystem.IsIOSVersionAtLeast(26) || OperatingSystem.IsMacCatalystVersionAtLeast(26)))
    {
        newView.Alpha = 0;
    }
  • Confirmed by: Copilot review comment (existing), try-fix Attempt 2 (independently validated — tests pass with this fix).

🟡 Suggestions

Suspicious Android snapshot file

  • File: src/Controls/tests/TestCases.Android.Tests/snapshots/android/TabBarShouldBeVisibleAfterNavigatingFromModalViaGoToAsync.png
  • Problem: The issue is iOS-only (label: platform/ios, HostApp attribute: PlatformAffected.iOS). An Android snapshot suggests the test was run on Android and a baseline was captured — but the bug doesn't affect Android. This snapshot will be compared against Android test runs, potentially masking future Android regressions in the Shell tab bar.
  • Recommendation: Remove this Android snapshot if the test is not intended to run on Android. If the test should run cross-platform, add platform-specific documentation explaining why.

PR description accuracy

  • File: PR body
  • Problem: "The cross-fade animation still runs on iOS 26+ (animating from the default alpha = 1)" is misleading. Since newView.Alpha starts at 1 and the animation sets it to 1, the animation is a no-op on iOS 26+. There is effectively no visual cross-fade between tab items on iOS 26+.
  • Recommendation: Update to: "On iOS 26+, the alpha-based cross-fade is skipped to avoid the Liquid Glass ghosting issue; the tab switch is visually instant on iOS 26+."

✅ What Looks Good

  • Core fix approach is correct: prevent alpha = 0 from being set on iOS 26+ Liquid Glass systems
  • The using System; directive is correctly added for OperatingSystem.IsIOSVersionAtLeast
  • Test coverage is well-structured: HostApp page with multiple tabs, modal navigation, and VerifyScreenshot() validation
  • Two iOS snapshot baselines provided: ios/ and ios-26/ for different OS versions
  • PR description includes root cause, before/after screenshots, and description of change
  • NOTE block is present at the top of the description

Title & Description

Title:[iOS 26] Fix tab bar ghosting when navigating from modal to tabbed Shell content
Good — platform prefix, describes behavior not issue number, informative.

Description: The existing description is well-structured and accurate. Only two enhancements recommended:

  1. Fix the "cross-fade still runs" claim to reflect that it's a no-op on iOS 26+
  2. Add a "What NOT to Do" note for future agents

Fix Candidates Summary

# Approach Result Notes
1 Reverse fade (oldView 1→0) ❌ FAIL Liquid Glass compositing is UITabBarController-level, independent of content view
2 Add MacCatalystVersionAtLeast(26) check ✅ PASS Minimal correct fix — matches codebase pattern
3 Snapshot cross-fade (real views at alpha=1) ✅ PASS More complex, preserves visual transition on iOS 26+
4 UIView.Transition + CrossDissolve + Hidden ❌ FAIL Hidden flag still triggers Liquid Glass issue
5 CALayer.Opacity instead of UIView.Alpha ❌ FAIL Identical to UIView.Alpha at rendering level
6 Snapshot overlay + CAShapeLayer mask wipe ✅ PASS Overly complex for this fix
PR Original PR (iOS-only check) ✅ PASS (Gate) Correct approach, but missing MacCatalyst guard

Selected fix: PR's fix with the MacCatalyst guard added (Attempt 2 pattern). One line change from PR's current state.


📋 Expand PR Finalization Review
Title: ✅ Good

Current: [iOS 26] Fix tab bar ghosting when navigating from modal to tabbed Shell content

Description: ✅ Good

Description needs updates. See details below.

✨ Suggested PR Description

[!NOTE]
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!

Root Cause

iOS 26 introduced the Liquid Glass rendering system for the tab bar. In ShellItemTransition, newView.Alpha = 0 is set before the cross-fade animation begins so the new view can fade in from transparent to opaque. On iOS 26, this causes the Liquid Glass compositor to cache the tab bar icons while the parent view is at zero alpha. When alpha is later restored to 1, the glass pill appears with the selected tab icon missing — the compositor already rendered it at zero opacity.

Description of Change

Updated ShellItemTransition.cs to skip setting newView.Alpha = 0 on iOS 26+:

  • On iOS 26+, newView.Alpha = 0 is not set. The new view appears at its default alpha = 1, which means no fade-in animation occurs on iOS 26+ — this is a deliberate trade-off to avoid the Liquid Glass compositing bug.
  • On iOS 25 and earlier, behavior is unchanged: newView.Alpha = 0 is set and the cross-fade animation runs as before.
  • Added using System; required by OperatingSystem.IsIOSVersionAtLeast(26).

Platforms affected: iOS only. The fix file is in Compatibility/Handlers/Shell/iOS/ and OperatingSystem.IsIOSVersionAtLeast returns false on all non-iOS platforms.

Test Coverage

  • HostApp page (Issue34143.cs): Reproduces the exact navigation scenario — Home page → Push Modal → GoToAsync to Tab 1.
  • UI test (TestCases.Shared.Tests/Tests/Issues/Issue34143.cs): Automates the navigation flow and calls VerifyScreenshot() to catch regressions.
  • Snapshots added: ios-26/, ios/, android/ — covering the primary affected platform and confirming no regression on Android.

Issues Fixed

Fixes #34143

Platforms Tested

  • iOS (primary — fix targets iOS 26 Liquid Glass tab bar)
  • Android (UI test baseline snapshot captured)
  • Windows
  • Mac
Code Review: ✅ Passed

Code Review — PR #34254

🟡 Suggestions

1. Animation behavior on iOS 26+ is a silent regression

File: src/Controls/src/Core/Compatibility/Handlers/Shell/iOS/ShellItemTransition.cs

Problem: The fix skips newView.Alpha = 0 on iOS 26+. Assuming the rest of Transition() contains a UIView.Animate block that animates alpha from 01, skipping the initial assignment means iOS 26+ gets no fade-in animation (the view appears instantly at full opacity). The PR description calls this "the cross-fade animation still runs", but it does not — 1 → 1 is a no-op animation.

This is an acceptable trade-off (no ghosting bug > no animation), but:

  • The comment should not claim the animation is preserved
  • Ideally the code could use a different animation approach on iOS 26+ (e.g., brief scale or opacity starting near-1) to preserve some visual transition

Recommendation: Update the inline comment and PR description to accurately state that the fade-in animation is skipped on iOS 26+ as a deliberate trade-off. Example:

// On iOS 26+, setting newView.Alpha = 0 before the fade-in causes Liquid Glass
// tab bar icons to composite at zero opacity, resulting in missing tab icons.
// We skip the initial alpha=0 on iOS 26+, which means there is no fade-in
// animation on iOS 26+ — this is intentional to avoid the rendering issue.
if (!OperatingSystem.IsIOSVersionAtLeast(26))
{
    newView.Alpha = 0;
}

2. Verbose inline comment

File: src/Controls/src/Core/Compatibility/Handlers/Shell/iOS/ShellItemTransition.cs

Problem: The 4-line comment beginning with "On iOS 26+, setting newView.Alpha = 0..." is slightly redundant in its last clause ("Skip setting alpha to 0 so the tab bar view stays at its default alpha=1 when iOS 26 composites its icons") — the if block itself makes that clear.

Recommendation: Condense to 2–3 lines (see suggestion above).


✅ Looks Good

  • Fix is minimal and targeted: Only 10 added lines in the actual fix, with no structural changes.
  • OperatingSystem.IsIOSVersionAtLeast(26): Correct .NET API for version guarding. Returns false on non-iOS platforms, so no platform #if guard is needed (the file is already iOS-only by path).
  • using System; addition: Correct — OperatingSystem lives in System.
  • HostApp test page (Issue34143.cs): Well-structured. Uses TestShell base class (correct pattern), has proper AutomationId attributes, and reproduces the exact navigation scenario from the issue.
  • UI test (TestCases.Shared.Tests/Tests/Issues/Issue34143.cs): Follows standard patterns (_IssuesUITest, [Category(UITestCategories.Shell)]). Navigation flow correctly mirrors the repro steps from issue [iOS] Tab bar ghosting issue on iOS 26 (liquid glass) #34143.
  • Snapshots committed for Android, iOS, and iOS-26: Appropriate. The test runs on all platforms via the Shared.Tests project; Android snapshot confirms no regression on that platform.
  • PlatformAffected.iOS on HostApp [Issue] attribute: Correct — the issue is iOS-specific.

@kubaflo kubaflo added s/agent-reviewed PR was reviewed by AI agent workflow (full 4-phase review) s/agent-changes-requested AI agent recommends changes - found a better alternative or issues s/agent-gate-passed AI verified tests catch the bug (fail without fix, pass with fix) labels Mar 2, 2026
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Hi! Could you please apply suggestions from the AI Summary?

@PureWeen PureWeen modified the milestones: .NET 10 SR5, .NET 10 SR6 Mar 3, 2026
@SubhikshaSf4851
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@kubaflo I have modified the changes

@sheiksyedm
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/azp run maui-pr-uitests

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Azure Pipelines successfully started running 1 pipeline(s).

@kubaflo kubaflo changed the base branch from main to inflight/current March 5, 2026 00:10
@kubaflo kubaflo added the s/agent-fix-implemented PR author implemented the agent suggested fix label Mar 5, 2026
@kubaflo kubaflo merged commit 4fb3863 into dotnet:inflight/current Mar 5, 2026
120 of 136 checks passed
PureWeen pushed a commit that referenced this pull request Mar 11, 2026
…ell content (#34254)

<!--
!!!!!!! MAIN IS THE ONLY ACTIVE BRANCH. MAKE SURE THIS PR IS TARGETING
MAIN. !!!!!!!
-->
<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!
 ## Root Cause
iOS 26 introduced the Liquid Glass rendering system for the tab bar. In
`ShellItemTransition`, setting `newView.Alpha = 0` before the cross-fade
animation causes iOS 26 to composite the Liquid Glass tab bar icons
while the parent view is at zero opacity. When the animation restores
`alpha = 1`, the glass pill appears with the selected tab icon missing
because the Liquid Glass layer already cached its content at zero
opacity.
## Description of Change
- Updated `ShellItemTransition.cs` to skip setting `newView.Alpha = 0`
on iOS 26+, preventing
Liquid Glass tab bar icons from being composited while the parent view
is transparent.
- The cross-fade animation still runs on iOS 26+ (animating from the
default `alpha = 1`),
     so the visual transition is preserved.
- Added missing `using System;` directive required for
`OperatingSystem.IsIOSVersionAtLeast(26)`.

**Test coverage for the regression:**

* Introduced a new test case in `TestCases.HostApp` (`Issue34143.cs`)
that reproduces the navigation scenario and ensures the tab bar renders
correctly after navigating from a modal.
* Added a UI test (`TestCases.Shared.Tests/Tests/Issues/Issue34143.cs`)
to automate validation that the tab bar is visible and interactable
after the specific navigation flow, preventing regressions.
<!-- Enter description of the fix in this section -->

### Issues Fixed

<!-- Please make sure that there is a bug logged for the issue being
fixed. The bug should describe the problem and how to reproduce it. -->

Fixes #34143 

### Tested the behaviour in the following platforms

- [x] Windows
- [x] Android
- [x] iOS
- [x] Mac

### Screenshot

| Before Issue Fix | After Issue Fix |
|----------|----------|
| <img width="1206" height="2622" alt="Simulator Screenshot - iPhone 17
Pro - 2026-02-25 at 16 06 31"
src="https://github.com/user-attachments/assets/26ffcaf1-a5cb-4898-944b-7d08ae5f8f9f"
/> | <img width="1206" height="2622" alt="Simulator Screenshot - iPhone
17 - 2026-02-27 at 11 19 31"
src="https://github.com/user-attachments/assets/ccd5799b-278c-42c6-bc20-92498fc09b06"
/> |
<!--
Are you targeting main? All PRs should target the main branch unless
otherwise noted.
-->
github-actions bot pushed a commit that referenced this pull request Mar 11, 2026
…ell content (#34254)

<!--
!!!!!!! MAIN IS THE ONLY ACTIVE BRANCH. MAKE SURE THIS PR IS TARGETING
MAIN. !!!!!!!
-->
<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!
 ## Root Cause
iOS 26 introduced the Liquid Glass rendering system for the tab bar. In
`ShellItemTransition`, setting `newView.Alpha = 0` before the cross-fade
animation causes iOS 26 to composite the Liquid Glass tab bar icons
while the parent view is at zero opacity. When the animation restores
`alpha = 1`, the glass pill appears with the selected tab icon missing
because the Liquid Glass layer already cached its content at zero
opacity.
## Description of Change
- Updated `ShellItemTransition.cs` to skip setting `newView.Alpha = 0`
on iOS 26+, preventing
Liquid Glass tab bar icons from being composited while the parent view
is transparent.
- The cross-fade animation still runs on iOS 26+ (animating from the
default `alpha = 1`),
     so the visual transition is preserved.
- Added missing `using System;` directive required for
`OperatingSystem.IsIOSVersionAtLeast(26)`.

**Test coverage for the regression:**

* Introduced a new test case in `TestCases.HostApp` (`Issue34143.cs`)
that reproduces the navigation scenario and ensures the tab bar renders
correctly after navigating from a modal.
* Added a UI test (`TestCases.Shared.Tests/Tests/Issues/Issue34143.cs`)
to automate validation that the tab bar is visible and interactable
after the specific navigation flow, preventing regressions.
<!-- Enter description of the fix in this section -->

### Issues Fixed

<!-- Please make sure that there is a bug logged for the issue being
fixed. The bug should describe the problem and how to reproduce it. -->

Fixes #34143 

### Tested the behaviour in the following platforms

- [x] Windows
- [x] Android
- [x] iOS
- [x] Mac

### Screenshot

| Before Issue Fix | After Issue Fix |
|----------|----------|
| <img width="1206" height="2622" alt="Simulator Screenshot - iPhone 17
Pro - 2026-02-25 at 16 06 31"
src="https://github.com/user-attachments/assets/26ffcaf1-a5cb-4898-944b-7d08ae5f8f9f"
/> | <img width="1206" height="2622" alt="Simulator Screenshot - iPhone
17 - 2026-02-27 at 11 19 31"
src="https://github.com/user-attachments/assets/ccd5799b-278c-42c6-bc20-92498fc09b06"
/> |
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otherwise noted.
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@PureWeen PureWeen mentioned this pull request Mar 17, 2026
PureWeen pushed a commit that referenced this pull request Mar 19, 2026
…ell content (#34254)

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<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!
 ## Root Cause
iOS 26 introduced the Liquid Glass rendering system for the tab bar. In
`ShellItemTransition`, setting `newView.Alpha = 0` before the cross-fade
animation causes iOS 26 to composite the Liquid Glass tab bar icons
while the parent view is at zero opacity. When the animation restores
`alpha = 1`, the glass pill appears with the selected tab icon missing
because the Liquid Glass layer already cached its content at zero
opacity.
## Description of Change
- Updated `ShellItemTransition.cs` to skip setting `newView.Alpha = 0`
on iOS 26+, preventing
Liquid Glass tab bar icons from being composited while the parent view
is transparent.
- The cross-fade animation still runs on iOS 26+ (animating from the
default `alpha = 1`),
     so the visual transition is preserved.
- Added missing `using System;` directive required for
`OperatingSystem.IsIOSVersionAtLeast(26)`.

**Test coverage for the regression:**

* Introduced a new test case in `TestCases.HostApp` (`Issue34143.cs`)
that reproduces the navigation scenario and ensures the tab bar renders
correctly after navigating from a modal.
* Added a UI test (`TestCases.Shared.Tests/Tests/Issues/Issue34143.cs`)
to automate validation that the tab bar is visible and interactable
after the specific navigation flow, preventing regressions.
<!-- Enter description of the fix in this section -->

### Issues Fixed

<!-- Please make sure that there is a bug logged for the issue being
fixed. The bug should describe the problem and how to reproduce it. -->

Fixes #34143 

### Tested the behaviour in the following platforms

- [x] Windows
- [x] Android
- [x] iOS
- [x] Mac

### Screenshot

| Before Issue Fix | After Issue Fix |
|----------|----------|
| <img width="1206" height="2622" alt="Simulator Screenshot - iPhone 17
Pro - 2026-02-25 at 16 06 31"
src="https://github.com/user-attachments/assets/26ffcaf1-a5cb-4898-944b-7d08ae5f8f9f"
/> | <img width="1206" height="2622" alt="Simulator Screenshot - iPhone
17 - 2026-02-27 at 11 19 31"
src="https://github.com/user-attachments/assets/ccd5799b-278c-42c6-bc20-92498fc09b06"
/> |
<!--
Are you targeting main? All PRs should target the main branch unless
otherwise noted.
-->
github-actions bot pushed a commit that referenced this pull request Mar 20, 2026
…ell content (#34254)

<!--
!!!!!!! MAIN IS THE ONLY ACTIVE BRANCH. MAKE SURE THIS PR IS TARGETING
MAIN. !!!!!!!
-->
<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!
 ## Root Cause
iOS 26 introduced the Liquid Glass rendering system for the tab bar. In
`ShellItemTransition`, setting `newView.Alpha = 0` before the cross-fade
animation causes iOS 26 to composite the Liquid Glass tab bar icons
while the parent view is at zero opacity. When the animation restores
`alpha = 1`, the glass pill appears with the selected tab icon missing
because the Liquid Glass layer already cached its content at zero
opacity.
## Description of Change
- Updated `ShellItemTransition.cs` to skip setting `newView.Alpha = 0`
on iOS 26+, preventing
Liquid Glass tab bar icons from being composited while the parent view
is transparent.
- The cross-fade animation still runs on iOS 26+ (animating from the
default `alpha = 1`),
     so the visual transition is preserved.
- Added missing `using System;` directive required for
`OperatingSystem.IsIOSVersionAtLeast(26)`.

**Test coverage for the regression:**

* Introduced a new test case in `TestCases.HostApp` (`Issue34143.cs`)
that reproduces the navigation scenario and ensures the tab bar renders
correctly after navigating from a modal.
* Added a UI test (`TestCases.Shared.Tests/Tests/Issues/Issue34143.cs`)
to automate validation that the tab bar is visible and interactable
after the specific navigation flow, preventing regressions.
<!-- Enter description of the fix in this section -->

### Issues Fixed

<!-- Please make sure that there is a bug logged for the issue being
fixed. The bug should describe the problem and how to reproduce it. -->

Fixes #34143 

### Tested the behaviour in the following platforms

- [x] Windows
- [x] Android
- [x] iOS
- [x] Mac

### Screenshot

| Before Issue Fix | After Issue Fix |
|----------|----------|
| <img width="1206" height="2622" alt="Simulator Screenshot - iPhone 17
Pro - 2026-02-25 at 16 06 31"
src="https://github.com/user-attachments/assets/26ffcaf1-a5cb-4898-944b-7d08ae5f8f9f"
/> | <img width="1206" height="2622" alt="Simulator Screenshot - iPhone
17 - 2026-02-27 at 11 19 31"
src="https://github.com/user-attachments/assets/ccd5799b-278c-42c6-bc20-92498fc09b06"
/> |
<!--
Are you targeting main? All PRs should target the main branch unless
otherwise noted.
-->
github-actions bot pushed a commit that referenced this pull request Mar 22, 2026
…ell content (#34254)

<!--
!!!!!!! MAIN IS THE ONLY ACTIVE BRANCH. MAKE SURE THIS PR IS TARGETING
MAIN. !!!!!!!
-->
<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!
 ## Root Cause
iOS 26 introduced the Liquid Glass rendering system for the tab bar. In
`ShellItemTransition`, setting `newView.Alpha = 0` before the cross-fade
animation causes iOS 26 to composite the Liquid Glass tab bar icons
while the parent view is at zero opacity. When the animation restores
`alpha = 1`, the glass pill appears with the selected tab icon missing
because the Liquid Glass layer already cached its content at zero
opacity.
## Description of Change
- Updated `ShellItemTransition.cs` to skip setting `newView.Alpha = 0`
on iOS 26+, preventing
Liquid Glass tab bar icons from being composited while the parent view
is transparent.
- The cross-fade animation still runs on iOS 26+ (animating from the
default `alpha = 1`),
     so the visual transition is preserved.
- Added missing `using System;` directive required for
`OperatingSystem.IsIOSVersionAtLeast(26)`.

**Test coverage for the regression:**

* Introduced a new test case in `TestCases.HostApp` (`Issue34143.cs`)
that reproduces the navigation scenario and ensures the tab bar renders
correctly after navigating from a modal.
* Added a UI test (`TestCases.Shared.Tests/Tests/Issues/Issue34143.cs`)
to automate validation that the tab bar is visible and interactable
after the specific navigation flow, preventing regressions.
<!-- Enter description of the fix in this section -->

### Issues Fixed

<!-- Please make sure that there is a bug logged for the issue being
fixed. The bug should describe the problem and how to reproduce it. -->

Fixes #34143 

### Tested the behaviour in the following platforms

- [x] Windows
- [x] Android
- [x] iOS
- [x] Mac

### Screenshot

| Before Issue Fix | After Issue Fix |
|----------|----------|
| <img width="1206" height="2622" alt="Simulator Screenshot - iPhone 17
Pro - 2026-02-25 at 16 06 31"
src="https://github.com/user-attachments/assets/26ffcaf1-a5cb-4898-944b-7d08ae5f8f9f"
/> | <img width="1206" height="2622" alt="Simulator Screenshot - iPhone
17 - 2026-02-27 at 11 19 31"
src="https://github.com/user-attachments/assets/ccd5799b-278c-42c6-bc20-92498fc09b06"
/> |
<!--
Are you targeting main? All PRs should target the main branch unless
otherwise noted.
-->
PureWeen added a commit that referenced this pull request Mar 24, 2026
## What's Coming

.NET MAUI inflight/candidate introduces significant improvements across
all platforms with focus on quality, performance, and developer
experience. This release includes 66 commits with various improvements,
bug fixes, and enhancements.


## Activityindicator
- [Android] Implemented material3 support for ActivityIndicator by
@Dhivya-SF4094 in #33481
  <details>
  <summary>🔧 Fixes</summary>

- [Implement material3 support for
ActivityIndicator](#33479)
  </details>

- [iOS] Fix: ActivityIndicator IsRunning ignores IsVisible when set to
true by @bhavanesh2001 in #28983
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] [ActivityIndicator] `IsRunning` ignores `IsVisible` when set to
`true`](#28968)
  </details>

## Button
- [iOS] Button RTL text and image overlap - fix by @kubaflo in
#29041

## Checkbox
- [iOS/MacCatalyst] Fix CheckBox foreground color not resetting when set
to null by @Ahamed-Ali in #34284
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Color of the checkBox control is not properly worked on dynamic
scenarios](#34278)
  </details>

## CollectionView
- [iOS] Fix: CollectionView does not clear selection when SelectedItem
is set to null by @Tamilarasan-Paranthaman in
#30420
  <details>
  <summary>🔧 Fixes</summary>

- [CollectionView not being able to remove selected item highlight on
iOS](#30363)
- [[MAUI] Select items traces are
preserved](#26187)
  </details>

- [iOS] CV2 ItemsLayout update by @kubaflo in
#28675
  <details>
  <summary>🔧 Fixes</summary>

- [CollectionView CollectionViewHandler2 doesnt change ItemsLayout on
DataTrigger](#28656)
- [iOS CollectionView doesn't respect a change to ItemsLayout when using
Items2.CollectionViewHandler2](#31259)
  </details>

- [iOS][CV2] Fix CollectionView renders large empty space at bottom of
view by @devanathan-vaithiyanathan in
#31215
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] [MacCatalyst] CollectionView renders large empty space at
bottom of view](#17799)
- [[iOS/Mac] CollectionView2 EmptyView takes up large horizontal space
even when the content is
small](#33201)
  </details>

- [iOS] Fixed issue where group Header/Footer template was set to all
items when IsGrouped was true for an ObservableCollection by
@Tamilarasan-Paranthaman in #29144
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Group Header/Footer Repeated for All Items When IsGrouped is
True for ObservableCollection in
CollectionView](#29141)
  </details>

- [Android] Fix CollectionView selection crash with HeaderTemplate by
@NirmalKumarYuvaraj in #34275
  <details>
  <summary>🔧 Fixes</summary>

- [[Bug] [Android] System.ArgumentOutOfRangeException: Index was out of
range. Must be non-negative and less than the size of the collection.
Parameter name: index](#34247)
  </details>

## DateTimePicker
- [iOS] Fix TimePicker AM/PM frequently changes when the app is closed
and reopened by @devanathan-vaithiyanathan in
#31066
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] TimePicker AM/PM frequently changes when the app is closed and
reopened](#30837)
- [Maui 10 iOS TimePicker Strange Characters in place of
AM/PM](#33722)
  </details>

- Android TimePicker ignores 24 hour system setting when using Format
Property - fix by @kubaflo in #28797
  <details>
  <summary>🔧 Fixes</summary>

- [Android TimePicker ignores 24 hour system setting when using Format
Property](#28784)
  </details>

## Drawing
- [iOS, Mac, Windows] GraphicsView: Fix Background/BackgroundColor not
updating by @NirmalKumarYuvaraj in
#31254
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS, Mac, Windows] GraphicsView does not change the
Background/BackgroundColor](#31239)
  </details>

- [iOS] GraphicsView DrawString - fix by @kubaflo in
#26304
  <details>
  <summary>🔧 Fixes</summary>

- [DrawString not rendering in
iOS.](#24450)
- [GraphicsView DrawString not rendering in
iOS](#8486)
- [DrawString doesn't work on
maccatalyst](#4993)
  </details>

- [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines),
and Text on Shapes by @prakashKannanSf3972 in
#29528
  <details>
  <summary>🔧 Fixes</summary>

- [Ellipse Transparency Not Rendered When Drawing Arc Inside the Ellipse
Using GraphicsView on
Android](#29394)
  </details>

- Revert "[iOS, Mac, Windows] GraphicsView: Fix
Background/BackgroundColor not updating (#31254)" by @Ahamed-Ali via
@Copilot in #34508

## Entry
- [iOS 26] Fix Entry MaxLength not enforced due to new multi-range
delegate by @kubaflo in #32045
  <details>
  <summary>🔧 Fixes</summary>

- [iOS 26 - The MaxLength property value is not respected on an Entry
control.](#32016)
- [.NET MAUI Entry Maximum Length not working on iOS and
macOS](#33316)
  </details>

- [iOS] Fixed Entry with IsPassword toggling loses previously entered
text by @SubhikshaSf4851 in #30572
  <details>
  <summary>🔧 Fixes</summary>

- [Entry with IsPassword toggling loses previously entered text on iOS
when IsPassword is
re-enabled](#30085)
  </details>

## Essentials
- Fix for FilePicker PickMultipleAsync nullable reference type by
@SuthiYuvaraj in #33163
  <details>
  <summary>🔧 Fixes</summary>

- [FilePicker PickMultipleAsync nullable reference
type](#33114)
  </details>

- Replace deprecated NetworkReachability with NWPathMonitor on iOS/macOS
by @jfversluis via @Copilot in #32354
  <details>
  <summary>🔧 Fixes</summary>

- [NetworkReachability is obsolete on iOS/maccatalyst
17.4+](#32312)
- [Use NWPathMonitor on iOS for Essentials
Connectivity](#2574)
  </details>

## Essentials Connectivity
- Update Android Connectivity implementation to use modern APIs by
@jfversluis via @Copilot in #30348
  <details>
  <summary>🔧 Fixes</summary>

- [Update the Android Connectivity implementation to user modern
APIs](#30347)
  </details>

## Flyout
- [iOS] Fixed Flyout icon not updating when root page changes using
InsertPageBefore by @Vignesh-SF3580 in
#29924
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Flyout icon not replaced by back button when root page is
changed using
InsertPageBefore](#29921)
  </details>

## Flyoutpage
- [iOS] Flyout Items Not Displayed in RightToLeft FlowDirection in
Landscape - fix by @kubaflo in #26762
  <details>
  <summary>🔧 Fixes</summary>

- [Flyout Items Not Displayed in RightToLeft FlowDirection on iOS in
Landscape Orientation and Hamburger Icon Positioned
Incorrectly](#26726)
  </details>

## Image
- [Android] Implemented Material3 support for Image by @Dhivya-SF4094 in
#33661
  <details>
  <summary>🔧 Fixes</summary>

- [Implement Material3 support for
Image](#33660)
  </details>

## Keyboard
- [iOS] Fix gap at top of view after rotating device while Entry
keyboard is visible by @praveenkumarkarunanithi in
#34328
  <details>
  <summary>🔧 Fixes</summary>

- [Focusing and entering texts on entry control causes a gap at the top
after rotating simulator.](#33407)
  </details>

## Label
- [Android] Support for images inside HTML label by @kubaflo in
#21679
  <details>
  <summary>🔧 Fixes</summary>

- [Label with HTML TextType does not display images on
Android](#21044)
  </details>

- [fix] ContentLabel Moved to a nested class to prevent CS0122 in
external source generators by @SubhikshaSf4851 in
#34514
  <details>
  <summary>🔧 Fixes</summary>

- [[MAUI] Building Maui App with sample content results CS0122
errors.](#34512)
  </details>

## Layout
- Optimize ordering of children in Flex layout by @symbiogenesis in
#21961

- [Android] Fix control size properties not available during Loaded
event by @Vignesh-SF3580 in #31590
  <details>
  <summary>🔧 Fixes</summary>

- [CollectionView on Android does not provide height, width, logical
children once loaded, works fine on
Windows](#14364)
- [Control's Loaded event invokes before calling its measure override
method.](#14160)
  </details>

## Mediapicker
- [iOS/Android] MediaPicker: Fix image orientation when RotateImage=true
by @michalpobuta in #33892
  <details>
  <summary>🔧 Fixes</summary>

- [MediaPicker.PickPhotosAsync does not preserve image
orientation](#32650)
  </details>

## Modal
- [Windows] Fix modal page keyboard focus not shifting to newly opened
modal by @jfversluis in #34212
  <details>
  <summary>🔧 Fixes</summary>

- [Keyboard focus does not shift to a newly opened modal page: Pressing
enter clicks the button on the page beneath the modal
page](#22938)
  </details>

## Navigation
- [iOS26] Apply view margins in title view by @kubaflo in
#32205
  <details>
  <summary>🔧 Fixes</summary>

- [NavigationPage TitleView iOS
26](#32200)
  </details>

- [iOS] System.NullReferenceException at
NavigationRenderer.SetStatusBarStyle() by @kubaflo in
#29564
  <details>
  <summary>🔧 Fixes</summary>

- [System.NullReferenceException at
NavigationRenderer.SetStatusBarStyle()](#29535)
  </details>

- [iOS 26] Fix back button color not applied for NavigationPage by
@Shalini-Ashokan in #34326
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Color not applied to the Back button text or image on iOS
26](#33966)
  </details>

## Picker
- Fix Picker layout on Mac Catalyst 26+ by @kubaflo in
#33146
  <details>
  <summary>🔧 Fixes</summary>

- [[MacOS 26] Text on picker options are not centered on macOS
26.1](#33229)
  </details>

## Progressbar
- [Android] Implemented Material3 support for ProgressBar by
@SyedAbdulAzeemSF4852 in #33926
  <details>
  <summary>🔧 Fixes</summary>

- [Implement Material3 support for
Progressbar](#33925)
  </details>

## RadioButton
- [iOS, Mac] Fix for RadioButton TextColor for plain Content not working
by @HarishwaranVijayakumar in #31940
  <details>
  <summary>🔧 Fixes</summary>

- [RadioButton: TextColor for plain Content not working on
iOS](#18011)
  </details>

- [All Platforms] Fix RadioButton warning when ControlTemplate is set
with View content by @kubaflo in
#33839
  <details>
  <summary>🔧 Fixes</summary>

- [Seeking clarification on RadioButton + ControlTemplate + Content
documentation](#33829)
  </details>

- Visual state change for disabled RadioButton by @kubaflo in
#23471
  <details>
  <summary>🔧 Fixes</summary>

- [RadioButton disabled UI issue -
iOS](#18668)
  </details>

## SafeArea
- [Android] Fix for TabbedPage BottomNavigation BarBackgroundColor not
extending to system navigation bar by @praveenkumarkarunanithi in
#33428
  <details>
  <summary>🔧 Fixes</summary>

- [[Android] TabbedPage BottomNavigation BarBackgroundColor does not
extend to system navigation bar area in Edge-to-Edge
mode](#33344)
  </details>

## ScrollView
- [Android] ScrollView: Fix HorizontalScrollBarVisibility not updating
immediately at runtime by @SubhikshaSf4851 in
#33528
  <details>
  <summary>🔧 Fixes</summary>

- [Runtime Scrollbar visibility not updating correctly on Android and
macOS platforms.](#33400)
  </details>

- Fixed crash when calling ItemsView.ScrollTo on unloaded CollectionView
by @kubaflo in #25444
  <details>
  <summary>🔧 Fixes</summary>

- [App crashes when calling ItemsView.ScrollTo on unloaded
CollectionView](#23014)
  </details>

## Shell
- [Shell] Update logic for iOS large title display in ShellItemRenderer
by @kubaflo in #33246

- [iOS][Shell] Fix navigation lifecycle and back button for More tab (>5
tabs) by @kubaflo in #27932
  <details>
  <summary>🔧 Fixes</summary>

- [OnAppearing and OnNavigatedTo does not work when using extended
Tabbar (tabbar with more than 5 tabs) on
IOS.](#27799)
- [Shell.BackButtonBehavior does not work when using extended Tabbar
(tabbar with more than 5 tabs)on
IOS.](#27800)
- [Shell TabBar More button causes ViewModel command binding
disconnection on back
navigation](#30862)
- [Content page onappearing not firing if tabs are on the more tab on
IOS](#31166)
  </details>

- [iOS 26] Fix tab bar ghosting when navigating from modal to tabbed
Shell content by @SubhikshaSf4851 in
#34254
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Tab bar ghosting issue on iOS 26 (liquid
glass)](#34143)
  </details>

- Fix for Shell tab visibility not updating when navigating back
multiple pages by @BagavathiPerumal in
#34403
  <details>
  <summary>🔧 Fixes</summary>

- [Changing Shell Tab Visibility when navigating back multiple pages
ignores Shell Tab
Visibility](#33351)
  </details>

- [iOS/Mac] Fixed OnBackButtonPressed not firing for Shell Navigation
Bar Button by @Dhivya-SF4094 in
#34401
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] OnBackButtonPressed not firing for Shell Navigation Bar
button](#34190)
  </details>

## Slider
- [iOS] Fix for Slider ThumbImageSource is not centered properly on iOS
26 by @HarishwaranVijayakumar in
#34019
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS 26] Slider ThumbImageSource is not centered
properly](#33967)
  </details>

- [Android] Fix improper rendering of ThumbimageSource in Slider by
@NirmalKumarYuvaraj in #34064
  <details>
  <summary>🔧 Fixes</summary>

- [[Slider] MAUI Slider thumb image is big on
android](#13258)
  </details>

## Stepper
- [iOS] Fix Stepper layout overlap in landscape on iOS 26 by
@Vignesh-SF3580 in #34325
  <details>
  <summary>🔧 Fixes</summary>

- [[.NET10] D10 - Customize cursor position - Rotating simulator makes
the button and label
overlap](#34273)
  </details>

## SwipeView
- [iOS] SwipeView: Honor FontImageSource.Color in SwipeItem icon by
@kubaflo in #27389
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] SwipeView: SwipeItem.IconImageSource.FontImageSource color
value not honored](#27377)
  </details>

## Switch
- [Android] Fix Switch thumb shadow missing when ThumbColor is set by
@Shalini-Ashokan in #33960
  <details>
  <summary>🔧 Fixes</summary>

- [Android Switch Control Thumb
Shadow](#19676)
  </details>

## Toolbar
- [iOS/Mac Catalyst 26] Fix Shell.ForegroundColor not applied to
ToolbarItems by @SyedAbdulAzeemSF4852 in
#34085
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS26] Shell.ForegroundColor is not applied to
ToolbarItems](#34083)
  </details>

- [Android] VoiceOver on Toolbar Item by @kubaflo in
#29596
  <details>
  <summary>🔧 Fixes</summary>

- [VoiceOver on Toolbar
Item](#29573)
- [SemanticProperties do not work on
ToolbarItems](#23623)
  </details>


<details>
<summary>🧪 Testing (11)</summary>

- [Testing] Additional Feature Matrix Test Cases for CollectionView by
@TamilarasanSF4853 in #32432
- [Testing] Feature Matrix UITest Cases for VisualStateManager by
@LogishaSelvarajSF4525 in #34146
- [Testing] Feature Matrix UITest Cases for Clip by @TamilarasanSF4853
in #34121
- [Testing] Feature matrix UITest Cases for Map Control by
@HarishKumarSF4517 in #31656
- [Testing] Feature matrix UITest Cases for Visual Transform Control by
@HarishKumarSF4517 in #32799
- [Testing] Feature Matrix UITest Cases for Shell Pages by
@NafeelaNazhir in #33945
- [Testing] Feature Matrix UITest Cases for Triggers by
@HarishKumarSF4517 in #34152
- [Testing] Refactoring Feature Matrix UITest Cases for CheckBox Control
by @LogishaSelvarajSF4525 in #34283
- Resolve UI test Build Sample failures - Candidate March 16 by
@Ahamed-Ali in #34442
- Fix the failures in the Candidate branch- March 16 by @Ahamed-Ali in
#34453
  <details>
  <summary>🔧 Fixes</summary>

  - [March 16th, Candidate](#34437)
  </details>
- Fixed the iOS 18.5 Candidate failures (March 16,2026) by @Ahamed-Ali
in #34593
  <details>
  <summary>🔧 Fixes</summary>

  - [March 16th, Candidate](#34437)
  </details>

</details>

<details>
<summary>📦 Other (2)</summary>

- Fixed candidate test failures caused by PR #33428. by @Ahamed-Ali in
#34515
  <details>
  <summary>🔧 Fixes</summary>

- [[.NET10] On Android, there's a big space at the top for I, M and N2 &
N3](#34509)
  </details>
- Revert "[iOS] Button RTL text and image overlap - fix (#29041)" in
b0497af

</details>

<details>
<summary>📝 Issue References</summary>

Fixes #2574, Fixes #4993, Fixes #8486, Fixes #13258, Fixes #14160, Fixes
#14364, Fixes #17799, Fixes #18011, Fixes #18668, Fixes #19676, Fixes
#21044, Fixes #22938, Fixes #23014, Fixes #23623, Fixes #24450, Fixes
#26187, Fixes #26726, Fixes #27377, Fixes #27799, Fixes #27800, Fixes
#28656, Fixes #28784, Fixes #28968, Fixes #29141, Fixes #29394, Fixes
#29535, Fixes #29573, Fixes #29921, Fixes #30085, Fixes #30347, Fixes
#30363, Fixes #30837, Fixes #30862, Fixes #31166, Fixes #31239, Fixes
#31259, Fixes #32016, Fixes #32200, Fixes #32312, Fixes #32650, Fixes
#33114, Fixes #33201, Fixes #33229, Fixes #33316, Fixes #33344, Fixes
#33351, Fixes #33400, Fixes #33407, Fixes #33479, Fixes #33660, Fixes
#33722, Fixes #33829, Fixes #33925, Fixes #33966, Fixes #33967, Fixes
#34083, Fixes #34143, Fixes #34190, Fixes #34247, Fixes #34273, Fixes
#34278, Fixes #34437, Fixes #34509, Fixes #34512

</details>

**Full Changelog**:
main...inflight/candidate
KarthikRajaKalaimani pushed a commit to KarthikRajaKalaimani/maui that referenced this pull request Mar 30, 2026
…ell content (dotnet#34254)

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> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!
 ## Root Cause
iOS 26 introduced the Liquid Glass rendering system for the tab bar. In
`ShellItemTransition`, setting `newView.Alpha = 0` before the cross-fade
animation causes iOS 26 to composite the Liquid Glass tab bar icons
while the parent view is at zero opacity. When the animation restores
`alpha = 1`, the glass pill appears with the selected tab icon missing
because the Liquid Glass layer already cached its content at zero
opacity.
## Description of Change
- Updated `ShellItemTransition.cs` to skip setting `newView.Alpha = 0`
on iOS 26+, preventing
Liquid Glass tab bar icons from being composited while the parent view
is transparent.
- The cross-fade animation still runs on iOS 26+ (animating from the
default `alpha = 1`),
     so the visual transition is preserved.
- Added missing `using System;` directive required for
`OperatingSystem.IsIOSVersionAtLeast(26)`.

**Test coverage for the regression:**

* Introduced a new test case in `TestCases.HostApp` (`Issue34143.cs`)
that reproduces the navigation scenario and ensures the tab bar renders
correctly after navigating from a modal.
* Added a UI test (`TestCases.Shared.Tests/Tests/Issues/Issue34143.cs`)
to automate validation that the tab bar is visible and interactable
after the specific navigation flow, preventing regressions.
<!-- Enter description of the fix in this section -->

### Issues Fixed

<!-- Please make sure that there is a bug logged for the issue being
fixed. The bug should describe the problem and how to reproduce it. -->

Fixes dotnet#34143 

### Tested the behaviour in the following platforms

- [x] Windows
- [x] Android
- [x] iOS
- [x] Mac

### Screenshot

| Before Issue Fix | After Issue Fix |
|----------|----------|
| <img width="1206" height="2622" alt="Simulator Screenshot - iPhone 17
Pro - 2026-02-25 at 16 06 31"
src="https://github.com/user-attachments/assets/26ffcaf1-a5cb-4898-944b-7d08ae5f8f9f"
/> | <img width="1206" height="2622" alt="Simulator Screenshot - iPhone
17 - 2026-02-27 at 11 19 31"
src="https://github.com/user-attachments/assets/ccd5799b-278c-42c6-bc20-92498fc09b06"
/> |
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Labels

area-controls-shell Shell Navigation, Routes, Tabs, Flyout community ✨ Community Contribution partner/syncfusion Issues / PR's with Syncfusion collaboration s/agent-changes-requested AI agent recommends changes - found a better alternative or issues s/agent-fix-implemented PR author implemented the agent suggested fix s/agent-gate-passed AI verified tests catch the bug (fail without fix, pass with fix) s/agent-reviewed PR was reviewed by AI agent workflow (full 4-phase review) version/iOS-26

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[iOS] Tab bar ghosting issue on iOS 26 (liquid glass)

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