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CollectionView slow/jittering scroll #12130
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have you tried compiling using AOT?
you app size will be larger but AOT should fix performance issues |
the improvement in Scroll is very small, it's still very, very inefficient. |
@LennoxP90 |
@angelru Can you try with the same item height if the scroll is smooth |
the same issue |
Have you tried changing to a ListView? |
Hi @angelru. We have added the "s/needs-repro" label to this issue, which indicates that we require steps and sample code to reproduce the issue before we can take further action. Please try to create a minimal sample project/solution or code samples which reproduce the issue, ideally as a GitHub repo that we can clone. See more details about creating repros here: https://github.com/dotnet/maui/blob/main/.github/repro.md This issue will be closed automatically in 7 days if we do not hear back from you by then - please feel free to re-open it if you come back to this issue after that time. |
@jsuarezruiz |
@mohachouch |
We've moved this issue to the Backlog milestone. This means that it is not going to be worked on for the coming release. We will reassess the backlog following the current release and consider this item at that time. To learn more about our issue management process and to have better expectation regarding different types of issues you can read our Triage Process. |
@angelru Yes, I tested on Samsung Galaxy Tab Active 2 - Android 9. The collection View scroll is laggy, very very slow @jsuarezruiz |
I had the same problem with a "jittery" collection view. A simple list page structure with a custom "toolbar" control at the top and a vertical collection view below. Nothing very complex, 5 buttons and a collection view. But scrolling through the collection view felt very strange, especially when reaching the top or bottom of the view. I spent HOURS, to try every possible settings combination on the collection view and bindings, with no success. At the end of the day, i added one line to the outer container grid of my custom button control. It's interesting, that the reason was not the collection view, but a simple button control somewhere on the same page. I tried, to extract the issue to a simpler demo project, but unfortunately i ran out of time. |
thanks for this information, if you run my provided sample you can see what happens, I haven't found a way to fix it yet. |
I increased my MONO_GC_PARAMS=nursery-size=128m and place that in a file compiled it as AndroidEnvironment, and my speed issues seem to have resolved itself. |
did you try my sample? |
@angelru I agree that CollectionView and StackLayout performance can leave much to be desired, especially on iOS and Catalyst. However, debugging your application, I think your primary issue may be how you laid out your CollectionView. Your CollectionView includes a Bounded VerticalStackLayout, which itself includes its own CollectionView. If you look at how this runs on iOS, these nested views are multiple UICollectionViews embedded inside each other. It "works" (in that, yes, it compiles and runs) but it would never be performant. Nested UICollectionViews are a bad idea. Looking a breakdown of the UI in Reveal, every time you scroll down the page, the CollectionViews alone are causing each cell to cause the previous one to eject from memory. Removing that nested CollectionView and the scrolling is much improved. While still not great, it's at least usable. Removing the BindableLayout for VerticalStackLayout and replacing it with a grid further improves the performance. (I know I'm talking about iOS when I think everyone else here is talking about Android, but my guess if you look at the underlying views under it would similar with whatever controls are being used to render it.) TL;DR I agree those views have performance issues, but IMO, even if it were working well, your code would be problematic. |
but I need the bindable layouts, do you suggest that I change them to Grid BindableLayout ? |
@angelru "BindableLayout" in it of itself is not bad, it's how you're using it. You have a VerticalStackLayout with a BindableLayout of CollectionViews, which itself is inside a CollectionView. That is causing your CollectionView items to unload and reload from memory every time you scroll. In general, AFAIK (@hartez may know more) it's preferred to have one CollectionView, max, per page. You could refactor out that nested CollectionView with another BindableLayout (StackView, Grid, etc) and try with that and see what it does? It probably will still not be great (You can see the other issues filed for CollectionView performance, it does have issues) but it should be at least usable enough to keep working on your app. |
Context: dotnet#12130 Context: https://github.com/angelru/CvSlowJittering When profiling the above customer app while scrolling, 4% of the time is spent doing dictionary lookups: (4.0%) System.Private.CoreLib!System.Collections.Generic.Dictionary<TKey_REF,TValue_REF>.FindValue(TKey_REF) Observing the call stack, some of these are coming from culture-aware string lookups in MAUI: * `microsoft.maui!Microsoft.Maui.PropertyMapper.GetProperty(string)` * `microsoft.maui!Microsoft.Maui.WeakEventManager.AddEventHandler(System.EventHandler`1<TEventArgs_REF>,string)` * `microsoft.maui!Microsoft.Maui.CommandMapper.GetCommand(string)` Which show up as a mixture of `string` comparers: (0.98%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.GetHashCode(string) (0.71%) System.Private.CoreLib!System.String.GetNonRandomizedHashCode() (0.31%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.Equals(string,stri (0.01%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.GetStringComparer(object) In cases of `Dictionary<string, TValue>` or `HashSet<string>`, we can use `StringComparer.Ordinal` for faster dictionary lookups. Unfortunately, there is no code analyzer for this: dotnet/runtime#52399 So, I manually went through the codebase and found all the places. I now only see the *fast* string comparers in this sample: (1.3%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.GetHashCode(string) (0.35%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.Equals(string,stri Which is about ~0.36% better than before. This should slightly improve the performance of handlers & all controls on all platforms. I also fixed `Microsoft.Maui.Graphics.Text.TextColors` to use `StringComparer.OrdinalIgnoreCase` -- and removed a `ToUpperInvariant()` call.
Context: #12130 Context: https://github.com/angelru/CvSlowJittering When profiling the above customer app while scrolling, 4% of the time is spent doing dictionary lookups: (4.0%) System.Private.CoreLib!System.Collections.Generic.Dictionary<TKey_REF,TValue_REF>.FindValue(TKey_REF) Observing the call stack, some of these are coming from culture-aware string lookups in MAUI: * `microsoft.maui!Microsoft.Maui.PropertyMapper.GetProperty(string)` * `microsoft.maui!Microsoft.Maui.WeakEventManager.AddEventHandler(System.EventHandler`1<TEventArgs_REF>,string)` * `microsoft.maui!Microsoft.Maui.CommandMapper.GetCommand(string)` Which show up as a mixture of `string` comparers: (0.98%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.GetHashCode(string) (0.71%) System.Private.CoreLib!System.String.GetNonRandomizedHashCode() (0.31%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.Equals(string,stri (0.01%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.GetStringComparer(object) In cases of `Dictionary<string, TValue>` or `HashSet<string>`, we can use `StringComparer.Ordinal` for faster dictionary lookups. Unfortunately, there is no code analyzer for this: dotnet/runtime#52399 So, I manually went through the codebase and found all the places. I now only see the *fast* string comparers in this sample: (1.3%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.GetHashCode(string) (0.35%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.Equals(string,stri Which is about ~0.36% better than before. This should slightly improve the performance of handlers & all controls on all platforms. I also fixed `Microsoft.Maui.Graphics.Text.TextColors` to use `StringComparer.OrdinalIgnoreCase` -- and removed a `ToUpperInvariant()` call.
My God, the process is finally underway 💯 Really looking forward to good performance with ListView/CollectionView!!! |
It's exciting to see the performance of the CollectionView being worked on when scrolling, Since all this will not be seen until .NET 8, is there any way to integrate to .NET 7? Do we have to point our applications to the .NET 8 preview? can we install/update nugets? |
In a future Visual Studio preview, there will be a .NET 8 Preview optional checkbox. And you can just change your project to In a more distant future, you'll be able to change |
Context: dotnet/maui#12130 Context: https://github.com/angelru/CvSlowJittering Profiling a .NET MAUI customer sample while scrolling on a Pixel 5, I see ~2.2% of the time spent in: (2.2%) mono.android!Android.Views.View.IOnFocusChangeListenerImplementor..ctor() https://github.com/dotnet/maui/blob/2041476e78452891029f4d2bd806c45be42f4878/src/Core/src/Handlers/View/ViewHandler.Android.cs#L14 MAUI subscribes to `Android.Views.View.FocusChange` for every view placed on the screen -- which happens while scrolling in this sample. Reviewing, the generated code for this constructor still uses the outdated `JNIEnv` APIs: public IOnFocusChangeListenerImplementor () : base (global::Android.Runtime.JNIEnv.StartCreateInstance ("mono/android/view/View_OnFocusChangeListenerImplementor", "()V"), JniHandleOwnership.TransferLocalRef) { global::Android.Runtime.JNIEnv.FinishCreateInstance (((global::Java.Lang.Object) this).Handle, "()V"); } Which we can change to use the newer/faster Java.Interop APIs: public unsafe IOnFocusChangeListenerImplementor () : base (IntPtr.Zero, JniHandleOwnership.DoNotTransfer) { const string __id = "()V"; if (((global::Java.Lang.Object) this).Handle != IntPtr.Zero) return; var h = JniPeerMembers.InstanceMethods.StartCreateInstance (__id, ((object) this).GetType (), null); SetHandle (h.Handle, JniHandleOwnership.TransferLocalRef); JniPeerMembers.InstanceMethods.FinishCreateInstance (__id, this, null); } These are better because the equivalent call to `JNIEnv.FindClass()` is cached among other things. After these changes, I instead see: (0.81%) mono.android!Android.Views.View.IOnFocusChangeListenerImplementor..ctor() This should improve the performance of all C# events that wrap Java listeners -- and all .NET MAUI views on Android. These changes also stop emitting the `[Register]` attribute for `*Implementor` classes: [global::Android.Runtime.Register ("mono/android/view/View_OnFocusChangeListenerImplementor")] Which is not needed, because `*Implementor` classes are generated, internal implementation details.
Context: dotnet#12130 Context: https://github.com/angelru/CvSlowJittering Profiling a .NET MAUI customer sample while scrolling on a Pixel 5, I see some interesting time being spent in: (0.76%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.OnDraw(Android.Graphics.Drawables.Shapes.Shape,Android.Graphics.Canv (0.54%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.SetDefaultBackgroundColor() This sample has a `<Border/>` inside a `<CollectionView/>` and so you can see this work happening while scrolling. Specifically, I found a couple places we had code like: _borderPaint.StrokeWidth = _strokeThickness; _borderPaint.StrokeJoin = _strokeLineJoin; _borderPaint.StrokeCap = _strokeLineCap; _borderPaint.StrokeMiter = _strokeMiterLimit * 2; if (_borderPathEffect != null) _borderPaint.SetPathEffect(_borderPathEffect); This calls from C# to Java 5 times. Creating a new method in `PlatformInterop.java` allowed me to reduce it to 1. I also found: void SetDefaultBackgroundColor() { using (var background = new TypedValue()) { if (_context == null || _context.Theme == null || _context.Resources == null) return; if (_context.Theme.ResolveAttribute(global::Android.Resource.Attribute.WindowBackground, background, true)) { var resource = _context.Resources.GetResourceTypeName(background.ResourceId); var type = resource?.ToLowerInvariant(); if (type == "color") { var color = new AColor(ContextCompat.GetColor(_context, background.ResourceId)); _backgroundColor = color; } } } } This is doing a lot of unnecessary stuff: looking up a resource by name, etc. I found a very simple Java example we could put in `PlatformInterop.java`: https://stackoverflow.com/a/14468034 After these changes, I now see: (0.28%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.OnDraw(Android.Graphics.Drawables.Shapes.Shape,Android.Graphics.Canv (0.04%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.SetDefaultBackgroundColor() This improves the performance of any `<Border/>` (and other shapes) on Android, and drops about ~1% of the CPU time while scrolling in this example.
Context: dotnet/maui#12130 Context: https://github.com/angelru/CvSlowJittering Profiling a .NET MAUI customer sample while scrolling on a Pixel 5, I see ~2.2% of the time spent in the `IOnFocusChangeListenerImplementor` constructor, due to [subscription to the `View.FocusChange` event][0]: (2.2%) mono.android!Android.Views.View.IOnFocusChangeListenerImplementor..ctor() MAUI subscribes to [`Android.Views.View.FocusChange` event][1] for every view placed on the screen, which happens while scrolling in this sample. Reviewing, the generated code for the `IOnFocusChangeListenerImplementor` constructor, we see it still uses outdated `JNIEnv` APIs: public IOnFocusChangeListenerImplementor () : base (global::Android.Runtime.JNIEnv.StartCreateInstance ("mono/android/view/View_OnFocusChangeListenerImplementor", "()V"), JniHandleOwnership.TransferLocalRef) { global::Android.Runtime.JNIEnv.FinishCreateInstance (((global::Java.Lang.Object) this).Handle, "()V"); } Which we can change to use the newer/faster Java.Interop APIs: public unsafe IOnFocusChangeListenerImplementor () : base (IntPtr.Zero, JniHandleOwnership.DoNotTransfer) { const string __id = "()V"; if (((global::Java.Lang.Object) this).Handle != IntPtr.Zero) return; var h = JniPeerMembers.InstanceMethods.StartCreateInstance (__id, ((object) this).GetType (), null); SetHandle (h.Handle, JniHandleOwnership.TransferLocalRef); JniPeerMembers.InstanceMethods.FinishCreateInstance (__id, this, null); } These are better because the equivalent call to `JNIEnv.FindClass()` is cached, among other things. After these changes, I now see: (0.81%) mono.android!Android.Views.View.IOnFocusChangeListenerImplementor..ctor() This should improve the performance of all C# events that wrap Java listeners, including and all .NET MAUI views on Android. Additionally, stop emitting the `[Register]` attribute for `*Implementor` classes: [global::Android.Runtime.Register ("mono/android/view/View_OnFocusChangeListenerImplementor")] partial class IOnFocusChangeListenerImplementor {/* … */} The `[Register]` attribute is not needed, because `*Implementor` classes are generated internal implementation details. [0]: https://github.com/dotnet/maui/blob/2041476e78452891029f4d2bd806c45be42f4878/src/Core/src/Handlers/View/ViewHandler.Android.cs#L14 [1]: https://learn.microsoft.com/en-us/dotnet/api/android.views.view.focuschange?view=xamarin-android-sdk-13
Context: #12130 Context: https://github.com/angelru/CvSlowJittering Profiling a .NET MAUI customer sample while scrolling on a Pixel 5, I see some interesting time being spent in: (0.76%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.OnDraw(Android.Graphics.Drawables.Shapes.Shape,Android.Graphics.Canv (0.54%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.SetDefaultBackgroundColor() This sample has a `<Border/>` inside a `<CollectionView/>` and so you can see this work happening while scrolling. Specifically, I found a couple places we had code like: _borderPaint.StrokeWidth = _strokeThickness; _borderPaint.StrokeJoin = _strokeLineJoin; _borderPaint.StrokeCap = _strokeLineCap; _borderPaint.StrokeMiter = _strokeMiterLimit * 2; if (_borderPathEffect != null) _borderPaint.SetPathEffect(_borderPathEffect); This calls from C# to Java 5 times. Creating a new method in `PlatformInterop.java` allowed me to reduce it to 1. I also found: void SetDefaultBackgroundColor() { using (var background = new TypedValue()) { if (_context == null || _context.Theme == null || _context.Resources == null) return; if (_context.Theme.ResolveAttribute(global::Android.Resource.Attribute.WindowBackground, background, true)) { var resource = _context.Resources.GetResourceTypeName(background.ResourceId); var type = resource?.ToLowerInvariant(); if (type == "color") { var color = new AColor(ContextCompat.GetColor(_context, background.ResourceId)); _backgroundColor = color; } } } } This is doing a lot of unnecessary stuff: looking up a resource by name, etc. I found a very simple Java example we could put in `PlatformInterop.java`: https://stackoverflow.com/a/14468034 After these changes, I now see: (0.28%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.OnDraw(Android.Graphics.Drawables.Shapes.Shape,Android.Graphics.Canv (0.04%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.SetDefaultBackgroundColor() This improves the performance of any `<Border/>` (and other shapes) on Android, and drops about ~1% of the CPU time while scrolling in this example.
Context: dotnet#12130 Context: https://github.com/angelru/CvSlowJittering Context: https://github.com/jonathanpeppers/lols Testing a customer sample and my LOLs per second sample, I could see a lot of time (5.1%) spent in `PrepareForTextViewArrange()`: 1.01s (5.1%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui 635.99ms (3.2%) mono.android!Android.Views.View.get_Context() Most of the time is spent just calling `View.Context` to be able to do: internal static int MakeMeasureSpecExact(this Context context, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)context!.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } In eea91d3, I added an overload for `ToPixels()` that allows you to get the same value with an `Android.Views.View` -- avoiding the need to call `View.Context`. So we can instead do: internal static int MakeMeasureSpecExact(this PlatformView view, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)view.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } After these changes, it seems to be ~2.7% better: 420.68ms (2.4%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui The `View.Context` call is now completely gone.
Context: dotnet#12130 Context: https://github.com/angelru/CvSlowJittering Context: https://github.com/jonathanpeppers/lols Testing a customer sample and my LOLs per second sample, I could see a lot of time (5.1%) spent in `PrepareForTextViewArrange()`: 1.01s (5.1%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui 635.99ms (3.2%) mono.android!Android.Views.View.get_Context() Most of the time is spent just calling `View.Context` to be able to do: internal static int MakeMeasureSpecExact(this Context context, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)context!.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } In eea91d3, I added an overload for `ToPixels()` that allows you to get the same value with an `Android.Views.View` -- avoiding the need to call `View.Context`. So we can instead do: internal static int MakeMeasureSpecExact(this PlatformView view, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)view.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } After these changes, it seems to be ~2.7% better: 420.68ms (2.4%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui The `View.Context` call is now completely gone.
Context: #12130 Context: https://github.com/angelru/CvSlowJittering Context: https://github.com/jonathanpeppers/lols Testing a customer sample and my LOLs per second sample, I could see a lot of time (5.1%) spent in `PrepareForTextViewArrange()`: 1.01s (5.1%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui 635.99ms (3.2%) mono.android!Android.Views.View.get_Context() Most of the time is spent just calling `View.Context` to be able to do: internal static int MakeMeasureSpecExact(this Context context, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)context!.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } In eea91d3, I added an overload for `ToPixels()` that allows you to get the same value with an `Android.Views.View` -- avoiding the need to call `View.Context`. So we can instead do: internal static int MakeMeasureSpecExact(this PlatformView view, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)view.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } After these changes, it seems to be ~2.7% better: 420.68ms (2.4%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui The `View.Context` call is now completely gone.
I believe we have enough changes to close this one, testing the above sample with my script here: https://github.com/jonathanpeppers/maui-scrolling-performance .NET 7:
.NET 8
Scrolling feels a lot better. I tested these on a Pixel 5 (released in Oct 2020). The list of performance changes, I think led to the improvement here:
The recent fixes for memory leaks, likely also helped. We can always make this even better, but I think this is enough to close this one for now. Thanks! What do I do if my app still scrolls slowly?First, try it on the latest .NET 8 release and see if things have improved. If not, file a new issue with a sample app, and we can profile the app and see what we find. You can also try the instructions at https://aka.ms/profile-maui to profile it yourself. |
Context: dotnet/maui#12130 Context: https://github.com/angelru/CvSlowJittering When profiling the above customer app while scrolling, 4% of the time is spent doing dictionary lookups: (4.0%) System.Private.CoreLib!System.Collections.Generic.Dictionary<TKey_REF,TValue_REF>.FindValue(TKey_REF) Observing the call stack, some of these are coming from culture-aware string lookups in MAUI: * `microsoft.maui!Microsoft.Maui.PropertyMapper.GetProperty(string)` * `microsoft.maui!Microsoft.Maui.WeakEventManager.AddEventHandler(System.EventHandler`1<TEventArgs_REF>,string)` * `microsoft.maui!Microsoft.Maui.CommandMapper.GetCommand(string)` Which show up as a mixture of `string` comparers: (0.98%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.GetHashCode(string) (0.71%) System.Private.CoreLib!System.String.GetNonRandomizedHashCode() (0.31%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.Equals(string,stri (0.01%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.GetStringComparer(object) In cases of `Dictionary<string, TValue>` or `HashSet<string>`, we can use `StringComparer.Ordinal` for faster dictionary lookups. Unfortunately, there is no code analyzer for this: dotnet/runtime#52399 So, I manually went through the codebase and found all the places. I now only see the *fast* string comparers in this sample: (1.3%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.GetHashCode(string) (0.35%) System.Private.CoreLib!System.Collections.Generic.NonRandomizedStringEqualityComparer.OrdinalComparer.Equals(string,stri Which is about ~0.36% better than before. This should slightly improve the performance of handlers & all controls on all platforms. I also fixed `Microsoft.Maui.Graphics.Text.TextColors` to use `StringComparer.OrdinalIgnoreCase` -- and removed a `ToUpperInvariant()` call.
Context: #12130 Context: https://github.com/angelru/CvSlowJittering Profiling a .NET MAUI customer sample while scrolling on a Pixel 5, I see some interesting time being spent in: (0.76%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.OnDraw(Android.Graphics.Drawables.Shapes.Shape,Android.Graphics.Canv (0.54%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.SetDefaultBackgroundColor() This sample has a `<Border/>` inside a `<CollectionView/>` and so you can see this work happening while scrolling. Specifically, I found a couple places we had code like: _borderPaint.StrokeWidth = _strokeThickness; _borderPaint.StrokeJoin = _strokeLineJoin; _borderPaint.StrokeCap = _strokeLineCap; _borderPaint.StrokeMiter = _strokeMiterLimit * 2; if (_borderPathEffect != null) _borderPaint.SetPathEffect(_borderPathEffect); This calls from C# to Java 5 times. Creating a new method in `PlatformInterop.java` allowed me to reduce it to 1. I also found: void SetDefaultBackgroundColor() { using (var background = new TypedValue()) { if (_context == null || _context.Theme == null || _context.Resources == null) return; if (_context.Theme.ResolveAttribute(global::Android.Resource.Attribute.WindowBackground, background, true)) { var resource = _context.Resources.GetResourceTypeName(background.ResourceId); var type = resource?.ToLowerInvariant(); if (type == "color") { var color = new AColor(ContextCompat.GetColor(_context, background.ResourceId)); _backgroundColor = color; } } } } This is doing a lot of unnecessary stuff: looking up a resource by name, etc. I found a very simple Java example we could put in `PlatformInterop.java`: https://stackoverflow.com/a/14468034 After these changes, I now see: (0.28%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.OnDraw(Android.Graphics.Drawables.Shapes.Shape,Android.Graphics.Canv (0.04%) microsoft.maui!Microsoft.Maui.Graphics.MauiDrawable.SetDefaultBackgroundColor() This improves the performance of any `<Border/>` (and other shapes) on Android, and drops about ~1% of the CPU time while scrolling in this example.
Context: #12130 Context: https://github.com/angelru/CvSlowJittering Context: https://github.com/jonathanpeppers/lols Testing a customer sample and my LOLs per second sample, I could see a lot of time (5.1%) spent in `PrepareForTextViewArrange()`: 1.01s (5.1%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui 635.99ms (3.2%) mono.android!Android.Views.View.get_Context() Most of the time is spent just calling `View.Context` to be able to do: internal static int MakeMeasureSpecExact(this Context context, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)context!.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } In eea91d3, I added an overload for `ToPixels()` that allows you to get the same value with an `Android.Views.View` -- avoiding the need to call `View.Context`. So we can instead do: internal static int MakeMeasureSpecExact(this PlatformView view, double size) { // Convert to a native size to create the spec for measuring var deviceSize = (int)view.ToPixels(size); return MeasureSpecMode.Exactly.MakeMeasureSpec(deviceSize); } After these changes, it seems to be ~2.7% better: 420.68ms (2.4%) microsoft.maui!Microsoft.Maui.ViewHandlerExtensions.PrepareForTextViewArrange(Microsoft.Maui.IViewHandler,Microsoft.Maui The `View.Context` call is now completely gone.
Context: #12130 Context: https://github.com/angelru/CvSlowJittering Profiling a customer sample app, I noticed a lot of time spent in `{AppThemeBinding}` and `WeakEventManager` while scrolling: 2.08s (17%) microsoft.maui.controls!Microsoft.Maui.Controls.AppThemeBinding.Apply(object,Microsoft.Maui.Controls.BindableObject,Micr... 2.05s (16%) microsoft.maui.controls!Microsoft.Maui.Controls.AppThemeBinding.AttachEvents() 2.04s (16%) microsoft.maui!Microsoft.Maui.WeakEventManager.RemoveEventHandler(System.EventHandler`1<TEventArgs_REF>,string) 16% is a *lot* to notice while scrolling. Sometimes I've made improvements where I only shaved off 3% of the total time. What is going on here is: * Default `maui` template has lots of `{AppThemeBinding}` in the default `Styles.xaml`. This supports Light vs Dark theming. * `{AppThemeBinding}` subscribes to `Application.RequestedThemeChanged` * Making every MAUI view subscribe to this event -- potentially multiple times. * Subscribers are a `Dictionary<string, List<Subscriber>>`, where there is a dictionary lookup followed by a O(N) search for unsubscribe operations. I spent a little time investigating if we can make a faster `WeakEventManager`, in general: dotnet/runtime#61517 I did not immediately see a way to make "weak events" fast, but I did see a way to make this scenario fast. Before: * For any `{AppThemeBinding}`, it calls both: * `RequestedThemeChanged -= OnRequestedThemeChanged` O(N) time * `RequestedThemeChanged += OnRequestedThemeChanged` constant time * Where the `-=` is notably slower, due to possibly 100s of subscribers. After: * Create an `_attached` boolean, so we know know the "state" if it is attached or not. * New bindings only call `+=`, where `-=` will now only be called by `{AppThemeBinding}` in *rare* cases. * Most .NET MAUI apps do not "unapply" bindings, but `-=` would only be used in that case. After this change, the following method disappeared from `dotnet-trace` output completely: 2.05s (16%) microsoft.maui.controls!Microsoft.Maui.Controls.AppThemeBinding.AttachEvents() Meaning that `AppThemeBinding.AttachEvents()` is now so fast that 0% (basically no time) is spent inside this method. I also could notice a difference in general startup time of the sample app. An average of 10 runs on a Pixel 5: Before: Average(ms): 967.7 Std Err(ms): 4.62132737064436 Std Dev(ms): 14.6139203045133 After: Average(ms): 958.9 Std Err(ms): 3.22645316098034 Std Dev(ms): 10.2029407525478 So I could notice a ~10ms improvement to startup in this app, and scrolling seemed a bit better as well. Note that I don't think this completely solves #12130, as things still seem sluggish to me when scrolling. But it is a reasonable improvement to start with that benefits all .NET MAUI apps on all platforms.
* [controls] fix performance issue in {AppThemeBinding} Context: #12130 Context: https://github.com/angelru/CvSlowJittering Profiling a customer sample app, I noticed a lot of time spent in `{AppThemeBinding}` and `WeakEventManager` while scrolling: 2.08s (17%) microsoft.maui.controls!Microsoft.Maui.Controls.AppThemeBinding.Apply(object,Microsoft.Maui.Controls.BindableObject,Micr... 2.05s (16%) microsoft.maui.controls!Microsoft.Maui.Controls.AppThemeBinding.AttachEvents() 2.04s (16%) microsoft.maui!Microsoft.Maui.WeakEventManager.RemoveEventHandler(System.EventHandler`1<TEventArgs_REF>,string) 16% is a *lot* to notice while scrolling. Sometimes I've made improvements where I only shaved off 3% of the total time. What is going on here is: * Default `maui` template has lots of `{AppThemeBinding}` in the default `Styles.xaml`. This supports Light vs Dark theming. * `{AppThemeBinding}` subscribes to `Application.RequestedThemeChanged` * Making every MAUI view subscribe to this event -- potentially multiple times. * Subscribers are a `Dictionary<string, List<Subscriber>>`, where there is a dictionary lookup followed by a O(N) search for unsubscribe operations. I spent a little time investigating if we can make a faster `WeakEventManager`, in general: dotnet/runtime#61517 I did not immediately see a way to make "weak events" fast, but I did see a way to make this scenario fast. Before: * For any `{AppThemeBinding}`, it calls both: * `RequestedThemeChanged -= OnRequestedThemeChanged` O(N) time * `RequestedThemeChanged += OnRequestedThemeChanged` constant time * Where the `-=` is notably slower, due to possibly 100s of subscribers. After: * Create an `_attached` boolean, so we know know the "state" if it is attached or not. * New bindings only call `+=`, where `-=` will now only be called by `{AppThemeBinding}` in *rare* cases. * Most .NET MAUI apps do not "unapply" bindings, but `-=` would only be used in that case. After this change, the following method disappeared from `dotnet-trace` output completely: 2.05s (16%) microsoft.maui.controls!Microsoft.Maui.Controls.AppThemeBinding.AttachEvents() Meaning that `AppThemeBinding.AttachEvents()` is now so fast that 0% (basically no time) is spent inside this method. I also could notice a difference in general startup time of the sample app. An average of 10 runs on a Pixel 5: Before: Average(ms): 967.7 Std Err(ms): 4.62132737064436 Std Dev(ms): 14.6139203045133 After: Average(ms): 958.9 Std Err(ms): 3.22645316098034 Std Dev(ms): 10.2029407525478 So I could notice a ~10ms improvement to startup in this app, and scrolling seemed a bit better as well. Note that I don't think this completely solves #12130, as things still seem sluggish to me when scrolling. But it is a reasonable improvement to start with that benefits all .NET MAUI apps on all platforms. * PR feedback --------- Co-authored-by: Jonathan Peppers <[email protected]>
Description
When there is a complex layout Scroll does not work efficiently.
Steps to Reproduce
I have this layout, as you can see I have used the recommended bindings
OneTime
andCompressedLayout.IsHeadless="True"
.ItemSizingStrategy
has to be in mode:MeasureAllItems
. Each element can have a different height.There are like 30-40 elements, the Scroll is unacceptable, both in debug/release mode. Thus, the application cannot be released to production.
I don't know if I can improve my design, but i can't get it. Any help is welcome.
Link to public reproduction project repository
https://github.com/angelru/CvSlowJittering
Version with bug
7.0 (current)
Last version that worked well
Unknown/Other
Affected platforms
Android
Affected platform versions
Android 12
Did you find any workaround?
No response
Relevant log output
No response
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