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Tutorial Scheduler Programmatic Widgets

ddbnl edited this page Sep 2, 2022 · 1 revision

Creating widgets programmatically

The static parts of your UI are created from the .ez files. In some cases however you need to create widgets dynamically. Maybe you are retrieving records from a database and need to display them. They will be retrieved at runtime and so cannot be known in advance (and even if they could, it would be too much work to put them all in the .ez files). In cases like this you could create widgets from code.

Creating a widget from code is a 3-step process:

  1. Call 'prepare_create_widget' to get the new widget object and widget state(s);
  2. Optionally modify the widget states;
  3. Call 'create_widget' to create the widgets.

Once you've called the scheduler.create_widget method (example below), the widgets will be added to the UI on the next frame.

You can spawn any kind of layout or widget from code, including templates. In fact, creating widgets from templates is usually the best way to do it. Let's use the SQL record example we used above: we will create a layout template that can display an SQL record. Then we'll iterate over SQL records from code and create widgets for them. We'll also create a UI that can display multiple sql record widgets. First the .ez file:

- Layout:
    mode: box
    orientation: vertical
    border: true
    - Label:
        text: Retrieved SQL records:
        auto_scale: true, true
        halign: center
        padding_bottom: 1
    // This is the layout we will spawn widgets inside of
    - Layout:
        id: sql_records_layout
        mode: box
        orientation: vertical
        scroll_y: true

// This is the template we will spawn from code
- <SqlRecord@Layout>:
    mode: box
    orientation: horizontal
    auto_scale_height: true
    - Label:
        id: record_id
        auto_scale_height: true
        size_hint_x: 1
    - Label:
        id: record_name
        auto_scale_height: true
        size_hint_x: 1
    - Label:
        id: record_date
        auto_scale_height: true
        size_hint_x: 1

We now have a main UI that can hold our records. We also have a Layout template that can be spawned to display a record. Let's now go to the code:

fn main() {
    use ez_term::*;
    use std::collections::HashMap;

    let (root_widget, mut state_tree, mut scheduler) = load_ui();

    // Let's create some mock SQL records to spawn widgets from
    let mut sql_records = Vec::new();
    for x in 1..=100 {
        let mut sql_record = HashMap::new();
        sql_record.insert("id", format!("{}", x));
        sql_record.insert("name", format!("Record {}", x));
        sql_record.insert("date", format!("{}-{}-2022", (x / 31) + 1, x % 31 + 1));
        sql_records.push(sql_record);
    }

    // Now we'll iterate over the records and spawn a template for each one
    let template_name = "SqlRecord";
    let parent_id = "sql_records_layout";
    for (i, sql_record) in sql_records.iter().enumerate() {

        let new_id = format!("record_{}", i);

        let (new_widget, mut new_states) =
                scheduler.prepare_create_widget(template_name, &new_id, parent_id, &mut state_tree);

        // We will modify the widget state of each label to reflect the SQL record
        new_states.get_mut("record_id").as_label_mut().set_text(sql_record.get("id").unwrap().to_string());
        new_states.get_mut("record_name").as_label_mut().set_text(sql_record.get("name").unwrap().to_string());
        new_states.get_mut("record_date").as_label_mut().set_text(sql_record.get("date").unwrap().to_string());

        scheduler.create_widget(new_widget, new_states, &mut state_tree);

    }
    run(root_widget, state_tree, scheduler);
}

60_create_widgets

We saw the process in action above: get the new widget object and states, alter the states, then create the widget. When calling 'prepare_create_widget' we need a template or widget name (like 'Layout', 'Label' or 'MyTemplate'), an ID (the new widget will receive this ID) and a parent ID (the new widget will be added to this parent layout). In return we get the new widget object and a state tree which contains the state(s) of the new widget. This gives you a change to programmatically alter the states before the widget is created (in our example, loading the SQL results into the labels). We then use the widget object and widget states to actually create the widget.

Removing widgets programmatically

It's also possible to remove widgets from code. Simply use the 'remove_widget' method of the scheduler and the path or ID of the widget you wish to remove. If you use an ID, it must be globally unique:

scheduler.remove_widget("/root/layout/widget");

The widget will be removed on the next frame after you call remove_widget. If you remove a layout, all children will also be removed. You cannot remove the root layout.

Continue

The general tutorial continues with: Updating widgets.

Tutorial Tutorial-Project-Structure
  Minimal example
EzLang
  EzLang basics
  EzLang Templates
  Ezlang Layout modes
   EzLang Box mode layouts
   EzLang Stack mode layouts
   EzLang Table mode layouts
   EzLang Float mode layouts
   EzLang Tab mode layouts
   EzLang Screen mode layouts
   EzLang Layout Scrolling
   EzLang Layout Views
  EzLang Widget overview
   EzLang Label
   EzLang Text Input
   EzLang Button
   EzLang Checkbox
   EzLang Radio button
   EzLang Dropdown
   EzLang Slider
   EzLang Canvas
  EzLang Property Binding
  EzLang Sizing
   EzLang Size hints
   EzLang Auto scaling
   EzLang Maths Sizing
   EzLang Manual Sizing
  EzLang Positioning
   EzLang Layout Mode Positioning
   EzLang Position Hints
   EzLang Position Maths
   EzLang Manual Position
   EzLang Adjusting Position
  EzLang Keyboard Selection
Scheduler
  Widget States and the State Tree
  The Scheduler Object
  Managing callbacks
   Callback Structure
   Callback Configs
   Callback: On keyboard enter
   Callback: On Left Mouse Click
   Callback: On Press
   Callback: On Select
   Callback: On Deselect
   Callback: On Right Mouse Click
   Callback: On Hover
   Callback: On Drag
   Callback: On Scroll Up
   Callback: On Scroll Down
   Callback: On Value Change
   Callback: Custom Key Binds
   Callback: Global Key Binds
   Callback: Property Binds
  Tasks
   Scheduled Single Exectution Tasks
   Scheduled Recurring Tasks
   Threaded Tasks
  Custom Properties
  Modals
  Programmatic Widgets
  Updating widgets
  Managing selection
Default global (key)binds
Performance
ExamplesLayout: Box Mode Nested
Layout: Box Mode Size Hints
Layout: Stack Mode
Layout: Table Mode Dynamic
Layout: Table Mode Static
Layout: Float Mode Manual
Layout: Float Mode Position hints
Layout: Screen Mode
Layout: Tab Mode
Layout: Scrolling
Layout: Views
Widget: Label
Widget: Text input
Widget: Button
Widget: Checkbox
Widget: Radio Button
Widget: Dropdown
Widget: Slider
Widget: Progress Bar
Widget: Canvas
Scheduler: Schedule Once
Scheduler: Schedule Once Callback
Scheduler: Schedule Recurring
Scheduler: Schedule Recurring Callback
Scheduler: Threaded Task State Tree
Scheduler: Threaded Task Custom Property
Scheduler: Create Widgets
Scheduler: Modal Popup
Reference Widgets
  Common Properties
  Label
  Text Input
  Button
  Checkbox
  Radio button
  Dropdown
  Slider
  Canvas
Scheduler
  Schedule once
  Schedule Recurring
  Schedule Threaded
  Cancel Task
  Cancel Recurring Task
  Create Widget
  Remove Widget
  Select Widget
  Deselect Widget
  Update Widget
  Force Redraw
  Open Modal
  Dismiss Modal
  Bind Global Key
  Remove Global Key
  Clear Global Keys
  Bind Property
  Create Custom Properties
  Get Property
  Get Property Mut
  Overwrite Callback Config
  Update Callback Config
  Exit
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