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Tutorial Callback Structure
Callbacks can be created from a closure or from a function. We will see examples of both below.
All callbacks take a "context: Context" parameter. The Context object contains the StateTree object (context.state_tree) and the Scheduler object (context.scheduler). We can use these to manage the UI. The Context also contains the path of the widget for which the callback was called (context.widget_path). Some callbacks have more parameters: for example, mouse callbacks have a mouse_pos parameter, but we will discuss these separately for each callback when relevant.
Finally: each callback returns a bool. The bool indicates whether the event should be consumed. If the event is not consumed, the widget is allowed to execute its default behavior if it has any. For example, the checkbox widget has default "on_press" behavior: when pressed, it will toggle on/off. If you bind a custom "on_press" callback for a checkbox, you control whether the default behavior will be executed by returning 'false' (event not consumed, default is allowed to run) or 'true' (event consumed, default not allowed to run). This gives you the option to overwrite default widget behavior, or supplement it. If you want to know if returning true for a widget callback would overwrite default behavior, see the Reference section entry for that widget and check the callback chapter.
For mouse callbacks (such as on_left_click, on_hover, etc.), it is also important to think about whether you want to consume the event. A mouse click will always hit multiple widgets; if you click a button, you also click the layout that contains the button, the layout that contains the layout, etc. If a widget callback returns true, all the other widgets will not receive the event. The root layout is the first to receive an event, and the widget the last (i.e. events move along the widget path). For performance reasons you should return true for mouse callbacks with no default behavior, unless you have a reason not to do so.
Now we'll look at the skeleton of callbacks; note that we will see the context parameter and the bool return value which we discussed.
use ez_term::*;
let my_callback = |context: Context| {
true
};
use ez_term::*;
fn my_callback(context: Context) -> bool {
true
};
Now that we know what a callback should look like, let's see how to bind callbacks.
The general tutorial continues with: Callback Configs.
Tutorial
Tutorial-Project-StructureMinimal example
EzLang
EzLang basics
EzLang Templates
Ezlang Layout modes
EzLang Box mode layouts
EzLang Stack mode layouts
EzLang Table mode layouts
EzLang Float mode layouts
EzLang Tab mode layouts
EzLang Screen mode layouts
EzLang Layout Scrolling
EzLang Layout Views
EzLang Widget overview
EzLang Label
EzLang Text Input
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EzLang Adjusting Position
EzLang Keyboard Selection
Scheduler
Widget States and the State Tree
The Scheduler Object
Managing callbacks
Callback Structure
Callback Configs
Callback: On keyboard enter
Callback: On Left Mouse Click
Callback: On Press
Callback: On Select
Callback: On Deselect
Callback: On Right Mouse Click
Callback: On Hover
Callback: On Drag
Callback: On Scroll Up
Callback: On Scroll Down
Callback: On Value Change
Callback: Custom Key Binds
Callback: Global Key Binds
Callback: Property Binds
Tasks
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Scheduled Recurring Tasks
Threaded Tasks
Custom Properties
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Updating widgets
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Default global (key)binds
Performance
Examples
Layout: Box Mode NestedLayout: Box Mode Size Hints
Layout: Stack Mode
Layout: Table Mode Dynamic
Layout: Table Mode Static
Layout: Float Mode Manual
Layout: Float Mode Position hints
Layout: Screen Mode
Layout: Tab Mode
Layout: Scrolling
Layout: Views
Widget: Label
Widget: Text input
Widget: Button
Widget: Checkbox
Widget: Radio Button
Widget: Dropdown
Widget: Slider
Widget: Progress Bar
Widget: Canvas
Scheduler: Schedule Once
Scheduler: Schedule Once Callback
Scheduler: Schedule Recurring
Scheduler: Schedule Recurring Callback
Scheduler: Threaded Task State Tree
Scheduler: Threaded Task Custom Property
Scheduler: Create Widgets
Scheduler: Modal Popup
Reference
WidgetsCommon Properties
Label
Text Input
Button
Checkbox
Radio button
Dropdown
Slider
Canvas
Scheduler
Schedule once
Schedule Recurring
Schedule Threaded
Cancel Task
Cancel Recurring Task
Create Widget
Remove Widget
Select Widget
Deselect Widget
Update Widget
Force Redraw
Open Modal
Dismiss Modal
Bind Global Key
Remove Global Key
Clear Global Keys
Bind Property
Create Custom Properties
Get Property
Get Property Mut
Overwrite Callback Config
Update Callback Config
Exit