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Tutorial EzLang Templates

ddbnl edited this page Aug 27, 2022 · 3 revisions

We'll now take a look at templates, because we'll often use them in upcoming tutorial examples. Don't worry about the unfamiliar properties we'll use, they will be explained in sections to come, for now just get an impression of what EzLang looks like, and how to create templates.

When you start writing your own .ez files, you may find yourself writing the same types of widgets over and over again. To make your .ez files more readable and more ergonomic, you can use templates in these situations. Let's say for example that your interface has many auto-scaling labels of a certain color:

- Layout:
    mode: box
    orientation: vertical
    - Label:
        text: Label 1
        fg_color: yellow
        bg_color: blue
        auto_scale: true, true
    - Label:
        text: Label 2
        fg_color: yellow
        bg_color: blue
        auto_scale: true, true

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As you can see, the label definitions are nearly identical; only the text property is different. Writing all these identical properties over and over can get quite verbose with two labels, let alone more. Instead we can define a template. A template is defined in the following format:

- <TemplateName@BaseWidget>:

The name of the template can be anything you like. The BaseWidget is the widget the template inherits from. This can be a basic widget type (Label, Layout, Checkbox, etc.) or another template. It's possible for templates to inherit from other templates, but in the end it must always inherit from a basic widget. Here is the template for our label:

- <MyCustomLabel@Label>:
    fg_color: yellow
    bg_color: blue
    auto_scale: true, true

- Layout:
    mode: box
    orientation: vertical
    - MyCustomLabel:
        text: Label 1
    - MyCustomLabel:
        text: Label 2

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This looks much cleaner! We no longer have to define common properties over and over again. They will instead be inherited from the template. It is possible to overwrite properties of a template; properties defined when using a template always overwrite the properties of the template definition:

- <MyCustomLabel@Label>:
    fg_color: yellow
    bg_color: blue
    auto_scale: true, true

- Layout:
    mode: box
    orientation: vertical
    - MyCustomLabel:
        text: Label 1
    - MyCustomLabel:
        text: Label 2
        fg_color: red

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The text of the second label will be red, because the fg_color defined when using a template overwrites the fg_color of the template definition.

Templates are not just useful for reusing widgets. They can also be used for single-use widgets, usually to make your .ez file easier to read. This is especially true for layouts. There can be only one root layout, but you can define as many layout templates as you like on the root level. Consider an example creating multiple screens:

- Layout:
    mode: screen
    - Layout:
        id: screen_1
        mode: box
        - Label:
            text: Hello screen one!
    - Layout:
        id: screen_2
        mode: box
        - Label:
            text: Hello screen two!

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This is still readable, but if we keep adding more screens (and more widgets to the screens) it will become hard to read. Here is an alternative using templates:

- <ScreenOne@Layout>:
    mode: box
    - Label:
        text: Hello screen one!

- <ScreenTwo@Layout>:
    mode: box
    - Label:
        text: Hello screen two!

- Layout:
    mode: screen
    - ScreenOne:
        id: screen_1
    - ScreenTwo:
        id: screen_2

7_ez_lang_templates

By using layout templates we can segment the definitions into meaningful blocks and keep the indentation levels under control. You can nest templates in templates, so even if you have a very complex UI, your config files can remain flat and readable. To show this, we'll create a screen layout template, which uses a menu layout template, which uses a button template:

- <CustomButton@Button>:
    fg_color: yellow
    bg_color: blue
    auto_scale: true, true

- <Menu@Layout>:
    mode: box
    orientation: vertical
    - CustomButton:
        text: Option 1
    - CustomButton:
        text: Option 2

- <ScreenOne@Layout>:
    mode: box
    - Menu:

- Layout:
    mode: screen
    - ScreenOne:
        id: screen_1

9_ez_lang_templates

Continue

The general tutorial continues with: Ezlang Layout modes.

Tutorial Tutorial-Project-Structure
  Minimal example
EzLang
  EzLang basics
  EzLang Templates
  Ezlang Layout modes
   EzLang Box mode layouts
   EzLang Stack mode layouts
   EzLang Table mode layouts
   EzLang Float mode layouts
   EzLang Tab mode layouts
   EzLang Screen mode layouts
   EzLang Layout Scrolling
   EzLang Layout Views
  EzLang Widget overview
   EzLang Label
   EzLang Text Input
   EzLang Button
   EzLang Checkbox
   EzLang Radio button
   EzLang Dropdown
   EzLang Slider
   EzLang Canvas
  EzLang Property Binding
  EzLang Sizing
   EzLang Size hints
   EzLang Auto scaling
   EzLang Maths Sizing
   EzLang Manual Sizing
  EzLang Positioning
   EzLang Layout Mode Positioning
   EzLang Position Hints
   EzLang Position Maths
   EzLang Manual Position
   EzLang Adjusting Position
  EzLang Keyboard Selection
Scheduler
  Widget States and the State Tree
  The Scheduler Object
  Managing callbacks
   Callback Structure
   Callback Configs
   Callback: On keyboard enter
   Callback: On Left Mouse Click
   Callback: On Press
   Callback: On Select
   Callback: On Deselect
   Callback: On Right Mouse Click
   Callback: On Hover
   Callback: On Drag
   Callback: On Scroll Up
   Callback: On Scroll Down
   Callback: On Value Change
   Callback: Custom Key Binds
   Callback: Global Key Binds
   Callback: Property Binds
  Tasks
   Scheduled Single Exectution Tasks
   Scheduled Recurring Tasks
   Threaded Tasks
  Custom Properties
  Modals
  Programmatic Widgets
  Updating widgets
  Managing selection
Default global (key)binds
Performance
ExamplesLayout: Box Mode Nested
Layout: Box Mode Size Hints
Layout: Stack Mode
Layout: Table Mode Dynamic
Layout: Table Mode Static
Layout: Float Mode Manual
Layout: Float Mode Position hints
Layout: Screen Mode
Layout: Tab Mode
Layout: Scrolling
Layout: Views
Widget: Label
Widget: Text input
Widget: Button
Widget: Checkbox
Widget: Radio Button
Widget: Dropdown
Widget: Slider
Widget: Progress Bar
Widget: Canvas
Scheduler: Schedule Once
Scheduler: Schedule Once Callback
Scheduler: Schedule Recurring
Scheduler: Schedule Recurring Callback
Scheduler: Threaded Task State Tree
Scheduler: Threaded Task Custom Property
Scheduler: Create Widgets
Scheduler: Modal Popup
Reference Widgets
  Common Properties
  Label
  Text Input
  Button
  Checkbox
  Radio button
  Dropdown
  Slider
  Canvas
Scheduler
  Schedule once
  Schedule Recurring
  Schedule Threaded
  Cancel Task
  Cancel Recurring Task
  Create Widget
  Remove Widget
  Select Widget
  Deselect Widget
  Update Widget
  Force Redraw
  Open Modal
  Dismiss Modal
  Bind Global Key
  Remove Global Key
  Clear Global Keys
  Bind Property
  Create Custom Properties
  Get Property
  Get Property Mut
  Overwrite Callback Config
  Update Callback Config
  Exit
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