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Examples Widgets Text Input
ddbnl edited this page Sep 3, 2022
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2 revisions
This example will show a few different ways to use text inputs and how to bind an 'on_value_callback' callback to one:
- Layout:
mode: box
orientation: vertical
border: true
// This is a regular text input. It can be selected by mouse or keyboard and typed into.
- TextInput:
id: regular_input
text: Regular input
padding_bottom: 1
size_hint_x: 0.5
selection_order: 1
// This input has a maximum length, which when reached blocks the user from typing more text
- TextInput:
id: limited_input
text: Limited input
max_length: 20
padding_bottom: 1
size_hint_x: 0.5
selection_order: 2
// This input is disabled, it cannot be used.
- TextInput:
id: disabled_input
text: Disabled input
disabled: true
padding_bottom: 1
size_hint_x: 0.5
selection_order: 3
// This input has two callbacks bound to it: the 'on_value_change' callback changes the label below it to mirror
// the new text. The 'on_keyboard_enter' callback adds "CONFIRMED" to the label below it when the user presses
// enter.
- Layout:
mode: box
orientation: vertical
size_hint_y: none
height: parent.height - parent.regular_input.height - parent.limited_input.height - parent.disabled_input.height
- TextInput:
id: my_input
text:
size_hint_x: 0.5
selection_order: 4
- Label:
id: my_label
size_hint_x: 0.5
size_hint_y: none
height: parent.height - parent.my_input.height
use ez_term::*;
fn main () {
let (root_widget, mut state_tree, mut scheduler) = load_ui();
// First we write the mirroring on_value_change callback
let change_label_callback = |context: Context| {
let input_state = context.state_tree.get_mut("my_input")
.as_text_input_mut();
let text = input_state.get_text();
let label_state = context.state_tree.get_mut("my_label").as_label_mut();
label_state.set_text(text);
label_state.update(context.scheduler);
false
};
let callback_config =
CallbackConfig::from_on_value_change(Box::new(change_label_callback));
scheduler.update_callback_config("my_input", callback_config);
// Now we write the confirming on_keyboard_enter callback
let confirm_label_callback = |context: Context| {
let input_state = context.state_tree.get_mut("my_input")
.as_text_input_mut();
let text = format!("{} CONFIRMED!", input_state.get_text());
let label_state = context.state_tree.get_mut("my_label").as_label_mut();
label_state.set_text(text);
label_state.update(context.scheduler);
false
};
let callback_config =
CallbackConfig::from_on_keyboard_enter(Box::new(confirm_label_callback));
scheduler.update_callback_config("my_input", callback_config);
run(root_widget, state_tree, scheduler);
}
Tutorial
Tutorial-Project-StructureMinimal example
EzLang
EzLang basics
EzLang Templates
Ezlang Layout modes
EzLang Box mode layouts
EzLang Stack mode layouts
EzLang Table mode layouts
EzLang Float mode layouts
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EzLang Layout Scrolling
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EzLang Text Input
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Scheduler
Widget States and the State Tree
The Scheduler Object
Managing callbacks
Callback Structure
Callback Configs
Callback: On keyboard enter
Callback: On Left Mouse Click
Callback: On Press
Callback: On Select
Callback: On Deselect
Callback: On Right Mouse Click
Callback: On Hover
Callback: On Drag
Callback: On Scroll Up
Callback: On Scroll Down
Callback: On Value Change
Callback: Custom Key Binds
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Callback: Property Binds
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Examples
Layout: Box Mode NestedLayout: Box Mode Size Hints
Layout: Stack Mode
Layout: Table Mode Dynamic
Layout: Table Mode Static
Layout: Float Mode Manual
Layout: Float Mode Position hints
Layout: Screen Mode
Layout: Tab Mode
Layout: Scrolling
Layout: Views
Widget: Label
Widget: Text input
Widget: Button
Widget: Checkbox
Widget: Radio Button
Widget: Dropdown
Widget: Slider
Widget: Progress Bar
Widget: Canvas
Scheduler: Schedule Once
Scheduler: Schedule Once Callback
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Scheduler: Schedule Recurring Callback
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Reference
WidgetsCommon Properties
Label
Text Input
Button
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Dropdown
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Canvas
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Overwrite Callback Config
Update Callback Config
Exit