Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added basic mouse capture API #679

Merged
merged 14 commits into from
Oct 16, 2020
Merged
1 change: 1 addition & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -293,3 +293,4 @@ required-features = ["bevy_winit"]
name = "assets_wasm"
path = "examples/wasm/assets_wasm.rs"
required-features = ["bevy_winit"]

35 changes: 35 additions & 0 deletions crates/bevy_window/src/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,8 @@ pub struct Window {
vsync: bool,
resizable: bool,
decorations: bool,
cursor_visible: bool,
cursor_locked: bool,
mode: WindowMode,
#[cfg(target_arch = "wasm32")]
pub canvas: Option<String>,
Expand Down Expand Up @@ -68,6 +70,12 @@ pub enum WindowCommand {
SetDecorations {
decorations: bool,
},
SetCursorLockMode {
locked: bool,
},
SetCursorVisibility {
visible: bool,
},
}

/// Defines the way a window is displayed
Expand All @@ -92,6 +100,8 @@ impl Window {
vsync: window_descriptor.vsync,
resizable: window_descriptor.resizable,
decorations: window_descriptor.decorations,
cursor_visible: window_descriptor.cursor_visible,
cursor_locked: window_descriptor.cursor_locked,
mode: window_descriptor.mode,
#[cfg(target_arch = "wasm32")]
canvas: window_descriptor.canvas.clone(),
Expand Down Expand Up @@ -165,6 +175,27 @@ impl Window {
.push(WindowCommand::SetDecorations { decorations });
}

pub fn cursor_locked(&self) -> bool {
self.cursor_locked
}

pub fn set_cursor_lock_mode(&mut self, lock_mode: bool) {
self.cursor_locked = lock_mode;
self.command_queue
.push(WindowCommand::SetCursorLockMode { locked: lock_mode });
}

pub fn cursor_visible(&self) -> bool {
self.cursor_visible
}

pub fn set_cursor_visibility(&mut self, visibile_mode: bool) {
self.cursor_visible = visibile_mode;
self.command_queue.push(WindowCommand::SetCursorVisibility {
visible: visibile_mode,
});
}

pub fn mode(&self) -> WindowMode {
self.mode
}
Expand All @@ -191,6 +222,8 @@ pub struct WindowDescriptor {
pub vsync: bool,
pub resizable: bool,
pub decorations: bool,
pub cursor_visible: bool,
pub cursor_locked: bool,
pub mode: WindowMode,
#[cfg(target_arch = "wasm32")]
pub canvas: Option<String>,
Expand All @@ -210,6 +243,8 @@ impl Default for WindowDescriptor {
vsync: true,
resizable: true,
decorations: true,
cursor_locked: false,
cursor_visible: true,
mode: WindowMode::Windowed,
#[cfg(target_arch = "wasm32")]
canvas: None,
Expand Down
8 changes: 8 additions & 0 deletions crates/bevy_winit/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,14 @@ fn change_window(_: &mut World, resources: &mut Resources) {
let window = winit_windows.get_window(id).unwrap();
window.set_decorations(decorations);
}
bevy_window::WindowCommand::SetCursorLockMode { locked } => {
let window = winit_windows.get_window(id).unwrap();
window.set_cursor_grab(locked).unwrap();
}
bevy_window::WindowCommand::SetCursorVisibility { visible } => {
let window = winit_windows.get_window(id).unwrap();
window.set_cursor_visible(visible);
}
}
}
}
Expand Down
5 changes: 5 additions & 0 deletions crates/bevy_winit/src/winit_windows.rs
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,11 @@ impl WinitWindows {

let winit_window = winit_window_builder.build(&event_loop).unwrap();

winit_window
.set_cursor_grab(window.cursor_locked())
.unwrap();
winit_window.set_cursor_visible(window.cursor_visible());

self.window_id_to_winit
.insert(window.id(), winit_window.id());
self.winit_to_window_id
Expand Down
10 changes: 10 additions & 0 deletions examples/window/window_settings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ fn main() {
})
.add_default_plugins()
.add_system(change_title.system())
.add_system(toggle_cursor.system())
.run();
}

Expand All @@ -24,3 +25,12 @@ fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
time.seconds_since_startup.round()
));
}

/// This system toggles the cursor's visibility when the space bar is pressed
fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
let window = windows.get_primary_mut().unwrap();
if input.just_pressed(KeyCode::Space) {
window.set_cursor_lock_mode(!window.cursor_locked());
window.set_cursor_visibility(!window.cursor_visible());
}
}