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Pull requests list

bevy_reflect: Add DynamicClosure A-Reflection Runtime information about types C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14141 opened Jul 4, 2024 by MrGVSV Loading… 0.15
implement DoubleEndedIterator for QueryManyIter A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14128 opened Jul 4, 2024 by Victoronz Loading…
Move GPU mesh collection out of the extract phase, in preparation for bindless textures. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14127 opened Jul 4, 2024 by pcwalton Draft 0.15
Fix crash when an asset load failure event is processed after asset drop A-Assets Load files from disk to use for things like images, models, and sounds D-Trivial Nice and easy! A great choice to get started with Bevy P-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14123 opened Jul 3, 2024 by brianreavis Loading…
Cyclic splines A-Math Fundamental domain-agnostic mathematical operations C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14106 opened Jul 2, 2024 by mweatherley Loading…
Allow volumetric fog to be localized to specific, optionally voxelized, regions. A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14099 opened Jul 1, 2024 by pcwalton Loading…
bevy_reflect: Function registry A-Reflection Runtime information about types C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14098 opened Jul 1, 2024 by MrGVSV Loading… 0.15
Fix intra-doc links and make CI test them A-Cross-Cutting Impacts the entire engine C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#14076 opened Jun 30, 2024 by SkiFire13 Loading…
Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>> A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Regression Functionality that used to work but no longer does. Add a test for this! D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14073 opened Jun 30, 2024 by re0312 Loading… 0.15
Uniform mesh sampling A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14071 opened Jun 29, 2024 by mweatherley Loading… 0.15
Add support for specular tints and maps per the KHR_materials_specular glTF extension. A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14069 opened Jun 29, 2024 by pcwalton Loading… 0.15
Optimize ui_layout_system A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14064 opened Jun 28, 2024 by re0312 Loading…
Support more kinds of system params in buildable systems. A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14050 opened Jun 27, 2024 by chescock Loading… 0.15
Opprotunistically use dense iteration for archetypal iteration. A-ECS Entities, components, systems, and events C-Needs-Release-Note Work that should be called out in the blog due to impact C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#14049 opened Jun 27, 2024 by re0312 Loading… 0.15
Track source location in change detection A-ECS Entities, components, systems, and events C-Enhancement A new feature S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#14034 opened Jun 26, 2024 by aevyrie Loading…
[bevy_text] Enable shifting text position within a Text component A-Text Rendering and layout for characters C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#14030 opened Jun 26, 2024 by zmbush Loading…
Remove extra allocation in AccessFilters A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14026 opened Jun 26, 2024 by cBournhonesque Loading…
Component Hook functions as attributes for Component derive macro A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14005 opened Jun 24, 2024 by Jenya705 Loading…
Minimal Bubbling Observers A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies A-Picking Pointing at and selecting objects of all sorts C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13991 opened Jun 23, 2024 by NthTensor Loading… 0.15
Sysinfo plugin compilation has been fixed for disabled multi_threaded feature A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior P-Compile-Failure A failure to compile Bevy apps S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13964 opened Jun 21, 2024 by bugsweeper Loading…
Include AutoExposurePlugin in CorePipelinePlugin A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13963 opened Jun 21, 2024 by Kurble Loading… 0.15
Support Triggering Buffered Events A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#13953 opened Jun 20, 2024 by cart Loading… 0.15
test for ambiguity system ordering A-Cross-Cutting Impacts the entire engine C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13950 opened Jun 20, 2024 by Vrixyz Loading… 0.15
More flexible computed states A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Needs-Release-Note Work that should be called out in the blog due to impact C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13948 opened Jun 20, 2024 by Azorlogh Loading…
1 task
Fix prepass batch A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13943 opened Jun 20, 2024 by re0312 Loading…
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