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Pull requests: bevyengine/bevy
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bevy_reflect: Add Runtime information about types
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
DynamicClosure
A-Reflection
implement DoubleEndedIterator for QueryManyIter
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14128
opened Jul 4, 2024 by
Victoronz
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Move GPU mesh collection out of the extract phase, in preparation for bindless textures.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix crash when an asset load failure event is processed after asset drop
A-Assets
Load files from disk to use for things like images, models, and sounds
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Crash
A sudden unexpected crash
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14123
opened Jul 3, 2024 by
brianreavis
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Cyclic splines
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14106
opened Jul 2, 2024 by
mweatherley
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Allow volumetric fog to be localized to specific, optionally voxelized, regions.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14099
opened Jul 1, 2024 by
pcwalton
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bevy_reflect: Function registry
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix intra-doc links and make CI test them
A-Cross-Cutting
Impacts the entire engine
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#14076
opened Jun 30, 2024 by
SkiFire13
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Lighting Should Only hold Vec<Entity> instead of TypeId<Vec<Entity>>
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Regression
Functionality that used to work but no longer does. Add a test for this!
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Uniform mesh sampling
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add support for specular tints and maps per the Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
KHR_materials_specular
glTF extension.
A-Rendering
Optimize ui_layout_system
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14064
opened Jun 28, 2024 by
re0312
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Support more kinds of system params in buildable systems.
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Opprotunistically use dense iteration for archetypal iteration.
A-ECS
Entities, components, systems, and events
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Track source location in change detection
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#14034
opened Jun 26, 2024 by
aevyrie
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[bevy_text] Enable shifting text position within a Rendering and layout for characters
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
Text
component
A-Text
#14030
opened Jun 26, 2024 by
zmbush
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Remove extra allocation in AccessFilters
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14026
opened Jun 26, 2024 by
cBournhonesque
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Component Hook functions as attributes for Component derive macro
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14005
opened Jun 24, 2024 by
Jenya705
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Minimal Bubbling Observers
A-ECS
Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
A-Picking
Pointing at and selecting objects of all sorts
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Sysinfo plugin compilation has been fixed for disabled multi_threaded feature
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
P-Compile-Failure
A failure to compile Bevy apps
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13964
opened Jun 21, 2024 by
bugsweeper
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Include AutoExposurePlugin in CorePipelinePlugin
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Support Triggering Buffered Events
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
test for ambiguity system ordering
A-Cross-Cutting
Impacts the entire engine
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
More flexible computed states
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13948
opened Jun 20, 2024 by
Azorlogh
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1 task
Fix prepass batch
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13943
opened Jun 20, 2024 by
re0312
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