-
-
Notifications
You must be signed in to change notification settings - Fork 4.2k
Closed
Labels
A-GizmosVisual editor and debug gizmosVisual editor and debug gizmosA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Milestone
Description
Bevy version
[Optional] Relevant system information
2025-02-08T01:20:23.636141Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux (NixOS 24.11)", kernel: "6.6.69", cpu: "Intel(R) Core(TM) i7-14700KF", core_count: "20", memory: "31.2 GiB" }
2025-02-08T01:20:23.872382Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4060 Ti", vendor: 4318, device: 10243, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.77", backend: Vulkan }
What you did
Ran 2d_shapes example and toggled wireframes on.
What went wrong
Wireframe was just an outline instead of showing the triangles.
Additional information
I bisected 3 times and got 3 different results, but it is known that wireframes are generally broken
@pcwalton
wireframes are known broken because of the fact that they break 1:1 entity:mesh
https://discord.com/channels/691052431525675048/743663924229963868/1337598834330832988
also #16896
serialsss
Metadata
Metadata
Assignees
Labels
A-GizmosVisual editor and debug gizmosVisual editor and debug gizmosA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!

