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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!P-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Description
Bevy version
main, bisected to #16799
Relevant system information
SystemInfo { os: "Windows 11 Home", kernel: "22631", cpu: "13th Gen Intel(R) Core(TM) i7-13700KF", core_count: "16", memory: "31.8 GiB" }
AdapterInfo { name: "NVIDIA GeForce RTX 4080 SUPER", vendor: 4318, device: 9986, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.94", backend: Vulkan }
What you did
cargo run --example wireframe
What went wrong
Cubes and plane are all red. They should be different colors.
Additional information
This seems to be vulkan specific or perhaps intermittent. The issue isn't present with WGPU_BACKEND=dx12 or on my m1 mac.
First spotted by bevy-example-runner in this run.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ComplexQuite challenging from either a design or technical perspective. Ask for help!Quite challenging from either a design or technical perspective. Ask for help!P-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!