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Materials not displaying correctly in wireframe example #16896

@rparrett

Description

@rparrett

Bevy version

main, bisected to #16799

Relevant system information

SystemInfo { os: "Windows 11 Home", kernel: "22631", cpu: "13th Gen Intel(R) Core(TM) i7-13700KF", core_count: "16", memory: "31.8 GiB" }
AdapterInfo { name: "NVIDIA GeForce RTX 4080 SUPER", vendor: 4318, device: 9986, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.94", backend: Vulkan }

What you did

cargo run --example wireframe

What went wrong

Cubes and plane are all red. They should be different colors.

Additional information

This seems to be vulkan specific or perhaps intermittent. The issue isn't present with WGPU_BACKEND=dx12 or on my m1 mac.

First spotted by bevy-example-runner in this run.

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A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-ComplexQuite challenging from either a design or technical perspective. Ask for help!P-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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