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2d_shapes example does not render correctly in WebGL2 #10050

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DGriffin91 opened this issue Oct 8, 2023 · 0 comments · Fixed by #10051
Closed

2d_shapes example does not render correctly in WebGL2 #10050

DGriffin91 opened this issue Oct 8, 2023 · 0 comments · Fixed by #10051
Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-Regression Functionality that used to work but no longer does. Add a test for this!
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@DGriffin91
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Bevy version e67d63a

The issue was introduced at 5c884c5 with #9685.

[Optional] Relevant system information

Windows 10, RTX 3060

What you did

Run 2d_shapes example in the browser.

What went wrong

Mesh transforms are not correct.
image

@DGriffin91 DGriffin91 added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Oct 8, 2023
@mockersf mockersf added this to the 0.12 milestone Oct 8, 2023
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! O-WebGL2 Specific to the WebGL2 render API and removed S-Needs-Triage This issue needs to be labelled labels Oct 8, 2023
github-merge-queue bot pushed a commit that referenced this issue Oct 8, 2023
# Objective

- Fix #10050 

## Solution

- Push constants needed to be defined in the pipeline layout and
`bevy_sprite` needed to have a `webgl` feature.
regnarock pushed a commit to regnarock/bevy that referenced this issue Oct 13, 2023
# Objective

- Fix bevyengine#10050 

## Solution

- Push constants needed to be defined in the pipeline layout and
`bevy_sprite` needed to have a `webgl` feature.
ameknite pushed a commit to ameknite/bevy that referenced this issue Nov 6, 2023
- Fix bevyengine#10050

- Push constants needed to be defined in the pipeline layout and
`bevy_sprite` needed to have a `webgl` feature.
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this issue Jan 9, 2024
# Objective

- Fix bevyengine#10050 

## Solution

- Push constants needed to be defined in the pipeline layout and
`bevy_sprite` needed to have a `webgl` feature.
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-Regression Functionality that used to work but no longer does. Add a test for this!
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3 participants