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POKE
Samuel Gomes edited this page Nov 8, 2022
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The POKE statement sets the value of a specified memory address offset. QB64 currently has limited access!
POKE segment_offset, offset_value
- Writes a value to the segment_offset address in memory.
- POKE can only be used to set a value from 0 to 255 (one byte).
- A segment should be defined using DEF SEG, if you don't define a segment qbasics ordinary segment will be used.
- POKE sends byte values to memory areas. It does not directly access registers.
- Important SCREEN (statement) segments using PEEK and POKE include &HB800 (text segment) and &HA000 (graphics segment).
- DEF SEG should always be used to reset the default segment when access to other memory is no longer necessary.
- POKE is safer to use than OUT which could damage a PC register.
- Warning: DEF SEG, VARSEG , VARPTR, PEEK or POKE access QB64's emulated 16 bit conventional memory block!
It is highly recommended that QB64's _MEM memory system be used to avoid running out of memory.
Turning keyboard Lock and Insert modes on and off.
DEF SEG = 0
oldsetting% = PEEK(1047)
POKE 1047,PEEK(1047) OR 16 ' ENABLES SCROLL LOCK
POKE 1047,PEEK(1047) OR 32 ' ENABLES NUMBER LOCK
POKE 1047,PEEK(1047) OR 64 ' ENABLES CAPS LOCK
POKE 1047,PEEK(1047) OR 128 ' ENABLES INSERT MODE
DEF SEG
Note: Use XOR instead of OR above to alternate between on and off modes.
DEF SEG = 0
oldsetting% = PEEK(1047)
POKE 1047,PEEK(1047) AND 239 ' TURNS OFF SCROLL LOCK (239 = 255 - 16)
POKE 1047,PEEK(1047) AND 223 ' TURNS OFF NUMBER LOCK (223 = 255 - 32)
POKE 1047,PEEK(1047) AND 191 ' TURNS OFF CAPS LOCK (191 = 255 - 64)
POKE 1047,PEEK(1047) AND 127 ' TURNS OFF INSERT MODE (127 = 255 - 128)
DEF SEG
Note: Using AND requires that the bit value is subtracted from 255 to turn off a bit. The above examples won't work in NT.
Warning: The keyboard lights may NOT change so it is a good idea to restore the original settings!
A small PEEK and POKE fractal program.
SCREEN 13
DEF SEG = &HA000 'set to read screen buffer
DO
FOR a& = 0 TO 65535
POKE a&, PEEK((a& * 2) AND &HFFFF&) + 1
NEXT
_LIMIT 25
LOOP UNTIL INKEY$ <> ""
DEF SEG
Highlighting a row of text in Screen 0
minX = 20: maxX = 60: minY = 10: maxY = 24
selection = 0 'the screen Y coordinate of the previously highlighted item
FOR i% = 1 TO 25: LOCATE i%, 40: PRINT i%;: NEXT
DO: _LIMIT 100
IF _MOUSEINPUT THEN
'Un-highlight any selected row
IF selection THEN selectRow selection, minX, maxX, 0
x = CINT(_MOUSEX)
y = CINT(_MOUSEY)
IF x >= minX AND x <= maxX AND y >= minY AND y <= maxY THEN
selection = y
ELSE
selection = 0
END IF
'Highlight any selected row
IF selection THEN SelectRow selection, minX, maxX, 2
IF _MOUSEBUTTON(1) THEN LOCATE 1, 2: PRINT x, y, selection
END IF
LOOP UNTIL INKEY$ <> ""
SUB SelectRow (y, x1, x2, col)
DEF SEG = &HB800
addr& = (x1 - 1 + (y - 1) * _WIDTH) * 2 + 1
FOR x = x1 TO x2
oldCol = PEEK(addr&) AND &B10001111 ' Mask foreground color and blink bit
POKE addr&, oldCol OR ((col AND &B111) * &B10000) ' Apply background color
addr& = addr& + 2
NEXT
END SUB
- SelectScreen (Screen mode selection)
- DEF SEG, DEF SEG = 0 (reference)
- PEEK (read memory), OUT (write to register)
- VARSEG, VARPTR
- _MEMGET (function), _MEMPUT
- Scancodes (demo), Screen Memory
- PEEK and POKE Library