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@sebastienlagarde sebastienlagarde commented Jan 24, 2022

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pmavridis and others added 30 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <[email protected]>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <[email protected]>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <[email protected]>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <[email protected]>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <[email protected]>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <[email protected]>
* Fix

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <[email protected]>
sebastienlagarde and others added 13 commits January 28, 2022 10:00
* Updated screenshot

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <[email protected]>
…range to never reappear (#6802)

* fix

* changelog

Co-authored-by: sebastienlagarde <[email protected]>
* Fix

* changelog

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <[email protected]>
…red for the first time. (#6825)

* Fix a couple of issues

* Changelog

* Change how the registering to the sysem works for ondemand

* Changelog

* Fix wrong warning

Co-authored-by: sebastienlagarde <[email protected]>
… at edges (#6839)

* tentative fix

* changelog

* right parenthesis

Co-authored-by: sebastienlagarde <[email protected]>
…custom pass) (#6858)

* update custom pass doc

* Update Custom-Pass-Creating.md

Co-authored-by: sebastienlagarde <[email protected]>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review January 31, 2022 21:12
@sebastienlagarde sebastienlagarde merged commit c2910b0 into master Jan 31, 2022
sebastienlagarde added a commit that referenced this pull request Feb 1, 2022
sebastienlagarde added a commit that referenced this pull request Feb 1, 2022
* fixed typo and made style guide fixes (#6749)

* style guide fixes (#6750)

* Added menu trail to change atlas resolution (#6755)

* Clarified how to find hdrp in package manager (#6756)

* made style guide fixes (#6762)

* added new instructions for photoshop colour channels (#6769)

* made naming of AO consistent (#6771)

* Removed reference to 3d with extras project (#6781)

Co-authored-by: sebastienlagarde <[email protected]>

* Added default value (#6770)

* Added default value

* Fixed merge issue

* undo wrong fix

Co-authored-by: sebastienlagarde <[email protected]>

* Merge Hd/bugfix #6791

* Fix warning on baking set renaming #6808

* Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801

* Refresh baking set scene list when one baking set is removed. #6811

* clarified how to change mode (#6871)

* fixed screenshot annotation colour (#6872)

* fixed formatting (#6873)

* fixed name of Game view (#6874)

* fixed note formatting (#6875)

* new screenshot and fixed table formatting (#6889)

* minor style guide changes (#6904)

* remove italics, note formatting (#6906)

* fixed typo "on following GPUs" > on the following GPUs (#6909)

* Post Process can now be edited in the default frame settings. #6816

* Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820

* Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822

* [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826

* Fixed an issue where forced sky update would not update ambient probe. #6831

* Fixed a null ref exception in Volume Explorer #6834

* Cleaning up FPTL early out for ps4 and PC (#6882)

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>

* [HDRP] Fix static sky lighting update when render textures are updated #6863

* Quality update of custom post process (#6856)

* Disable the clouds in the indoor sample scenes (normal and DXR) #6908

* Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903

* Update VolumeParameter.cs

* Replaced view lighting tool with light anchor (#6829)

* Replaced view lighting tool with light anchor

* Update View-Lighting-Tool.md

* Apply formatting changes

* revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802

* [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632

* More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254

* [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901)

* Proper Indoors scene template volume

* Update 004-CloudsFlaresDecals.png

Co-authored-by: emilybrown1 <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: alex-vazquez <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
sebastienlagarde added a commit that referenced this pull request Feb 1, 2022
* fixed typo and made style guide fixes (#6749)

* style guide fixes (#6750)

* Added menu trail to change atlas resolution (#6755)

* Clarified how to find hdrp in package manager (#6756)

* made style guide fixes (#6762)

* added new instructions for photoshop colour channels (#6769)

* made naming of AO consistent (#6771)

* Removed reference to 3d with extras project (#6781)

Co-authored-by: sebastienlagarde <[email protected]>

* Added default value (#6770)

* Added default value

* Fixed merge issue

* undo wrong fix

Co-authored-by: sebastienlagarde <[email protected]>

* Merge Hd/bugfix #6791

* Fix warning on baking set renaming #6808

* Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801

* Refresh baking set scene list when one baking set is removed. #6811

* clarified how to change mode (#6871)

* fixed screenshot annotation colour (#6872)

* fixed formatting (#6873)

* fixed name of Game view (#6874)

* fixed note formatting (#6875)

* new screenshot and fixed table formatting (#6889)

* minor style guide changes (#6904)

* remove italics, note formatting (#6906)

* fixed typo "on following GPUs" > on the following GPUs (#6909)

* Post Process can now be edited in the default frame settings. #6816

* Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820

* Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822

* [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826

* Fixed an issue where forced sky update would not update ambient probe. #6831

* Fixed a null ref exception in Volume Explorer #6834

* Cleaning up FPTL early out for ps4 and PC (#6882)

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>

* [HDRP] Fix static sky lighting update when render textures are updated #6863

* Quality update of custom post process (#6856)

* Disable the clouds in the indoor sample scenes (normal and DXR) #6908

* Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903

* Update VolumeParameter.cs

* Replaced view lighting tool with light anchor (#6829)

* Replaced view lighting tool with light anchor

* Update View-Lighting-Tool.md

* Apply formatting changes

* revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802

* [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632

* More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254

* [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901)

* Proper Indoors scene template volume

* Update 004-CloudsFlaresDecals.png

Co-authored-by: emilybrown1 <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: alex-vazquez <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
sebastienlagarde added a commit that referenced this pull request Feb 1, 2022
* [HDRP 21.2] Backport various PRs (#6926)

* fixed typo and made style guide fixes (#6749)

* style guide fixes (#6750)

* Added menu trail to change atlas resolution (#6755)

* Clarified how to find hdrp in package manager (#6756)

* made style guide fixes (#6762)

* added new instructions for photoshop colour channels (#6769)

* made naming of AO consistent (#6771)

* Removed reference to 3d with extras project (#6781)

Co-authored-by: sebastienlagarde <[email protected]>

* Added default value (#6770)

* Added default value

* Fixed merge issue

* undo wrong fix

Co-authored-by: sebastienlagarde <[email protected]>

* Merge Hd/bugfix #6791

* Fix warning on baking set renaming #6808

* Renamed the Exposure field to Exposure Compensation in sky volume overrides (case 1392530). #6801

* Refresh baking set scene list when one baking set is removed. #6811

* clarified how to change mode (#6871)

* fixed screenshot annotation colour (#6872)

* fixed formatting (#6873)

* fixed name of Game view (#6874)

* fixed note formatting (#6875)

* new screenshot and fixed table formatting (#6889)

* minor style guide changes (#6904)

* remove italics, note formatting (#6906)

* fixed typo "on following GPUs" > on the following GPUs (#6909)

* Post Process can now be edited in the default frame settings. #6816

* Fixed errors spamming when in player mode due to ray tracing light cluster debug view (case 1390471). #6820

* Fixed missing unit in ray tracing related tooltips and docs (case 1397491). #6822

* [Fogbugz # 1386436] Fixing FPTL failing when near and far are very tight. #6826

* Fixed an issue where forced sky update would not update ambient probe. #6831

* Fixed a null ref exception in Volume Explorer #6834

* Cleaning up FPTL early out for ps4 and PC (#6882)

* Changelog

Co-authored-by: sebastienlagarde <[email protected]>

* [HDRP] Fix static sky lighting update when render textures are updated #6863

* Quality update of custom post process (#6856)

* Disable the clouds in the indoor sample scenes (normal and DXR) #6908

* Fixed using the wrong coordinate to compute the sampling direction for the screen space global illumination. #6903

* Update VolumeParameter.cs

* Replaced view lighting tool with light anchor (#6829)

* Replaced view lighting tool with light anchor

* Update View-Lighting-Tool.md

* Apply formatting changes

* revert: Fix cached directional shadows disappearing when going out of shadow range to never reappear #6802

* [RPW][1386964]Fix undo for DebugUI.Enum fields on the rendering debugger. #6632

* More explicit error message when trying to use Shader Graph nodes HDSceneColor, NormalFromHeight, DDX, DDY or DDXY in ray tracing #6254

* [RPW]Fix recovering the correct index for DebugUI.Enum field that are not autoenum (#6901)

* Proper Indoors scene template volume

* Update 004-CloudsFlaresDecals.png

Co-authored-by: emilybrown1 <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: alex-vazquez <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>

* Fixed missing capital and UI bolding (#6876)

* [RPW]Fix Diffusion Profile Volume Component inspector when opened wit… #6799

* Disabled the "Reflect Sky" feature in the case of transparent screenspace reflections for the water system. #6725

Co-authored-by: emilybrown1 <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: alex-vazquez <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
sebastienlagarde added a commit that referenced this pull request Feb 21, 2022
sebastienlagarde added a commit that referenced this pull request Mar 2, 2022
* Merge Hd/bugfix #6791

* Updated Physically Based Sky documentation with more warnings about warmup cost. #6498

* Rename vertex color mode option #6795

* Initial commit - update the docs (#6819)

* [Hdrp] Merge Hd/bugfix #6954

* Fix for Final Image Histogram debug mode not working on some hardware #7041

* Add pragma renderer only for planar reflection preview shader #7058

* Revert shadow caching code

* Update HDRenderPipeline.cs

* Revert wrong backport of #6952

Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
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