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Fix up inconsistencies in shader frequencies usage. (#3345)
* Hd/fix 1299116 tesselation cull (#3057)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.
* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.
* Fixing type back to bool, instead of bool4
* Merging changelog information from rebase.
* Making sure scene declaration pass is a bool4
* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.
* Fixing formatting of code, rearranging order of test in editor build settings.
* Adding reference images for test.
* Missing meta file for new tests
* Fix bad merge issue
* fix bad merge issue
* fix bad merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
* Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356). (#3032)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Added a RenderGraph pass that resets the camera size after the dynamic res upscale (#3070)
* Added a RenderGraph pass that resets the camera size after the dynamic res upscale
* Updated changelog
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
* fixed class name
* update class name
* PR fix
* Fixed RTHandle scale
Co-authored-by: sebastienlagarde <[email protected]>
* Fix Light Intensity UI Prefab Override Application (1299563) (#3061)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Apply the fix
* Changelog
* Mofified approach to the fix, this time also fixing override saving of light unit
* Use more precise rect line offset calculation
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) (#3079)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Apply the fix
* Changelog
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
* Fix labels style (#3046)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fix labels style
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Fixed side effect on styles during compositor rendering. (#3081)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed side effect on styles during compositor rendering.
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP][Compositor] Fix size and spacing of compositor info boxes (#3101)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <[email protected]>
* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)
* Lightmaps / Removed scene from baking queue + meta files
* update reference screenshots
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix size and spacing of compositor info boxes
* Fix typo in changelog
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor (#3105)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <[email protected]>
* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)
* Lightmaps / Removed scene from baking queue + meta files
* update reference screenshots
Co-authored-by: Sebastien Lagarde <[email protected]>
* Removed unused index parameter
* Fix box light attenuation (#3056)
* Fix box light attenuation
* Update screenshots
Co-authored-by: sebastienlagarde <[email protected]>
* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"
This reverts commit 55bb6ff.
* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""
This reverts commit 57ee23b.
* Fix default value of _SpecularOcclusionBlend
* Fix color picker UI glitch in the Graphics Compositor
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* Fix 1299233 ies resize bug (#3094)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)
* Implement custom drawer for layer mask parameters (#3066)
* Adding mixed light baking shadowmask test (#3052)
* adding a shadow mask test
* Update reference images
* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the warning message for ray traced area shadows (case 1303410). (#3029)
* - Changed the warning message for ray traced area shadows (case 1303410).
* Adds approximation information about ray-traced area shadows
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)
Co-authored-by: sebastienlagarde <[email protected]>
* Fix 1299233 ies resize bug
* change log
* Update CHANGELOG.md
* fix merge issue
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
* filter for xbone addded (#3116)
* [Yamato] Enable cache server for standalone build jobs (#3106)
* create standalone_cache jobs
* use cache jobs for trunk verification
* fix commands so linux can recognise them
need to wrap each string around "extra-editor-arg"
* Fix undo redo on layered lit editor (#3059)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fix undo redo on layered lit editor
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* [HDRP] Added Vulkan install in system requirements (#3122)
* Added vulkan install in system requirements
* Reworded content
Co-authored-by: Lewis Jordan <[email protected]>
* [HDRP] Fix issue with compositor related custom passes (#3055)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fix issue with compositor related custom passes still active after disabling the compositor
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Fixed some render texture leaks. (#3050)
* Fixed Render Graph immediate mode. (#3033)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix issue with shadow mask and area lights (#3019)
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with capture callback (now includes post processing results) (#3035)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
* Fixed ShaderGraph decal draw order
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed various Look Dev issues after exiting Playmode (#2956)
* Fixed access to invalid Contexts references after exiting playmode.
* Fixed comparison gizmo after playmode.
* Fixes from PR feedback
* Fixed a few render texture memory leaks.
* Update changelog
* Added comment
* Update CHANGELOG.md
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
* Hd/fix wizard runtime resources (#3123)
* Fix runtim resource wizard fix regression
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fixed lookdev reload bug when viewing a scene object (#3108)
* Fixed lookdev reload bug when viewing a scene object
* Updated changelog
* Re-added lookdev fix
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix error in Depth Of Field near radius blur calculation (#3131)
* Fix error in Depth Of Field near radius blur calculation
* Fix typo
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix GC allocs (#3136)
* Fix gc alloc errors
* Avoid setting the name of an object during render (gc alloc)
* Avoid gc allocs (for real this time)
* Revert: Fix 1299233 ies resize bug (#3094)
* Hide light shadow near plane gizmo when shadows are disabled (#3114)
Co-authored-by: sebastienlagarde <[email protected]>
* Hd/fix backplate globalcubemap2 (#3111)
* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.
* Update changelog
* Remove useless code
* Compilation fix.
* Update doc
* Update Override-HDRI-Sky.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP][Path Tracing] Added alpha channel to path traced results (#3127)
* Added alpha support changes for path tracing in bugfix branch.
* Updated changelog and added doc.
Co-authored-by: sebastienlagarde <[email protected]>
* Doc update (#3160)
* Fix various shader warnings (#3158)
* Histogram and scalarization warnings.
* Fix warning in probe
* Changelog
* Update CHANGELOG.md
Co-authored-by: Sebastien Lagarde <[email protected]>
* Update Override-Screen-Space-GI.md
* Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)
* Fixed shadow matte not working with ambient occlusion when MSAA is enabled
* Add MSAA test
* update refrence screenshots win dx11
* update DX12 and win vulkan screen
* update screenshots for mac
* update screen of linux vulkan
* Update HDLightUI.cs (#3203)
* [HDRP] fix nullref when chaging RP from HDRP to URP (#3191)
* Fixed volume atlas release
* Updated changelog
* fix case 1307653 (#3205)
* Fix LookDev env library assignment after leaving playmode. (#3214)
* Fixed LookDev environment library assignement after leaving playmode.
* Update changelog
* Update Hair Shader Preset Documentation (#3208)
* Correct the language for hair shader documentation.
* Update hair-shader.md
* Update hair-shader.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix locale diffusion profile shader property value in ShaderGraph (#3213)
* Fixed diffusion profile shader property float values using the current culture instead of invariant
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix error in the RTHandle scale of Depth Of Field when TAA is enabled (#3182)
Co-authored-by: sebastienlagarde <[email protected]>
* Reset to current quality settings after preprocess build in HDRP (#3218)
Co-authored-by: sebastienlagarde <[email protected]>
* Have bilinear default (#3223)
Co-authored-by: Sebastien Lagarde <[email protected]>
* Update CHANGELOG.md
* Added missing character to the layered lit document (#3310)
* Fix needs of exposure for debug display "SSR Transparent" (#3308)
* Fix needs of exposure for debug display "SSR Transparent"
* Add Change Log
* [HDRP] Fix GUI exception in material UI (#3315)
* Fixed an exception when opening the color picker in a material UI
* Updated changelog
* [HDRP] Update decal angle fade tooltip (#3322)
* Added tooltip in decal fade angle prop
* Updated changelog
* Mention in TAA doc that a certain use case will lead to problems. (#3317)
* Doc update.
* Review feedback.
* Hide shadow resolution value (#3335)
* Fix ups
* Fixup tessellation
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: skhiat <[email protected]>
Co-authored-by: Martin Thorzen <[email protected]>
Co-authored-by: Sophia <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: jenniferd-unity <[email protected]>
// DYNAMICLIGHTMAP_ON is used when we have an "enlighten lightmap" ie a lightmap updated at runtime by enlighten.This lightmap contain indirect lighting from realtime lights and realtime emissive material.Offline baked lighting(from baked material / light,
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