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Fix Undo/Redo Stability for Light Temperature (1304176, 1301076) #3079
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Co-authored-by: Sebastien Lagarde <[email protected]>
* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one) * Changelog Co-authored-by: sebastienlagarde <[email protected]>
#3035) Co-authored-by: sebastienlagarde <[email protected]>
* Fixed ShaderGraph decal draw order * Updated changelog Co-authored-by: sebastienlagarde <[email protected]>
* Fixed access to invalid Contexts references after exiting playmode. * Fixed comparison gizmo after playmode. * Fixes from PR feedback
… conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
* adding a shadow mask test * Update reference images
RSlysz
approved these changes
Jan 13, 2021
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lgtm
sebastienlagarde
approved these changes
Jan 14, 2021
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Purpose of this PR
Cases: 1304176, 1301076 (Duplicates)
This PR fixes the consistency of UI undo/redo behavior for light temperature.
It's a bit tough to convey the Undo/Redo keyboard action, but a gif included below attempting to demonstrate the corrected behavior:

Testing status
Confirmed the intended undo/redo behavior for light temperature, tested on single selection, multi selection, and changing the serialized value via the slider, float input field, and context menu.
Comments to reviewers
The issue happened due to always writing the slider output into the light temperature, when it should have only been done when the slider is changed (note, the other sliders already do this, which is why the undo/redo for them was already correct).