Commit 3b63ca5
Merge Hd/bugfix (#5222)
* [HDRP] Fix AxF debug output in certain configurations (#4641)
* Fix AxF debug output in certain configurations.
* Update comment
* Fix SSR accumulation white flash (#4648)
* Fix white flash
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Display Info Box when MSAA + ray tracing is onr (#4627)
* Show info box when ray tracing is enabled.
* Changelog
* Move below MSAA
Co-authored-by: sebastienlagarde <[email protected]>
* Fix distortion when resizing the window in player builds with the Graphics Compositor enabled (#4593)
Co-authored-by: sebastienlagarde <[email protected]>
* Add support for the camera bridge in the graphics compositor (#4599)
* Fix Jittered Project Matrix Infinite Far Clip Plane (#4638)
* Reconstruct jittered projection matrix far plane (for Infinite )
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle. (#4688)
Co-authored-by: sebastienlagarde <[email protected]>
* Fix custom pass utils Blur + Copy overdraw. (#4623)
* Fix overdraw in custom pass utils blur function
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix draw procedural invalid pass idx 1 on first template load (#4632)
* Fix
* changelog
* Force sync compilation for TAA
Co-authored-by: CifaCia <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Changed light reset to preserve type (#4624)
Co-authored-by: sebastienlagarde <[email protected]>
* Revert "Add support for the camera bridge in the graphics compositor (#4599)"
This reverts commit 2325e3f.
* AxF carpaint: Fix a compilation issue on Vulkan until the cpp HLSLcc side is updated. (case 1335737, related to 1314040) (#4691)
Co-authored-by: sebastienlagarde <[email protected]>
* Revert "Revert "Add support for the camera bridge in the graphics compositor (#4599)""
This reverts commit 30fffd5.
* revert: Fix distortion when resizing the window in player builds with the Graphi
* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). (#4626)
* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).
* Add test scene
Co-authored-by: Remi Chapelain <[email protected]>
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix for discrepancies in saturation and intensity between screen space refraction and probe refraction (#4653)
* Delete the second transmittance mul
* Changelog
Co-authored-by: Sebastien Lagarde <[email protected]>
* Fix a Divide-by-Zero Warning for some Anisotropic Models (Fabric, Lit) (#4636)
* Initialize the shading normal to a non-zero value for anisotropy
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix VfX lit particle AOV output color space (#4646)
* Fix VfX lit particle aov output color space
* Update comment
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP][Path Tracing] Fixed transparent unlit (#4605)
* Fixed issue with transparent unlit.
* Updated changelog.
* Reverted accidental change to default mtl.
Co-authored-by: sebastienlagarde <[email protected]>
* Fix distortion with MSAA (#4711)
* Fix contact shadow debug views (#4720)
* Fix
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Update Decal-Projector.md (#4695)
* [HDRP] Fixed nullref when deleting the texture asset assigned in a local volumetric fog volume (#4728)
* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix decal layer enum (#4753)
* Fix typo
* Fixed reflection probes being injected into the ray tracing light cluster even if not baked (case 1329083). (#4640)
Co-authored-by: sebastienlagarde <[email protected]>
* Ignore hybrid duplicated reflection probes during light baking (#4663)
* Ignore hybrid duplicated reflection probes during light baking
* test path instead of scene
Co-authored-by: sebastienlagarde <[email protected]>
* Fix double sided option moving when toggling it in the material UI (#4725)
* Fix double sided option moving when toggling it in the material UI (case 1328877)
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix formatting
* Fix volumetric fog in planar reflections (#4736)
* Fix planar reflection
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix motion blur compute dispatch size (#4737)
Co-authored-by: sebastienlagarde <[email protected]>
* - Updated the recursive rendering documentation (case 1338639). (#4759)
* - Updated the recursive rendering documentation (case 1338639).
* review fixes
Co-authored-by: sebastienlagarde <[email protected]>
* Fix issue with OnDemand directional shadow map being corrupted when reflection probe are updated same frame (#4812)
* Don't mark as rendered for reflection probes as we want the cached version to be from main view
* Do the thing just for directional
* Doc update
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix cropping issue with the compositor camera bridge (#4802)
Co-authored-by: sebastienlagarde <[email protected]>
* Fix for unused resources in depth of field (#4796)
* Removing the word Radii from exposure settings (#4854)
* Rename in UX
* Update docs
* [HDRP][Path Tracing] Support for shadow mattes (#4745)
* Shadow matte support.
* Updated changelog.
* Only take occluders into account, closer match to raster mode.
* Added test scene.
Co-authored-by: sebastienlagarde <[email protected]>
* Revert "[HDRP][Path Tracing] Support for shadow mattes (#4745)"
This reverts commit 85ebbc2.
* Fixed the transparent cutoff not working properly in semi-transparent and color shadows (case 1340234). (#4756)
* Fixed the transparent cutoff not working properly in semi-transparent and color shadows (case 1340234).
* Update test ref image
Co-authored-by: Remi Chapelain <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
* Use non jittered projection in outline pass (#4836)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP][Path Tracing] Sky settings now properly taken into account when using recorder (#4856)
* Make sure sky settings are correctly set when recording.
* Updated changelog.
Co-authored-by: sebastienlagarde <[email protected]>
* Fix Resolution Issues for Physically Based Depth of Field (#4848)
* Add the necesarry texture coordinate clamping for RTHandle for color pyramid sampling
* Add some resolution independence, fitted for 1920x1080
* Changelog
* Switch back to point sampling from trilinear, with commentary
* Update test reference images
* Small correction to the point sampling, always sample mip 0.
* Re-update the test images, for mip 0 color sampling
* Use a simpler UV scaling/clamping since we are now point sampling.
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed bug introduced by sky-for-recorder support. (#4906)
* [Fogbugz 1341576] Memory leaks when the player is paused, and the user changes pipeline… (#4845)
* Memory leaks when the player is paused, and the user changes pipeline settings
* changelog
* [HDRP] Fixed shadergraph double save (#4916)
* Don't need to save twice shadergraph the first time we create a graph
* Updated changelog
* Write 0 instead of micro sized motion vectors + fix extremely fast velocities (#4820)
* Kill micromovements.
* Do same for camera
* Debug view update
* Changelog
* Remove unnecessary comment
* Fix excessive velocity end up marked as no velocity
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix material upgrader (#4821)
* Fix HDRP material upgrade failing when there is a texture inside the builtin resources assigned in the material
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix custom pass volume not executed in scene view (#4860)
* Fix custom pass volume not executed in scene view because of the volume culling mask
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix reflection probe tootltip (#4890)
Co-authored-by: sebastienlagarde <[email protected]>
* Updated the Physically Based Sky documentation for baked lights (#4891)
* Updated the Physically Based Sky documentation for baked lights
* Rewrite
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed remapping of depth pyramid debug (#4893)
* Fixed remapping of depth pyramid debug
* Removed debug pragma
* Update changelog
* Updated tooltip
* Fix wobble-like (or tearing-like) SSAO issues when temporal reprojection is enabled. (#4895)
* Fix AO perceived wobble
* changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix Asymmetric Projection Matrices and Fog / Pathtracing (#4926)
* Check for asymmetric projections and choose the generic path if so.
* Fix asymmetric projections for the pathtracer ray generation.
* Changelog
* Simplify the matrix multiplication for computing the generic matrix.
Co-authored-by: sebastienlagarde <[email protected]>
* Revert: Fix wobble-like (or tearing-like) SSAO issues when temporal reprojection…
* Fix GBuffer depth debug mode (#5054)
* Fixed Volume Gizmo size when rescaling parent GameObject (#4915)
* Fix Vertex Color Mode documentation (#4976)
* Fix wobble-like (or tearing-like) SSAO issues when temporal reprojection is enabled. (#4986)
* Fix AO perceived wobble
* changelog
* Update screenshots
Co-authored-by: sebastienlagarde <[email protected]>
* Fix formatting in NestedOverrideCameraRendering
* [HDRP] Fix white flash with SSR when resetting camera history (#5089)
* Fix white flash with SSR when resetting camera history
* Move branch login inside GetPreviousExposureTexture
* Fix for fixed exposure
* [Fobguz # 1348357] VFX Particle templates missing stencil flags (#5080)
* Adding missing macro for stencil flags in particle forward shaders. This will let flags like TAA Reject be useful
* Changelog
* Fix object disappearing from lookdev (#5063)
* Fixed objects disappearing from Lookdev window when entering playmode (case 1309368).
* Updated changelog
* Added hideflags in Lookdev context
* [HDRP] Fix render object after taa jittering (#5088)
* Add a pass after TAA to restore non jittered matrices
* updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fix GC alloc in hd/bugfix branch (#5134)
* Fixed GC alloc on hd/bugfix branch
* Fix GC alloc again
* Fix refraction tile artifacts near reflection probe edges (#4727)
* Pick the right probe at object center instead of tile granularity.
* changelog
* Missing commit
* Move stuff in lightloop and out of prelightData
* Update LightLoop.hlsl
* Formatting
Co-authored-by: sebastienlagarde <[email protected]>
* Fix camera rotation uncontrollable with low framerate (#5076)
* Fix camera rotation uncontrollable with low framerate.
* updated changelog
* Clearing out render targets and randmo write targets on pipeline destruction (#5176)
Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed a null ref exception when adding a new environment to the library. (#5131)
* Fixed a null ref exception when adding a new environment to the library.
* Update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* FogBugz#1348462 - Wait for accessing the HDProjectSettings instance as it was before. (#5141)
* Fix nullref in volume system after deleting a volume object (#5161)
* Fix nullref in volume system after deleting a volume object (case 1348374)
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix APV UI loosing focus when changing a param (#5219)
* Fixed the APV UI losing focus when the helpbox about baking appears in the probe volume.
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: CifaCia <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: slunity <[email protected]>
Co-authored-by: Remi Chapelain <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: Adrian1066 <[email protected]>
Co-authored-by: Kleber Garcia <[email protected]>
Co-authored-by: Julien Ignace <[email protected]>
Co-authored-by: alex-vazquez <[email protected]>1 parent 48cb95b commit 3b63ca5
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14 files changed
+133
-46
lines changed- com.unity.render-pipelines.core
- Editor
- Lighting/ProbeVolume
- LookDev
- Runtime
- Camera
- Volume
- com.unity.render-pipelines.high-definition
- Editor/Wizard
- Runtime
- Lighting/LightLoop
- RenderPipeline
- com.unity.template-hd/Assets/SampleSceneAssets/Scripts
- com.unity.template-universal/Assets/Scripts
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