Fixed remapping of depth pyramid debug #4893
Merged
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Purpose of this PR
This PR improves depth pyramid visualization.
Previously it would remap [near, far] to [minRange, maxRange] (the debug params) which meant that we were compressing all
world space values into a tiny range making effectively all values near the camera appear black. Changing max value would just
make far values appear grey instead of white.
Now we remap [nearminValue, farmaxValue] to [0, 1] which means that users can choose what range they want to display in
shades of grey. To make the UI more consistent we use the [0, 1] range instead of [near, far] and use them as multipliers
(because the near/far values are camera dependent).
Fix for https://fogbugz.unity3d.com/f/cases/1342238/
Testing status