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[RFE] Additions and changes to Issue tags
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#6020
opened Sep 19, 2024 by
repligator
5 tasks done
Zweihander allows attempting two-hand even when one hand fired weapons, fails, then punishes you for it anyway.
Bug
SPA (Special Pilot Abilities)
Any Issues around SPA's including requests for new ones.
#6017
opened Sep 18, 2024 by
SerBeardian
7 tasks done
Mine Clearance Missiles cannot clear minefields
Bug
#6013
opened Sep 17, 2024 by
DanielNepo98
7 tasks done
[0.50.0] Can't choose ammo for ATMs and iATMs
Bug
#6006
opened Sep 15, 2024 by
EvilAtlas
7 tasks done
Many PilotToolTip "Can't create an ImageOutputStream!" errors logs per turn
Bug
#6003
opened Sep 15, 2024 by
ObviousTech
7 tasks done
The ability to save custom ammo loadout profiles.
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5999
opened Sep 14, 2024 by
CX1237
5 tasks done
Fall damage from high grav map using old ed rules.
Bug
Errata
This covers officially produced CGL errata that the programs need to implement.
#5997
opened Sep 14, 2024 by
BTSS88
7 tasks done
[0.50.0] HVAC Field Guns can explode on a roll of 2 (and should not be able to)
Bug
#5995
opened Sep 13, 2024 by
PhoenixHeart512
7 tasks done
[RFE] Would vastly appreciate the ability to autoremove/disable bombs on ASF in ground maps.
Aerospace
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5992
opened Sep 12, 2024 by
OrbMonky
5 tasks done
Mix tech mech not showing origin of weapon equipped.
Bug
Unit Display
Deals with the in-game unit display window
#5991
opened Sep 12, 2024 by
BTSS88
7 tasks done
[RFE] UX improvement, a scroll bar for cut targeting window.
GUI
User Interface
(RFE) Enhancement
Requests for Enhancement, new features or implementations
Unit Display
Deals with the in-game unit display window
#5987
opened Sep 10, 2024 by
Gobser21
5 tasks done
'Mech Mortars should not be targetable by Anti-Missile Systems
Bug
Good First Issue
A good issue to tackle for new MegaMek developers
GUI
User Interface
#5985
opened Sep 10, 2024 by
Saklad5
7 tasks done
50.00 - Map Generator generates 0 CF bridges that collapse on Turn 1.
#5984
opened Sep 8, 2024 by
Thom293
7 tasks done
[0.50 - Release]: Map Editor - Sea Port Woods Fluff No Longer Loads the Sprite
#5980
opened Sep 7, 2024 by
UlyssesSockdrawer
RFE: Let equipment go extinct more than once.
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5977
opened Sep 6, 2024 by
HammerGS
Add Option for Unit Readout window to open/close in MM
GUI
User Interface
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5976
opened Sep 5, 2024 by
Kendricke
[0.49.x-0.50.0+] Game Options ignores textbox value changes when in Search
Bug
#5972
opened Sep 5, 2024 by
ObviousTech
RFE: Use mechanism similar to gyro destruction allowing kill assignment when vehicle engines are destroyed/vees are immobilized
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5968
opened Sep 4, 2024 by
OrbMonky
RFE: Improve graphical and text display for firing to help track which target is firing at which target
GUI
User Interface
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5967
opened Sep 4, 2024 by
OrbMonky
RFE: Princess on Princess Action Pause
(RFE) Enhancement
Requests for Enhancement, new features or implementations
#5965
opened Sep 3, 2024 by
johnboyjjb
Disappearing mech during deployment phase
MHQ-origin MM Issues
Issues in MegaMek that originate from MekHQ.
#5963
opened Sep 3, 2024 by
BTSS88
[0.49.19.1] Odd Ice Interactions (and a Deployment Issue)
#5956
opened Aug 29, 2024 by
SimonLandmine
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