Releases: thelink2012/modloader
Releases · thelink2012/modloader
Mod Loader v0.3.7
v0.3.7 (Jan 20 2018)
- Fixed an original game bug causing CdStreamSync to deadlock randomly (included an export for other mods to check if this std.stream build is aware of this bug and fixes it)
- Fixed path translation heuristics for LoadLibrary, so explicitly loading system DLLs does not fail anymore
Mod Loader v0.3.5
v0.3.5 (Nov 12 2016)
- Fixed III/VC streaming corrupting on 2nd/3rd new game.
- Support for path translation in ASIs compiled in VS2015+.
Mod Loader v0.3.4
v0.3.4 (Jun 22 2016)
- Support for GTA III, Vice City and San Andreas.
- Support for Fastman92 Limit Adjuster 32 bit id limits.
Mod Loader v0.2.5
v0.2.5 (Aug 15 2015)
- Support for UTF-8, UTF-16 and UTF-32 readme files.
- Support for 32GB img archives.
- Readme files are now limited to 60KB instead of 10KB.
- Fixed GTA San Andreas 1.0 EU support crashing on SAMP.
Mod Loader v0.2.4
v0.2.4 (Feb 09 2015)
- Added IDE refresher.
- Added AUDIO/STREAMS/, TrakLkUp.dat and StrmPaks.dat overriders.
- Added stream.ini merger.
- Added profiles, a feature to let you have different mod setups with easy switching between them or even automatic (See modloader/.data/Profiles.md for details).
- Wildcards support has been expanded plus not only the IgnoreFiles list support wildcards but the others too.
- IPL and IDE files given to modloader NEED to be registered in gta.dat like before, the not needing approach was error-prone.
- Restored the
mod
command line and also added the-modprof
command line to load a profile. (See modloader/.data/Command Line Arguments.md for details). - The
mod
command line allows the user to specify a priority now. - Fixed non-GENRL wave files not being installed properly.
- Other minor fixes.
- Hotfix 1 (Feb 10 2015):
- Fixed readme lines for gta.dat not handled properly.
- Hotfix 2 (Feb 12 2015):
- carcols.dat lines with only a single color are allowed now.
- Fixed profiles inheritance.
- Fixed last menu page being empty when number of mods is multiple of 9.
Mod Loader v0.2.3
v0.2.3 (Feb 02 2015)
- The In-Game menu is ready to be used (go into Options > Mod Configuration). (make sure it's enabled from modloader/.data/config.ini, EnableMenu=true)
- Automatic refreshing implemented, meaning changes on modloader/ directory are detected automatically while you play.
- The refresh key (by default F4) has been removed in consequence of the addition of the menu and automatic refreshing.
- Implemented weapon.dat merger and readme reader.
- Implemented ar_stats.dat, animgrp.dat, ped.dat, pedstats.dat, pedgrp.dat, cargrp.dat, melee.dat, statdisp.dat, shopping.dat, surface.dat, surfinfo.dat, surfaud.dat, object.dat, procobj.dat and decision makers merger.
- Implemented clothes.dat, furnitur.dat, fonts.dat, roadblox.dat, tracks.dat, tracks2.dat, tracks3.dat and tracks4.dat overrider.
- Removed the -mod command-line, something better than that will come up later (-nomods is still available!).
- Fixed no date-time in the load game menu screen.
- Other minor fixes
Mod Loader v0.2.2
Finally the long waited gta3.std.data is here!
v0.2.2 (Jan 13 2015)
- The game version GTA San Andreas 1.0 EU is now supported.
- The data merger and overriden plugin std.data is back up and running but even better.
- Just like before, gta.dat, .ipl, .ide, handling.cfg, carmods.dat plants.dat, water.dat mergers and timecyc.dat & popcycle.dat overriders are supported...
- Just like before, again, reading data lines from readme files are suppported (gta.dat, handling.cfg, carmods.dat, carcols.dat, veh_mods.ide, vehicles.ide, peds.ide).
- Seeking our current goals, all those data files and readmes are refreshable in game except for gta.dat and it's friends .ipl and .ide.
- Implemented carcols.dat merger and readme reader.
- Implemented caching for mergeable data files so it does not need to merge every time the game loads.
- Any custom timecyc is now loaded properly on SAMP.
- Lazy loading of default.dat & gta.dat which allows a dynamic loading screen progress, fixing it flickering when there's few entries in gta.dat.
- IPL and IDE files given to modloader don't need to be registered in gta.dat to work nor they need to be in the correct path.
- Fixed the loader not creating the default plugin.ini file.
- Fixed Mod Loader FXT hooks mistakenly relying on CLEO hooks.
- Fixed the fixed COLFILE command which fixes the game's COLFILE gta.dat command being problematic with zero-sized collision files.
- Hotfix 1 (Jan 14 2015):
- Fixed some textures being detected as sprites because of it's path.
- Little Build Fix (Jan 14 2015):
- Using x87 instructions instead of SSE/SSE2 instructions for floating point operations, allowing Mod Loader to work properly under old CPUs.
Mod Loader v0.2.1
v0.2.1 (Nov 23 2014)
- The COLFILE command for gta.dat works completly fine now (SA bug fix)
- The size of the streaming buffer gets affected by clothing items now
- Possible to change the refresh key from modloader/.data/config.ini, not from the menu though
- Effective way to distinguish between coach.dff (vehicle) and coach.dff (clothing item) implemented
- The priority system has been reversed, now 100 overrides 1 instead of 1 overrides 100
- Mod Loader automatically updates an old ini (from 0.1.15) to the new ini format (as from 0.2.0/0.2.1)
- Fixed problems with SAMP introduced by v0.2.0
- Fixed script sprites not loading properly
- Fixed ini entries beggining with square brackets not being readen properly
- Fixed an issues with the std.asi path translator
- Fixed command line argument -nomods not working properly
Mod Loader v0.2.0 (Unstable)
v0.2.0 (Aug 02 2014)
- Rewritten from scratch to be more flexible and powerful
- Most mods can be refreshed without getting out of the game (press F4 to refresh, auto-refresh soon)
- The
-nomods
command line has been added - Extremely descriptive unhandled exception filter
- Nested modloader folders has been removed
- Mod Loader config files changed a lot (please delete your current modloader.ini and let Mod Loader create another)
- The std.data plugin has been removed, that means .dat/.cfg files aren't handled anymore (it'll be back soon)
- CLEO scripts inside cleo sub folders aren't loaded anymore (this is a fix)
- Custom missions aren't loaded at startup anymore (this is a fix)
- So many fixes and changes that I don't even remember about them
- Hotfix 1 (Aug 03 2014):
- Fixed streamed ifp files not being handled
- Fixed streamed col/rrr/scm files not being re-registered properly
San Andreas Mod Loader v0.1.15
v0.1.15 (Mar 05 2014)
- CLEO scripts injection works with CLEO 4.1 and below
- CLEO folder don't need to exist on the game base path for CLEO 4.3 to work
v0.1.14 (Mar 04 2014)
- Binary IPLs are automatically detected
- CLEO files aren't copied and pasted anymore, they're injected into CLEO.asi searches
- Fixed binary IPLs being handled wrongly
- Fixed crash on exit if playing SA:MP
- Fixed new clothing models not working properly
- Other minor fixes