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Releases: thelink2012/modloader

Mod Loader v0.3.7

20 Jan 15:39
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v0.3.7 (Jan 20 2018)

  • Fixed an original game bug causing CdStreamSync to deadlock randomly (included an export for other mods to check if this std.stream build is aware of this bug and fixes it)
  • Fixed path translation heuristics for LoadLibrary, so explicitly loading system DLLs does not fail anymore

Mod Loader v0.3.5

12 Nov 22:10
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v0.3.5 (Nov 12 2016)

  • Fixed III/VC streaming corrupting on 2nd/3rd new game.
  • Support for path translation in ASIs compiled in VS2015+.

Mod Loader v0.3.4

22 Jun 04:09
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v0.3.4 (Jun 22 2016)

  • Support for GTA III, Vice City and San Andreas.
  • Support for Fastman92 Limit Adjuster 32 bit id limits.

Mod Loader v0.2.5

15 Aug 18:39
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v0.2.5 (Aug 15 2015)

  • Support for UTF-8, UTF-16 and UTF-32 readme files.
  • Support for 32GB img archives.
  • Readme files are now limited to 60KB instead of 10KB.
  • Fixed GTA San Andreas 1.0 EU support crashing on SAMP.

Mod Loader v0.2.4

10 Feb 00:23
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v0.2.4 (Feb 09 2015)

  • Added IDE refresher.
  • Added AUDIO/STREAMS/, TrakLkUp.dat and StrmPaks.dat overriders.
  • Added stream.ini merger.
  • Added profiles, a feature to let you have different mod setups with easy switching between them or even automatic (See modloader/.data/Profiles.md for details).
  • Wildcards support has been expanded plus not only the IgnoreFiles list support wildcards but the others too.
  • IPL and IDE files given to modloader NEED to be registered in gta.dat like before, the not needing approach was error-prone.
  • Restored the mod command line and also added the -modprof command line to load a profile. (See modloader/.data/Command Line Arguments.md for details).
  • The mod command line allows the user to specify a priority now.
  • Fixed non-GENRL wave files not being installed properly.
  • Other minor fixes.
  • Hotfix 1 (Feb 10 2015):
    • Fixed readme lines for gta.dat not handled properly.
  • Hotfix 2 (Feb 12 2015):
    • carcols.dat lines with only a single color are allowed now.
    • Fixed profiles inheritance.
    • Fixed last menu page being empty when number of mods is multiple of 9.

Mod Loader v0.2.3

02 Feb 17:39
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v0.2.3 (Feb 02 2015)

  • The In-Game menu is ready to be used (go into Options > Mod Configuration). (make sure it's enabled from modloader/.data/config.ini, EnableMenu=true)
  • Automatic refreshing implemented, meaning changes on modloader/ directory are detected automatically while you play.
  • The refresh key (by default F4) has been removed in consequence of the addition of the menu and automatic refreshing.
  • Implemented weapon.dat merger and readme reader.
  • Implemented ar_stats.dat, animgrp.dat, ped.dat, pedstats.dat, pedgrp.dat, cargrp.dat, melee.dat, statdisp.dat, shopping.dat, surface.dat, surfinfo.dat, surfaud.dat, object.dat, procobj.dat and decision makers merger.
  • Implemented clothes.dat, furnitur.dat, fonts.dat, roadblox.dat, tracks.dat, tracks2.dat, tracks3.dat and tracks4.dat overrider.
  • Removed the -mod command-line, something better than that will come up later (-nomods is still available!).
  • Fixed no date-time in the load game menu screen.
  • Other minor fixes

Mod Loader v0.2.2

14 Jan 01:12
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Mod Loader v0.2.2 Pre-release
Pre-release

Finally the long waited gta3.std.data is here!

v0.2.2 (Jan 13 2015)

  • The game version GTA San Andreas 1.0 EU is now supported.
  • The data merger and overriden plugin std.data is back up and running but even better.
  • Just like before, gta.dat, .ipl, .ide, handling.cfg, carmods.dat plants.dat, water.dat mergers and timecyc.dat & popcycle.dat overriders are supported...
  • Just like before, again, reading data lines from readme files are suppported (gta.dat, handling.cfg, carmods.dat, carcols.dat, veh_mods.ide, vehicles.ide, peds.ide).
  • Seeking our current goals, all those data files and readmes are refreshable in game except for gta.dat and it's friends .ipl and .ide.
  • Implemented carcols.dat merger and readme reader.
  • Implemented caching for mergeable data files so it does not need to merge every time the game loads.
  • Any custom timecyc is now loaded properly on SAMP.
  • Lazy loading of default.dat & gta.dat which allows a dynamic loading screen progress, fixing it flickering when there's few entries in gta.dat.
  • IPL and IDE files given to modloader don't need to be registered in gta.dat to work nor they need to be in the correct path.
  • Fixed the loader not creating the default plugin.ini file.
  • Fixed Mod Loader FXT hooks mistakenly relying on CLEO hooks.
  • Fixed the fixed COLFILE command which fixes the game's COLFILE gta.dat command being problematic with zero-sized collision files.
  • Hotfix 1 (Jan 14 2015):
    • Fixed some textures being detected as sprites because of it's path.
  • Little Build Fix (Jan 14 2015):
    • Using x87 instructions instead of SSE/SSE2 instructions for floating point operations, allowing Mod Loader to work properly under old CPUs.

Mod Loader v0.2.1

24 Nov 00:15
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Mod Loader v0.2.1 Pre-release
Pre-release

v0.2.1 (Nov 23 2014)

  • The COLFILE command for gta.dat works completly fine now (SA bug fix)
  • The size of the streaming buffer gets affected by clothing items now
  • Possible to change the refresh key from modloader/.data/config.ini, not from the menu though
  • Effective way to distinguish between coach.dff (vehicle) and coach.dff (clothing item) implemented
  • The priority system has been reversed, now 100 overrides 1 instead of 1 overrides 100
  • Mod Loader automatically updates an old ini (from 0.1.15) to the new ini format (as from 0.2.0/0.2.1)
  • Fixed problems with SAMP introduced by v0.2.0
  • Fixed script sprites not loading properly
  • Fixed ini entries beggining with square brackets not being readen properly
  • Fixed an issues with the std.asi path translator
  • Fixed command line argument -nomods not working properly

Mod Loader v0.2.0 (Unstable)

03 Aug 00:39
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Pre-release

v0.2.0 (Aug 02 2014)

  • Rewritten from scratch to be more flexible and powerful
  • Most mods can be refreshed without getting out of the game (press F4 to refresh, auto-refresh soon)
  • The -nomods command line has been added
  • Extremely descriptive unhandled exception filter
  • Nested modloader folders has been removed
  • Mod Loader config files changed a lot (please delete your current modloader.ini and let Mod Loader create another)
  • The std.data plugin has been removed, that means .dat/.cfg files aren't handled anymore (it'll be back soon)
  • CLEO scripts inside cleo sub folders aren't loaded anymore (this is a fix)
  • Custom missions aren't loaded at startup anymore (this is a fix)
  • So many fixes and changes that I don't even remember about them
  • Hotfix 1 (Aug 03 2014):
    • Fixed streamed ifp files not being handled
    • Fixed streamed col/rrr/scm files not being re-registered properly

San Andreas Mod Loader v0.1.15

13 Mar 15:23
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v0.1.15 (Mar 05 2014)

  • CLEO scripts injection works with CLEO 4.1 and below
  • CLEO folder don't need to exist on the game base path for CLEO 4.3 to work

v0.1.14 (Mar 04 2014)

  • Binary IPLs are automatically detected
  • CLEO files aren't copied and pasted anymore, they're injected into CLEO.asi searches
  • Fixed binary IPLs being handled wrongly
  • Fixed crash on exit if playing SA:MP
  • Fixed new clothing models not working properly
  • Other minor fixes