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Mod Loader v0.2.0 (Unstable)

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@thelink2012 thelink2012 released this 03 Aug 00:39
· 217 commits to master since this release

v0.2.0 (Aug 02 2014)

  • Rewritten from scratch to be more flexible and powerful
  • Most mods can be refreshed without getting out of the game (press F4 to refresh, auto-refresh soon)
  • The -nomods command line has been added
  • Extremely descriptive unhandled exception filter
  • Nested modloader folders has been removed
  • Mod Loader config files changed a lot (please delete your current modloader.ini and let Mod Loader create another)
  • The std.data plugin has been removed, that means .dat/.cfg files aren't handled anymore (it'll be back soon)
  • CLEO scripts inside cleo sub folders aren't loaded anymore (this is a fix)
  • Custom missions aren't loaded at startup anymore (this is a fix)
  • So many fixes and changes that I don't even remember about them
  • Hotfix 1 (Aug 03 2014):
    • Fixed streamed ifp files not being handled
    • Fixed streamed col/rrr/scm files not being re-registered properly