Releases: stackgl/headless-gl
Releases Β· stackgl/headless-gl
v8.0.2
- Update build dependencies
- Include
cstint
import for building with gcc 13. Thanks mat-sz and wisekaa03
- Drop support for node 14
Full Changelog: v7.0.0...v8.0.2
β οΈ Note: this release includes prebuilt binaries for node 18 and node 20 on macOS (x64 and arm64) and linux 64bit (including musl implementations). However, this release does not contain prebuilt binaries for Windows. This library should still build on Windows, but won't benefit from fast pre-built installs.
v5.0.3
Address an issue (#214) where limits header was not being included when building from source in certain environments.
Thanks to @angelsl for the contribution.
v5.0.0
- Drop node 10 support
- Update prebuild-install to 7.0.0 for npm 7 compatibility (#225)
- Update node-gyp to 8.4.1 to add support for building in vs2022 (#224)
- Update test files to use more modern ES language features
- Specify the type returned for
gl
to exclude 2d canvas contexts
v4.9.2
Support for Node v16
Fix Node v16 building on macOS (#215)
Drop support for versions of Node below 10.
v4.9.0
- Add OES_vertex_array_object extension (#206)
v4.8.0
- Add EXT_texture_filter_anisotropic extension #203
v4.7.0
Features:
- Add OES_texture_float_linear extension (#202)
v4.6.1
Fixes prebuilt binary naming issues in v4.6.0
Features:
- Add EXT_blend_minmax extension (#199)