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Decrementing player count when player disconnects. #98

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merged 3 commits into from
Feb 14, 2020

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MatthewSandfordImprobable
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@MatthewSandfordImprobable MatthewSandfordImprobable commented Feb 14, 2020

The player counter used to not decrement when a player left the game. It now does.

Blueprint additions to BP_PlayerState:
https://blueprintue.com/blueprint/hfzwb9n1/
https://blueprintue.com/blueprint/994-h18j/

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Corresponding JIRA ticket: https://improbableio.atlassian.net/browse/UNR-2608

@improbable-prow-robot improbable-prow-robot added jira/UNR size/S Denotes a PR that changes 15-39 lines, ignoring generated files. labels Feb 14, 2020
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MatthewSandfordImprobable commented Feb 14, 2020

@joshuahuburn take a look please!

@MatthewSandfordImprobable MatthewSandfordImprobable merged commit ac3b6c5 into master Feb 14, 2020
@MatthewSandfordImprobable MatthewSandfordImprobable deleted the bugfix/UNR-2608 branch February 14, 2020 13:55
oblm pushed a commit that referenced this pull request Feb 18, 2020
* [UNR-2425][MS] Fixing bug with sim players not moving.

* [UNR-2608][MS] Decrementing player count when player disconnects.

* Revert "[UNR-2425][MS] Fixing bug with sim players not moving."

This reverts commit 3c662ca.
oblm added a commit that referenced this pull request Mar 17, 2020
* [UNR-1715][MS] Fix for error messages being deisplayed when character is killed. (#89)

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.

* Decrementing player count when player disconnects. (#98)

* [UNR-2425][MS] Fixing bug with sim players not moving.

* [UNR-2608][MS] Decrementing player count when player disconnects.

* Revert "[UNR-2425][MS] Fixing bug with sim players not moving."

This reverts commit 3c662ca.

* Fixing none component on Player character. (#100)

The Nameplate component had "Owner no see" enabled which means that the component will not exist for the owner of the actor.
The fix is simply to check the Nameplate component before using it.

# Conflicts:
#	Game/Content/Characters/BP_FPS_Character.uasset

* Merge of MBL-19 (#108)

* MBL-19 Remove some hard coded logics in ADeploymentsPlayerController. (#94)

* MBL-19 Remove some hard coded thing in ADeploymentsPlayerController and keep existing features.

* Update to player controller.

* Removing tryloadfromcommandline as it is unecessary for release.

Co-authored-by: wangxin <[email protected]>

* [CHINF-886][MS] Fixing a crash caused by the merge into release related to the jira issue. (#111)

* [UNR-3041][MS] Addin 14.3 into release (#112)

* Crash fix when hitting cancel button. (#114)

* [UNR-3071][MS] Updating Worker SDK version to 14.5 (#116)

* Readme update: new docs site + maturity guidelines

* More docs links updates

* Update DefaultSpatialGDKSettings.ini

Co-authored-by: MatthewSandfordImprobable <[email protected]>
Co-authored-by: wangxin <[email protected]>
Co-authored-by: Ernest Oppetit <[email protected]>
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3 participants