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[UNR-1715][MS] Fix for error messages being displayed when character is killed. #89

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merged 1 commit into from
Jan 17, 2020

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MatthewSandfordImprobable
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Description:
Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are received.

Added delay node to following blueprint: https://blueprintue.com/blueprint/7tasasj9/

… is killed.

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.
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Corresponding JIRA ticket: https://improbableio.atlassian.net/browse/UNR-1715

@improbable-prow-robot improbable-prow-robot added jira/UNR size/XS Denotes a PR that changes 0-14 lines, ignoring generated files. labels Jan 17, 2020
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@mironec mironec left a comment

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Even though this is "hacky", this is mostly a gameplay thing, which only produces a warning, so I think it's okay.

@MatthewSandfordImprobable MatthewSandfordImprobable merged commit 4d2d5df into master Jan 17, 2020
@mironec mironec deleted the bugfix/UNR-1715 branch January 20, 2020 10:28
oblm pushed a commit that referenced this pull request Feb 18, 2020
… is killed. (#89)

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.
oblm added a commit that referenced this pull request Mar 17, 2020
* [UNR-1715][MS] Fix for error messages being deisplayed when character is killed. (#89)

Essentially there is a race on death between the health component being updated and the player controller unpossessing it's character actor.
I have just added a delay as a quick hacky fix so that both updates are recieved.

* Decrementing player count when player disconnects. (#98)

* [UNR-2425][MS] Fixing bug with sim players not moving.

* [UNR-2608][MS] Decrementing player count when player disconnects.

* Revert "[UNR-2425][MS] Fixing bug with sim players not moving."

This reverts commit 3c662ca.

* Fixing none component on Player character. (#100)

The Nameplate component had "Owner no see" enabled which means that the component will not exist for the owner of the actor.
The fix is simply to check the Nameplate component before using it.

# Conflicts:
#	Game/Content/Characters/BP_FPS_Character.uasset

* Merge of MBL-19 (#108)

* MBL-19 Remove some hard coded logics in ADeploymentsPlayerController. (#94)

* MBL-19 Remove some hard coded thing in ADeploymentsPlayerController and keep existing features.

* Update to player controller.

* Removing tryloadfromcommandline as it is unecessary for release.

Co-authored-by: wangxin <[email protected]>

* [CHINF-886][MS] Fixing a crash caused by the merge into release related to the jira issue. (#111)

* [UNR-3041][MS] Addin 14.3 into release (#112)

* Crash fix when hitting cancel button. (#114)

* [UNR-3071][MS] Updating Worker SDK version to 14.5 (#116)

* Readme update: new docs site + maturity guidelines

* More docs links updates

* Update DefaultSpatialGDKSettings.ini

Co-authored-by: MatthewSandfordImprobable <[email protected]>
Co-authored-by: wangxin <[email protected]>
Co-authored-by: Ernest Oppetit <[email protected]>
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3 participants