Releases: sisby-folk/antique-atlas
Releases · sisby-folk/antique-atlas
2.0.0-alpha.2
Changes:
- Re-added grave markers
- Added new
CAUSE
style for grave markers that shows the vanilla death cause.
- Added new
Alpha Notes:
- This version is an ALPHA but like FOR REAL. Do NOT actually start a save with this.
- You can map terrain, see structures, and add markers.
- Not fully equipped for multiplayer yet - doesn't have individual exploration progress.
- The new respack format isn't in yet.
2.0 Changes:
- Antique Atlas now bundles and is built on Surveyor, a map library made with 2.0 in mind.
- Antique Atlas is now fully client-side*
- Surveyor can be installed (separately or in AA) on the server to show structures.
- Antique Atlas now requires no save data*
- Antique Atlas now generates its map from Surveyor's save data at runtime.
- Map generation is now several orders of magnitude faster*
- Map generation now runs for the whole map when you join the world.
- Structure definitions are now loaded from assets, not data.
Full Changelog: v2.0.0-alpha.1...v2.0.0-alpha.2
2.0.0-alpha.1
Alpha Notes:
- This version is an ALPHA but like FOR REAL. Do NOT actually start a save with this.
- You can map terrain, see structures, and add markers.
- Not fully equipped for multiplayer yet - doesn't have individual exploration progress.
- The new respack format isn't in yet.
Changes (for all 2.0 pre-releases):
- Antique Atlas now bundles and is built on Surveyor, a map library made with 2.0 in mind.
- Antique Atlas is now fully client-side*
- Surveyor can be installed (separately or in AA) on the server to show structures.
- Antique Atlas now requires no save data*
- Antique Atlas now generates its map from Surveyor's save data at runtime.
- Map generation is now several orders of magnitude faster*
- Map generation now runs for the whole map when you join the world.
- Structure definitions are now loaded from assets, not data.
Full Changelog: v1.1.4...v2.0.0-alpha.1
1.2.0
Changes:
- Mildly improve path alignment in villages.
- Add structure matching for more jigsaw types.
- Add Mangrove Swamp tile by lumiscosity (#29)
- Add Cherry Grove tile by lumiscosity (#29)
- Add Bamboo Jungle tile by lumiscosity (#29)
- Add Desert Pyramid tile by lumiscosity (#29)
- Add Jungle Pyramid tile by lumiscosity (#29)
- Add Swamp Hut tile by lumiscosity (#29)
- Add Beached Shipwreck tile by lumiscosity (#29)
- Add Igloo tile by lumiscosity (#29)
- Add Pillager Outpost tiles by lumiscosity (#29)
- Add Brush marker by lumiscosity (#29)
- Add Polish translation by lumiscosity (#29)
What's Changed
- Add missing tiles and biomes + Polish translation by @lumiscosity in #29
New Contributors
- @lumiscosity made their first contribution in #29
Full Changelog: v1.1.4...v1.2.0
1.1.4
Fixes:
- Fixes the client failing to load previously explored map area due to attempting to do so on the network thread.
Full Changelog: v1.1.3...v1.1.4
1.1.3
Fixes:
- Fixes the client clearing map data after it's loaded from the server, instead of before.
Full Changelog: v1.1.2...v1.1.3
1.1.2
Fixes:
- Fix a startup crash on the server due to client class access.
Full Changelog: v1.1.1...v1.1.2
1.1.1
Changes:
- Death marker text options are now
GRAVE
,ITEMS
,DIED
, andEUPHEMISMS
. - Default (
EUPHEMISMS
) randomly cycles messages likeWiped Out on Day 2
.
Full Changelog: v1.1.0...v1.1.1
1.1.0
Fixes:
- Death markers now work as intended.
Changes:
- Death marker text is now
Lost Gear on Day #
instead ofHere Lies {Player}
, but "Lost Gear" can be configured toDied/Totalled/Wiped Out/Fainted/Got Lost
as well. - Death markers will use a (mildly ugly) bundle icon instead of a tomb unless marker verb is set to
Died
Refactor Progress:
- Clean up and repackage data / asset reloaders, merging them with their respective registry classes.
- Clean up texture-related classes - may still need some cutting down.
Full Changelog: v9.0.0...v1.1.0
Antique Atlas 9.0.1+1.20
Extra release of the PR version to include the marker text field fix, just in case anyone needs it
(won't go on modrinth - everything on modrinth is itemless)