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Releases: sisby-folk/antique-atlas

2.8.2

31 May 02:28
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Fix:

  • Biome fallbacks failing when TAGS_LOADED occurs after the client world starts ticking, causing ???s in initially-loaded areas.

Full Changelog: v2.8.1...v2.8.2

2.8.1

27 May 01:07
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Fix:

  • Scroll containers (add marker modal, marker bookmarks) being broken due to components not propagating size updates

Full Changelog: v2.8.0...v2.8.1

2.8.0

24 May 14:24
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Changes:

  • Reimplement marker clipping, and add a near-clip to village markers, removing them when the map is fully shown.
  • Re-add village structure priority, preventing "all-path villages" (oops)
  • Adjust a couple of texture selections for villages
  • Connect paths to village structures wherever appropriate (not desert houses - needs a different path texture)

java_X1Eb20oBuO

Full Changelog: v2.7.3...v2.8.0

2.7.3

24 May 08:30
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Fixes:

  • Use vanilla method to render tooltips, respecting positioning / theme mods.

Full Changelog: v2.7.2...v2.7.3

2.7.2

04 May 02:36
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Fixes:

  • Update to latest surveyor, fixing an infinite loop

Full Changelog: v2.7.1...v2.7.2

2.7.1

03 May 10:27
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Changes:

  • Update to latest surveyor
    • Improve save/disconnect performance
    • Fix a few crashes related to sharing and client data sync

Full Changelog: v2.7.0...v2.7.1

2.7.0

24 Apr 10:10
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Changes:

  • Added coloured accents to placeable markers based on the background color.
    • accent textures are a bit noisy in places - we might add a resource pack to disable them.
    • _accent textures are drawn over the main texture, tinted to the landmark's dye colour.
  • Change the default texture to a filled diamond shape, instead of a question mark.
  • Gave all markers a page-coloured outline to help with visibility

accented marker preview

Full Changelog: v2.6.0...v2.7.0

2.6.0

23 Apr 08:21
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The Sharing Update!!

Changes:

  • Updated to Surveyor 0.3.0, enabling live map sharing and friend tracking!
    • Use /surveyor share [player] to ask to share explored map area with another player
    • Use /surveyor unshare to leave your current map sharing group
  • Changed the player renderer to also render friends (pink) and offline friends (pinkish grey)
    • Gave player markers hover-darkening like regular markers
    • Added a player username tooltip for friends (but not the player)

Surveyor Map Sharing TL;DR:

  • Markers are shared, but can only be deleted by their creator
  • Map area is added to your map immediately after starting map sharing
  • Map area is added to your map live as your friends explore - even while it's open
  • Shared map area is generated and sent by the server (not other clients)
  • Offline friends will always appear on the map, even if they haven't been online at all this session
  • Map sharing will work with any other surveyor map mod, including sharing waypoints
  • Map sharing will work with vanilla clients - you'll still be able to see where they've been & discovered

map sharing preview

Full Changelog: v2.5.0...v2.6.0

2.5.0

12 Apr 07:14
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The Scaling Update!!

Changes:

  • Make map always use integer scaling - tiles and markers will never be rendered at a fractional scale.
  • Add map scaling as a config option, independent of GUI scale and zoom level. (matching GUI by default).
  • Split all handling of zoom into two modes (chunks-per-tile and pixels-per-tile).
  • Swap out the zoom limit options to use the new zoom types.
  • Swap out the zoom sound effect to differentiate between the new zoom types (page & spyglass sounds respectively)
  • Add a new "ruler bookmark" zoom/scale indicator that displays its own (16px) size in blocks or chunks - click it to reset the zoom level.
    • The new zoom types are represented using a red label (pixel zoom), a blue label (chunk zoom), and a black label (no zoom).
  • Remove the bar scale and fading fraction scale indicators
  • Fix rounding errors related to zoom levels and zooming in/out caused by previous zoom representation.
    • This used to cause the map to drift slightly when zooming in and out
    • Now you can zoom all the way in and out on the same spot, with no drift
  • Reimplement map offset (panning) using a screen pixel offset, instead of a gui pixel offset.
    • removes "jitter" when panning at the cost of misaligning the map from the gui pixel grid.
  • Reimplement marker scaling and marker mipmaps!
    • Scaling is used for pixel zoom, and mipmaps are used for chunk zoom.
  • Added a full book-style background to fullscreen mode (now default).

map zooming preview

Full Changelog: v2.4.0...v2.5.0

2.4.0

08 Apr 07:39
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Changes:

  • Remove scroll bars
  • Perfect scrolling for markers and marker modal (1 step for 1 item)
  • Add page arrows to replace scroll bars (touchscreens etc.)
  • Swap the follow player button for a follow player bookmark
  • Fix math inaccuracies for displaying markers / the player on the screen
    • This also fixes the player being off-center when player following is on
  • Only show debug text when the mouse is within the map area
  • Fix the map screen being off-center due to issues with component sizing
  • Fix mouse status not updating when scrolling (& any other mouseover related lag-bugs)
  • Fix centering on stuck sword marker when shown in bookmarks/modal
  • Show the player marker while following them, even while hiding markers
  • Hide marker bookmarks while hiding markers
  • Keep hide marker state after closing screen
  • Added a control hint for adding markers underfoot using shift

preview

Full Changelog: v2.3.0...v2.4.0