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Releases: sisby-folk/antique-atlas

2.3.0

07 Apr 13:13
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Changes:

  • Change bookmarks to use a tinted texture instead of coloured variants
  • Allow recoloring the bookmark background colour of markers when placing them
  • Use the dye colour of landmarks when displaying them on bookmarks

preview

Full Changelog: v2.2.3...v2.3.0

2.2.3

06 Apr 01:03
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Fixes:

  • Update included surveyor, fixing world-height buildings and glass being mistaken for void.

Full Changelog: v2.2.2...v2.2.3

2.2.2

05 Apr 10:18
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Fixes:

  • Update included surveyor, fixing an issue in the last patch that (hilariously) did actually affect atlas.

Full Changelog: v2.2.1...v2.2.2

2.2.1

05 Apr 09:49
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Changes:

  • Update included surveyor, fixing issues with the produced save that (mostly) wouldn't affect atlas.

Full Changelog: v2.2.0...v2.2.1

2.2.0

03 Apr 04:55
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Changes:

  • Batch subtile draw calls per texture, massively improving map performance

Full Changelog: v2.1.0...v2.2.0

2.1.0

02 Apr 23:45
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Changes:

  • Added a new fallbackFailHandling option to the config, to change what happens when a biome has no minecraft/conventional/forge tags.
  • Default fallbackFailHandling to "MISSING", which shows a texture made of small question marks
  • swapping to "TEST" will return the behaviour of the old texture, and "CRASH" will crash the game as soon as a biome fails fallback (for modpacking)

preview

Full Changelog: v2.0.0...v2.1.0

2.0.0

01 Apr 04:50
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First Stable 2.0 Release!

This update will clear your map! Downgrade and take notes if needed.

Changes in 2.0:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind.
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and improved resource packing.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Automatic markers for lit nether portals (re-added through surveyor)
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
    • Edited the bastion marker to be distinct from the tower placeable marker
    • Village markers now specify which kind of village they mark
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.
  • Totally redid the readme to account for all of the above.

And yes, Antique Fwaystones is updated as well.

Huge shoutouts for everyone who helped with this huge update and everyone that helped in the development and testing of Surveyor!

Special thanks to Ampflower, Falkreon, Garden, Kat, Solo, Crosby, Lemma, Leo, Jasmine, Aqua, Wonder, Infinidoge, Emi, and Una.

You might not remember exactly why, but this milestone was achieved thanks to your contributions!

preview

Full Changelog: v1.1.4...v2.0.0

2.0.0-beta.9

01 Apr 01:35
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2.0.0-beta.9 Pre-release
Pre-release

Changes:

  • Rename tiles/ and markers/ texture folders to tile/ and marker/
  • bump surveyor to beta 32

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.8...v2.0.0-beta.9

2.0.0-beta.8

01 Apr 00:02
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2.0.0-beta.8 Pre-release
Pre-release

Changes:

  • Move textures to atlas/tiles and atlas/markers instead of gui/tiles and gui/markers
  • Use marker texture that matches the landmark type, if an explicit texture isn't found.
  • Remove special-casing for nether portal landmark

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom/ subfolder for placeable markers
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.7...v2.0.0-beta.8

2.0.0-beta.14

01 Apr 04:15
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2.0.0-beta.14 Pre-release
Pre-release

Changes:

  • Fix landmark tooltip getting stuck due to an overflow error calculating distances

Overall 2.0 Changelog:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and resource packs.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Surveyor-based automatic markers for player deaths and lit nether portals
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.

Full Changelog: v2.0.0-beta.13...v2.0.0-beta.14