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Releases: sisby-folk/antique-atlas

2.9.9

06 Jul 14:58
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Changes:

  • Update to Surveyor 0.6.2, with more bugfixes and improvements relating to the new config.

Full Changelog: v2.9.8...v2.9.9

2.9.8

06 Jul 08:13
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Fixes:

  • Fix host player being coloured incorrectly on the map in singleplayer

Full Changelog: v2.9.7...v2.9.8

2.9.7

06 Jul 08:08
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Fixes:

  • Bump surveyor to 0.6.2 - Breaks network format on 1.20 - fixes landmark ownership issues.
  • fix waypoint permissions & null checks for 0.6

Full Changelog: v2.9.6...v2.9.7

2.9.6

05 Jul 15:13
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Changes:

  • Bump surveyor to 0.6.1 for new configuration, commands, and fixes - see the 0.6 changelog
    • This should fix issues with singleplayer exploration being reset due to auth failure
    • New debug commands can be used to remove bugged landmarks if they get stuck

Full Changelog: v2.9.5...v2.9.6

2.9.5

30 Jun 12:59
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Fixes:

  • Bump surveyor to 0.5.5, fixing issues with palettes and another with shareAllStructures.

Full Changelog: v2.9.4...v2.9.5

2.9.4

28 Jun 03:31
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Fixes:

  • Connector foolproofing

What's Changed

New Contributors

Full Changelog: v2.9.3...v2.9.4

2.9.3

26 Jun 03:28
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Fixes:

  • Bump to surveyor 0.5.3, fixing a crash in multiplayer on 1.21

Full Changelog: v2.9.2...v2.9.3

2.9.2

26 Jun 02:24
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Changes:

  • Update to surveyor 0.5.2, turning a few crashes into logged errors.
  • Don't re-include kaleido, reducing jar size.
  • optimize textures w/ oxipng (oxipng -o 6 --strip all --alpha **/*.png)
  • jar size is roughly halved.
  • add an extra null check for surveyor handing AA null structure types.

Full Changelog: v2.9.1...v2.9.2

2.9.1

19 Jun 02:37
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Changes:

  • Update to Surveyor 0.5.1, fixing issues with save bloat caused by other mods meddling with biome reference integrity.
  • Fix an indexing typo that caused some nether biomes priority calculations to be incorrect, and cause a crash on surveyor 0.5.1.

Full Changelog: v2.9.0...v2.9.1

2.9.0

07 Jun 14:59
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Changes:

  • keepZoom and keepOffset options by @MUKSC
  • Unique village textures by lumiscosity
  • Overall:
    • A unique look for all village types
    • Unique map markers for each
    • Desert-specific variants for paths and pens
    • More building types, both drawn and composited from existing assets.

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What's Changed

New Contributors

Full Changelog: v2.8.2...v2.9.0