Releases: sisby-folk/antique-atlas
Releases · sisby-folk/antique-atlas
2.9.9
Changes:
- Update to Surveyor 0.6.2, with more bugfixes and improvements relating to the new config.
Full Changelog: v2.9.8...v2.9.9
2.9.8
Fixes:
- Fix host player being coloured incorrectly on the map in singleplayer
Full Changelog: v2.9.7...v2.9.8
2.9.7
Fixes:
- Bump surveyor to 0.6.2 - Breaks network format on 1.20 - fixes landmark ownership issues.
- fix waypoint permissions & null checks for 0.6
Full Changelog: v2.9.6...v2.9.7
2.9.6
Changes:
- Bump surveyor to 0.6.1 for new configuration, commands, and fixes - see the 0.6 changelog
- This should fix issues with singleplayer exploration being reset due to auth failure
- New debug commands can be used to remove bugged landmarks if they get stuck
Full Changelog: v2.9.5...v2.9.6
2.9.5
Fixes:
- Bump surveyor to 0.5.5, fixing issues with palettes and another with shareAllStructures.
Full Changelog: v2.9.4...v2.9.5
2.9.4
Fixes:
- Connector foolproofing
What's Changed
- Mexican Spanish translation by @TheLegendofSaram in #147
New Contributors
- @TheLegendofSaram made their first contribution in #147
Full Changelog: v2.9.3...v2.9.4
2.9.3
Fixes:
- Bump to surveyor 0.5.3, fixing a crash in multiplayer on 1.21
Full Changelog: v2.9.2...v2.9.3
2.9.2
Changes:
- Update to surveyor 0.5.2, turning a few crashes into logged errors.
- Don't re-include kaleido, reducing jar size.
- optimize textures w/ oxipng (
oxipng -o 6 --strip all --alpha **/*.png
) - jar size is roughly halved.
- add an extra null check for surveyor handing AA null structure types.
Full Changelog: v2.9.1...v2.9.2
2.9.1
Changes:
- Update to Surveyor 0.5.1, fixing issues with save bloat caused by other mods meddling with biome reference integrity.
- Fix an indexing typo that caused some nether biomes priority calculations to be incorrect, and cause a crash on surveyor 0.5.1.
Full Changelog: v2.9.0...v2.9.1
2.9.0
Changes:
- keepZoom and keepOffset options by @MUKSC
- Unique village textures by lumiscosity
- Overall:
- A unique look for all village types
- Unique map markers for each
- Desert-specific variants for paths and pens
- More building types, both drawn and composited from existing assets.
What's Changed
- Add
keepZoom
andkeepOffset
option by @MUKSC in #126 - Add new village textures by @lumiscosity in #125
New Contributors
Full Changelog: v2.8.2...v2.9.0