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feat: rework mtoon shader with unity urp emulation #515

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@saturday06 saturday06 commented Jul 4, 2024

MToon was created based on Unity's rendering pipeline, so additional settings are required to reproduce it in Blender. I would implement Unity Universal Rendering Pipeline (Forward) emulation.

  • Lighting Emulation

    • Point Light
    • Sun Light
    • Spot Light
    • Area Light
    • Ambient
    • Obstacles, Barriers
    • Auto Setup Scripts
  • Shader Node Additions

    • Main Light
    • Additional Lights
    • Ambient
    • Ambient Occlusion
    • Integrate with current shader nodes

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かなり負荷が高い。Blender 4.2以降限定にできると良いかもしれない

@saturday06 saturday06 force-pushed the mtoon-unity-urp-emulation branch from c53b975 to 0bb4ded Compare August 23, 2024 20:27
@saturday06 saturday06 force-pushed the mtoon-unity-urp-emulation branch from 0bb4ded to cfb3c4d Compare September 8, 2024 19:36
@saturday06 saturday06 changed the title Rework mtoon shader with unity urp emulation feat: rework mtoon shader with unity urp emulation Oct 27, 2024
@saturday06 saturday06 force-pushed the mtoon-unity-urp-emulation branch from cfb3c4d to ab67556 Compare November 10, 2024 04:27
@saturday06 saturday06 force-pushed the mtoon-unity-urp-emulation branch from ab67556 to 4ce3132 Compare November 14, 2024 15:13
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