Releases: playcanvas/editor
v1.47.0
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
New Console panel and Status bar
The status bar has been given a much needed UI upgrade along with the introduction of a new panel: the console. Currently its usage is very minimal however expect more editor and project information to appear here in future. The editor status messages have now been moved to the right to accommodate the new console header.
New device types UI under Settings > Rendering
The device types UI has changed from a multi-select dropdown to now two checkboxes
- Enable WebGPU
- Enable WebGL
The ordering of the devices is now listed above for clarity of device order
New launcher device testing UI
Testing other devices in the editor has now changed from checkbox to buttons to open the launcher with those devices. There is also now a popup in the launcher to display which device you are currently using for clarity.
Other
- Added intensity slider to ambient material settings
What's removed
- Shading material setting has been removed
- Tint checkboxes for material settings have been removed
- The AudioSource component has been deprecated and is read-only
- The use legacy audio setting has been removed
v1.45.3
Note
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
We're happy to announce that v1.74.0 of the Engine is now available in the editor. This comes with a number of new features and bug fixes. You can check out the release on GitHub for more details.
Improved Gaussian Splatting
We’ve updated our Gaussian Splatting rendering to fully support spherical harmonics. Rendering with spherical harmonics provides more lighting information, which can result in much more realistic renders. You can see the comparison in the two images of the same capture below. This is an exciting step forward in creating high-quality renders!
With spherical harmonics rendering | Without spherical harmonics rendering |
---|---|
ESM Scripts
We’re also excited to ship the Script class, which represents an important step towards our new ESM Scripting system. ESM Scripts are a modern way to build PlayCanvas projects that fully support ES Modules and offer more features out of the box. We’ll be launching ESM Scripts soon, so stay tuned for more information.
v1.74.0 also comes with a range of engine fixes. Check out the release on GitHub for more information.
Fixes
-
Script Ordering Fix: We've managed to fix a long-standing issue with script ordering, which was particularly problematic for projects with lots of script. You can find out more about this on GitHub.
-
GLB Material Imports: We've squashed a new bug with how our GLB materials were being imported. You can learn more about it here.
v1.41.0
What's New
- Exposed
convexHull
attribute on collision component
Collison component
Full Changelog: v1.40.1...v1.41.0
v1.40.1
What's New
- Promote the Editor to Engine v1.70.2 🎉 (which is minor release update from v1.70.1)
Full Changelog: v1.40.0...v1.40.1
v1.40.0
v1.39.7
What's New
- WebGPU support for published and downloaded apps (beta)
Prefer WebGL1
option now replaced withDevice Types
multi-select option under Settings -> RenderingPrefer WebGPU
option added to launcher to override project Device Types.- Fixed status bar overlapping menus and panels opened at the bottom of the screen
- Render options in viewport dynamic sizing adjusted to not overlap 'How Do I?'
Device Types multi-select
Prefer WebGPU launcher option
v1.39.4
v1.35.0
What's New
- Promote to Engine v1.68.1 🎉 (this is a minor bump from 1.67.3)
- Editor-UI Wireframe support for model components
- Editor-UI Shader passes under Render dropdown in viewport
- Exposed Skybox settings (supports Box and Dome types alongside Infinite)
- Exposed Dithering settings for materials under opacity header (using Bayer 8 or Blue noise)
- Support gaussian splat asset import and component (beta release)
- API Reference links updated to point to new API docs
- Legacy animation model copy/paste crash fix (#1087)
Dithering (Bayer 8, Blue Noise)
Wireframe (World Normal shader pass)
v1.34.9
What's new
- Exposed affect specularity property for Light Component (Directional only)
- Added wireframe toggle in viewport under Render dropdown
- Enabled layer reordering in animation state graph
- Removed option to preload bundle for publishing and downloading (Always disabled)
v1.34.8
Promote the editor to Engine v1.67.3