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Releases: playcanvas/editor

v1.19.11

14 Sep 14:03
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Be able to copy components from one Entity to another (related to (#216))
  • When dragging an asset/element to the inspector, user able to scroll the inspector (#477)
  • Added Particle System screenSpace flag (#421)

Bug fixes

  • Fixed: Make the Complete Merge button orange when active to be clearer (#501)
  • Fixed: Reflow is not defined (#545)
  • Fixed: UV channels are lost when importing FBX file (#536)

Copy and paste components between Entities

We've added options on the Entity inspector to be able to copy components from an Entity and be able to paste as a new component or overwrite existing component values on an existing component.

See it in action below!

Kapture 2021-09-14 at 14 15 54

Scroll wheel support when dragging objects in the Editor

A timesaver feature where you can use the scroll wheel to scroll the inspector while in the middle of dragging an object to an attribute on the Entity.

Kapture 2021-09-14 at 14 42 55

v1.19.10

08 Sep 14:45
7d93059
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Add an option to exclude assets completely from a project (#315)
  • Add 'replace' option for font assets (#417)
  • Updated Editor launch page and publish pages for iOS (e.g render under the notch in landscape) (#506)
  • Updated PCUI to 2.1.2

Bug fixes

  • Deleting a folder in the assets panel shows the wrong folder afterwards (#479)
  • Sprite asset thumbnail/preview doesn't render if textureAtlas is Basis compressed (#515)
  • Render assets and Anim State Graph assets still show an unused dot in the assets panel even when used (#524)
  • Render component loses original material when new material is dragged on/off it in viewport (#481)
  • Broken game links: Blast Arena io and Mini Royale 1 (#525)
  • Removing Render Component does not clear User Material references (#484)

v1.19.5

24 Aug 15:55
c2728eb
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Branch deletion support in version control
  • Added option to render/not render fog in the Editor perspective view (#226)

v.1.18.32

10 Aug 12:11
9e5be1a
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Model & Render thumbnail renderer now shows materials
  • Upgrade to jshint 2.13.0 and esversion 11 for code editor

v1.18.31

09 Aug 11:14
54f8349
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Anim Events support (add events to animations that can be subscribed in code)
  • Flip TGA correctly for compression
  • Hard reset to checkpoint (undo merges now possible) (#137)
  • Added hard reset and over checkpoint menu tooltips

Bug fixes

  • Clear element components asset on type change to stop referencing previous assets

v1.18.21

14 Jul 10:17
67de569
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Cascaded shadow mapping exposed in Editor (playcanvas/engine#3184)
  • Checkpoint listing in version control is faster #448
  • Added 'view changes' option in dropdown menu on version control checkpoint view #442
  • Show a warning in the inspector if mesh collision is used but scale of the entity is not uniform #441
  • Added WebGL 1 warning for Non POT textures that are used for tiling #445
  • Show a warning if texture is not POT and mipmap is enabled (WebGL 1) #251

Bug Fixes

  • When adding Anim component, it has layers from a previous selection #439
  • Render asset type is above Model (Source) in the filter menu of the assets panel #457

v1.18.20

01 Jul 13:56
25e4000
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Show animationAssets conflicts for anim component in conflict manager for version control
  • Unhide renderAsset in particlesystem inspector
  • Add customAabb property for render / model components (#174)

v1.18.18

30 Jun 12:32
83de092
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • When Template assets are not marked as preload, they are no longer included in config.json and can be loaded at a later time. This can help reduce preload times if lots of templates are used but are not actually needed till later in the app.

v1.18.12

09 Jun 11:10
9b64f3f
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

What's new

  • Added a button component warning when the element component is inactive (#369)
  • Allow unfavoriting a closed branch (#322)
  • Pan with middle mouse in sprite editor (#290)
  • Show created date in Asset inspector (#330)
  • Optimize scene JSON publish option now available (up 50% reduction in filesize!)
  • Added button to quickly view changes since last checkpoint in version control (#100)
  • Show entity path in scene conflicts / diffs in version control (#190)

Bug Fixes

  • Use PlayCanvas logo as thumbnail for published apps that don't have a custom thumbnail (#203)
  • Disabled Basis compression button if texture is not POT (#335)

v1.18.6

25 May 13:57
b889e05
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Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.

Bug Fixes

  • Loading multiple scene data at once no longer loads the entities (Forum link)
  • FBX with externally referenced textures will now import but ignores the external textures (Forum link)