Releases: playcanvas/editor
v1.19.11
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Be able to copy components from one Entity to another (related to (#216))
- When dragging an asset/element to the inspector, user able to scroll the inspector (#477)
- Added Particle System screenSpace flag (#421)
Bug fixes
- Fixed: Make the Complete Merge button orange when active to be clearer (#501)
- Fixed: Reflow is not defined (#545)
- Fixed: UV channels are lost when importing FBX file (#536)
Copy and paste components between Entities
We've added options on the Entity inspector to be able to copy components from an Entity and be able to paste as a new component or overwrite existing component values on an existing component.
See it in action below!
Scroll wheel support when dragging objects in the Editor
A timesaver feature where you can use the scroll wheel to scroll the inspector while in the middle of dragging an object to an attribute on the Entity.
v1.19.10
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Add an option to exclude assets completely from a project (#315)
- Add 'replace' option for font assets (#417)
- Updated Editor launch page and publish pages for iOS (e.g render under the notch in landscape) (#506)
- Updated PCUI to 2.1.2
Bug fixes
- Deleting a folder in the assets panel shows the wrong folder afterwards (#479)
- Sprite asset thumbnail/preview doesn't render if textureAtlas is Basis compressed (#515)
- Render assets and Anim State Graph assets still show an unused dot in the assets panel even when used (#524)
- Render component loses original material when new material is dragged on/off it in viewport (#481)
- Broken game links: Blast Arena io and Mini Royale 1 (#525)
- Removing Render Component does not clear User Material references (#484)
v1.19.5
v.1.18.32
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Model & Render thumbnail renderer now shows materials
- Upgrade to jshint 2.13.0 and esversion 11 for code editor
v1.18.31
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Anim Events support (add events to animations that can be subscribed in code)
- Flip TGA correctly for compression
- Hard reset to checkpoint (undo merges now possible) (#137)
- Added hard reset and over checkpoint menu tooltips
Bug fixes
Clear element components asset on type change to stop referencing previous assets
v1.18.21
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Cascaded shadow mapping exposed in Editor (playcanvas/engine#3184)
- Checkpoint listing in version control is faster #448
- Added 'view changes' option in dropdown menu on version control checkpoint view #442
- Show a warning in the inspector if mesh collision is used but scale of the entity is not uniform #441
- Added WebGL 1 warning for Non POT textures that are used for tiling #445
- Show a warning if texture is not POT and mipmap is enabled (WebGL 1) #251
Bug Fixes
v1.18.20
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Show animationAssets conflicts for anim component in conflict manager for version control
- Unhide renderAsset in particlesystem inspector
- Add customAabb property for render / model components (#174)
v1.18.18
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- When Template assets are not marked as preload, they are no longer included in config.json and can be loaded at a later time. This can help reduce preload times if lots of templates are used but are not actually needed till later in the app.
v1.18.12
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
What's new
- Added a button component warning when the element component is inactive (#369)
- Allow unfavoriting a closed branch (#322)
- Pan with middle mouse in sprite editor (#290)
- Show created date in Asset inspector (#330)
- Optimize scene JSON publish option now available (up 50% reduction in filesize!)
- Added button to quickly view changes since last checkpoint in version control (#100)
- Show entity path in scene conflicts / diffs in version control (#190)
Bug Fixes
v1.18.6
Please note that these release notes are to track new features and changes to the PlayCanvas Editor. They do not contain the source code to the Editor.
Bug Fixes
- Loading multiple scene data at once no longer loads the entities (Forum link)
- FBX with externally referenced textures will now import but ignores the external textures (Forum link)