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Interactions Catalog
Chris Shoemaker edited this page Feb 25, 2017
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Prairie comes built-in with a number of interactions. Each interaction has a specific action that occurs when the player triggers it, and often the action can be used for multiple effects.
Below is a table of all the interactions that Prairie comes packaged with. Click on an interaction's name for a more detailed description on that interaction.
Name | Action | Uses |
---|---|---|
Annotation | Shows a description and/or historical text | Annotate objects with detailed historical information |
Audio | Plays an audio clip | Interactive music players or triggering sound effects |
Component Toggle | Toggles any other Unity component in the scene | Turn on/off lights, effects, physics objects, or custom scripts |
Debug | Prints a message to the Unity console | Testing your game |
NextTwine | Advances a Twine story to a selected TwineNode
|
Progressing through the Twine story imported into the game |
Slideshow | Plays an series of images in order | Annotate objects with real world imagery, attach primary source scans on a book object, etc. |
Swivel | Rotates an object by 90° | Interactive doors |
Trigger | Causes interactions on other objects to activate | Triggering multiple actions at once or propagating an interaction to a different object |
Tumble | Allows an object to be picked up and spun around | Detailed inspection of an object in your game |