Releases: jgayfer/bevy_light_2d
Releases · jgayfer/bevy_light_2d
v0.5.0-rc.1
Added
- Added required component support for
PointLight2d
(#39). - Added required component support for
LightOccluder2d
(#39).
Changed
- Updated Bevy version from
0.14
to0.15
(#39). - Deprecated
PointLight2dBundle
in favour ofPointLight2d
(#39). - Deprecated
LightOccluder2dBundle
in favour ofLightOccluder2d
(#39).
Migration guide
- Replace all uses of
PointLight2dBundle
withPointLight2d
. - Replace all uses of
LightOccluder2dBundle
withLightOccluder2d
.
v0.4.2
v0.4.1
v0.4.0
Changed
- Point lights colours are now added to ambient light, instead of multiplied by it (#24).
Fixed
- Point lights rendering despite being despawned (#25).
- Shadow sometimes appearing when no occluders were present (#27).
Migration guide
- Point light intensity needs to be adjusted to account for changes to ambient light. Generally this means point light intensity values need to be lowered. See the relevant changes to the
dungeon
example.
v0.3.0
v0.2.2
v0.2.1
v0.2.0
Added
- WebGL2 support (#7).
Changed
- Updated Bevy version from
0.13
to0.14
(#9). - Updated
PointLight2d#color
to use the newbevy::color
module (#9). - Moved
bevy_sprite
,png
, andx11
Bevy features todev-dependencies
(#12).
Fixed
- Crash when HDR was enabled (#11).
Full Changelog: v0.1.3...v0.2.0
v0.2.0-rc.3
- Support for Bevy
0.14.0-rc.4
v0.2.0-rc.2
- Support for Bevy
0.14.0-rc.3