v0.4.0
Changed
- Point lights colours are now added to ambient light, instead of multiplied by it (#24).
Fixed
- Point lights rendering despite being despawned (#25).
- Shadow sometimes appearing when no occluders were present (#27).
Migration guide
- Point light intensity needs to be adjusted to account for changes to ambient light. Generally this means point light intensity values need to be lowered. See the relevant changes to the
dungeon
example.