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georgwi
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@georgwi georgwi commented Sep 23, 2025

Description

Support distributing environments in a grid when using a generated terrain.

Fixes #3536

Type of change

  • New feature (non-breaking change which adds functionality)

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Checklist

  • I have read and understood the contribution guidelines
  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have updated the changelog and the corresponding version in the extension's config/extension.toml file
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

@georgwi georgwi requested a review from Mayankm96 as a code owner September 23, 2025 21:13
@github-actions github-actions bot added enhancement New feature or request isaac-lab Related to Isaac Lab team labels Sep 23, 2025
@Mayankm96 Mayankm96 moved this to In review in Isaac Lab Oct 10, 2025
@Mayankm96 Mayankm96 requested a review from pascal-roth October 14, 2025 07:28
@Mayankm96
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Could you please update the changelog and extension.toml file? :)

@ooctipus
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Support distributing environments in a grid when using a generated terrain.

Thank you for new feature!!

I am curious in what use cases do you want a generated sub terrain but with grid origin :)

@georgwi georgwi force-pushed the feature/optional_terrain_origins branch from 47cbc3a to a5e8187 Compare October 20, 2025 21:23
@georgwi
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georgwi commented Oct 20, 2025

Appreciate the reviews! I have incremented the version and updated the changelog.

@ooctipus some of the policies I train on the generated terrain stay in one place (jump in place, kneel down). This setting allows me to get a good spread of the robots across the "slopes" terrain, for example. Also I think exported videos look much nicer if the robots are not clumped together.

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enhancement New feature or request isaac-lab Related to Isaac Lab team

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[Proposal] grid environment origins with generated terrain

4 participants