renderer: minor fixups to uv calcs#11375
Conversation
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I don't see any difference before before_patch.mp4after after_patch.mp4 |
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do you have expand_undersized_textures enabled? |
oop I've disabled it yesterday when testing if it changed something and I forgot reenabling it |
2025-08-07_20-08-1754590784.mp4sorry for the mic forgot to disable it |
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nice mic bro anyways looks smooth to me? |
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it's my laptop output2.mp4resizing diagonally is smooth but not resizing vertically it's weird horizontally is also ok |
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Main: main.mp4PR: with_patch.mp4 |
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fixed, try now |
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Fixed. Overall resizing is less jittery, but in some cases it still jitters. fixed.webm |
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ya cant please some people swear to god |
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resizing is ok but when tiling/floating a window it's worse. Is it a regression ? after : output.mp4before : output.mp4 |
resize.mp4@vaxerski seems like nothing changed |
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@aphelei its literally the same @constantitus enable expand undersized textures I'm tired of repeating this |
here it's more visible. There are white lines when the window becomes a floating window 2025-08-08_20-08-1754677935.mp4 |
I already told you it was not disabled. I even specifically enabled it and it does the same thing. |
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@aphelei thats normal and it would happen before too, it's just likely quite seemingly random as it depends on the specific rendering of your fm |
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@constantitus idk then your pc bad |
It's a ryzen 9 5950x, 64 gigs of ram and an rx 5700 xt. Not the greatest but still above average compared to what most people run Hyprland on. |
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well idk I can't reproduce the stretching anymore |
that does look a lot like dolphin, if you want you can test #11216 |
Tried, nothing changed. File manager is Thunar btw. simple ass opengl appAll this app does is redraw everything every frame and swap buffers. It does not submit individual damage regions to wayland.2025-08-09.01-51-51.mp4 |
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Now I realize, not only is the jittery resize issue is not fixed, but now I'm also noticing the issue mentioned by @aphelei where the image kind of gets sucked towards the edge when you shrink the window
I'm 100% sure this issue wasn't there before (in Hyprland 0.49). Guess I should have never opened that discussion. |
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that is normal, you can't prevent stretching without doing something to that. If you disable expand undersized textures, if during resize the app is behind, it will be stretched. Otherwise, it's expanded like this. Some compositors will literally leave empty space which looks the worst imo |



Should fix, or improve, #11374
needs testing @constantitus @aphelei