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[BugFix] Fix bug where linear/angular velocities are swapped in GPU sim vs CPU sim #452

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merged 1 commit into from
Jul 25, 2024

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After some debugging @fbxiang and I found out (astonishingly) that physx exposed GPU buffer data of link velocities are in a different order to their CPU sim counterpart...

@StoneT2000 StoneT2000 merged commit 555382f into main Jul 25, 2024
@StoneT2000 StoneT2000 deleted the fix-swapped-velocities branch July 25, 2024 01:58
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StoneT2000 commented Jul 25, 2024

closes #450

StoneT2000 added a commit that referenced this pull request Jul 25, 2024
StoneT2000 added a commit that referenced this pull request Jul 27, 2024
… envs in one scene in the parallel GUI render mode (#445)

* work

* support cpu render of objects in parallel envs in one scene and recording

* work

* docs on camera property setting

* bug fixes

* work

* work

* Update quadruped_reach.py

* work

* Update ppo_for_renders.py

* work

* Update base.py (#452)

* work

* bug fixes

* basic kitchen and bowl scene

* work

* tuned rewards

* better rewards

* work

* updates

* remove demo code

* work

* work

* refactor code

* fix typo

* fix bug

* fix typings

* remove dead code

* bug fix

* some docs

* fix

* revert floor texture until new one is thicker

* remove extra scene update render call and fix bug
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