-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a CallbackModeDiscrete
property to AnimationMixer
to handle the case of blending Continuous and Discrete tracks
#86629
Add a CallbackModeDiscrete
property to AnimationMixer
to handle the case of blending Continuous and Discrete tracks
#86629
Conversation
03d7911
to
61a7f7a
Compare
61a7f7a
to
d922473
Compare
27953ca
to
1f3016e
Compare
1f3016e
to
ce3202f
Compare
Fixed a bug where However, the old Nearest interpolation is not unreasonable, so for now this is only used when converted from Discrete by |
6c2e56c
to
5c09425
Compare
5c09425
to
d075566
Compare
74cc871
to
489354c
Compare
489354c
to
fee827b
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
After Tokage explained it to me, I understand what this is fixing and it makes sense.
I do think users are going to be confused, so I'm suggesting some documentation changes.
fee827b
to
4b84ddb
Compare
4b84ddb
to
bc20fdf
Compare
Thanks! |
CallbackModeDiscrete
toAnimationMixer
and improve the setting method forUpdateMode
inAnimationTrackEditor
godot-proposals#8512As noted in godotengine/godot-proposals#8512, this allows user control how the Discrete/Continuous tracks are handled when blending occurs. See also #86630.