[3.x] Fix "Changing .import file externally doesn't trigger asset reimport" #85067
+17
−0
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This is an attempt to fix #60730.
I don't use Godot 4 at the moment, but seems easily portable.
The proposed approach is simple: store the
md5
hash of the.import
file, along with the original and imported file hashes.When the time comes to check for the need to re-import, check that too.
If we don't find that hash, re-import (which essentially migrates the
.md5
file to support the new behavior).