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Fix ndc calculation for LinearSceneDepth VS node in GLES3 #74910

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merged 1 commit into from
Mar 16, 2023

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paddy-exe
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This fixes the ndc depth calculation inside the LinearSceneDepth Visual Shader node for the GLES3 backend just like this PR for the ProximityFade node: #65160

@paddy-exe paddy-exe requested a review from a team as a code owner March 14, 2023 14:07
@Chaosus Chaosus added this to the 4.1 milestone Mar 14, 2023
@YuriSizov YuriSizov merged commit bdefdc8 into godotengine:master Mar 16, 2023
@YuriSizov
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Thanks!

@paddy-exe paddy-exe deleted the fix-ndc-depth-gles3 branch March 16, 2023 11:28
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Cherry-picked for 4.0.2.

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4 participants