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Fix LinearDepth calculation in the Visual Shader node for GLES3 #65160

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merged 1 commit into from
Aug 31, 2022

Commits on Aug 31, 2022

  1. Fix LinearDepth calculation for GLES3

    This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
    stable:
    https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
    godot 4 with vulkan:
    https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
    paddy-exe committed Aug 31, 2022
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